/* $Id: s_pixeltex.c,v 1.2 2000/11/05 18:24:40 keithw Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * This file implements both the GL_SGIX_pixel_texture and * GL_SIGS_pixel_texture extensions. Luckily, they pretty much * overlap in functionality so we use the same state variables * and execution code for both. */ #include "glheader.h" #include "colormac.h" #include "s_context.h" #include "s_pixeltex.h" /* * Convert RGBA values into strq texture coordinates. */ void _mesa_pixeltexgen(GLcontext *ctx, GLuint n, const GLchan rgba[][4], GLfloat s[], GLfloat t[], GLfloat r[], GLfloat q[]) { if (ctx->Pixel.FragmentRgbSource == GL_CURRENT_RASTER_COLOR) { GLuint i; for (i = 0; i < n; i++) { s[i] = ctx->Current.RasterColor[RCOMP]; t[i] = ctx->Current.RasterColor[GCOMP]; r[i] = ctx->Current.RasterColor[BCOMP]; } } else { GLuint i; ASSERT(ctx->Pixel.FragmentRgbSource == GL_PIXEL_GROUP_COLOR_SGIS); for (i = 0; i < n; i++) { s[i] = CHAN_TO_FLOAT(rgba[i][RCOMP]); t[i] = CHAN_TO_FLOAT(rgba[i][GCOMP]); r[i] = CHAN_TO_FLOAT(rgba[i][BCOMP]); } } if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_COLOR) { GLuint i; for (i = 0; i < n; i++) { q[i] = ctx->Current.RasterColor[ACOMP]; } } else { GLuint i; ASSERT(ctx->Pixel.FragmentAlphaSource == GL_PIXEL_GROUP_COLOR_SGIS); for (i = 0; i < n; i++) { q[i] = CHAN_TO_FLOAT(rgba[i][ACOMP]); } } }