/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glheader.h" #include "bufferobj.h" #include "colormac.h" #include "convolve.h" #include "context.h" #include "feedback.h" #include "image.h" #include "macros.h" #include "imports.h" #include "pixel.h" #include "state.h" #include "s_context.h" #include "s_depth.h" #include "s_span.h" #include "s_stencil.h" /* * Read a block of color index pixels. */ static void read_index_pixels( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; GLint i; ASSERT(rb); /* width should never be > MAX_WIDTH since we did clipping earlier */ ASSERT(width <= MAX_WIDTH); /* process image row by row */ for (i = 0; i < height; i++) { GLuint index[MAX_WIDTH]; GLvoid *dest; ASSERT(rb->DataType == GL_UNSIGNED_INT); rb->GetRow(ctx, rb, width, x, y + i, index); dest = _mesa_image_address2d(packing, pixels, width, height, GL_COLOR_INDEX, type, i, 0); _mesa_pack_index_span(ctx, width, type, dest, index, &ctx->Pack, ctx->_ImageTransferState); } } /** * Read pixels for format=GL_DEPTH_COMPONENT. */ static void read_depth_pixels( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { struct gl_framebuffer *fb = ctx->ReadBuffer; struct gl_renderbuffer *rb = fb->_DepthBuffer; GLboolean bias_or_scale; /* clipping should have been done already */ ASSERT(x >= 0); ASSERT(y >= 0); ASSERT(x + width <= rb->Width); ASSERT(y + height <= rb->Height); /* width should never be > MAX_WIDTH since we did clipping earlier */ ASSERT(width <= MAX_WIDTH); ASSERT(rb); bias_or_scale = ctx->Pixel.DepthBias != 0.0 || ctx->Pixel.DepthScale != 1.0; if (type == GL_UNSIGNED_SHORT && fb->Visual.depthBits == 16 && !bias_or_scale && !packing->SwapBytes) { /* Special case: directly read 16-bit unsigned depth values. */ GLint j; ASSERT(rb->InternalFormat == GL_DEPTH_COMPONENT16); ASSERT(rb->DataType == GL_UNSIGNED_SHORT); for (j = 0; j < height; j++, y++) { void *dest =_mesa_image_address2d(packing, pixels, width, height, GL_DEPTH_COMPONENT, type, j, 0); rb->GetRow(ctx, rb, width, x, y, dest); } } else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 24 && !bias_or_scale && !packing->SwapBytes) { /* Special case: directly read 24-bit unsigned depth values. */ GLint j; ASSERT(rb->InternalFormat == GL_DEPTH_COMPONENT32); ASSERT(rb->DataType == GL_UNSIGNED_INT); for (j = 0; j < height; j++, y++) { GLuint *dest = (GLuint *) _mesa_image_address2d(packing, pixels, width, height, GL_DEPTH_COMPONENT, type, j, 0); GLint k; rb->GetRow(ctx, rb, width, x, y, dest); /* convert range from 24-bit to 32-bit */ for (k = 0; k < width; k++) { dest[k] = (dest[k] << 8) | (dest[k] >> 24); } } } else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 32 && !bias_or_scale && !packing->SwapBytes) { /* Special case: directly read 32-bit unsigned depth values. */ GLint j; ASSERT(rb->InternalFormat == GL_DEPTH_COMPONENT32); ASSERT(rb->DataType == GL_UNSIGNED_INT); for (j = 0; j < height; j++, y++) { void *dest = _mesa_image_address2d(packing, pixels, width, height, GL_DEPTH_COMPONENT, type, j, 0); rb->GetRow(ctx, rb, width, x, y, dest); } } else { /* General case (slower) */ GLint j; for (j = 0; j < height; j++, y++) { GLfloat depthValues[MAX_WIDTH]; GLvoid *dest = _mesa_image_address2d(packing, pixels, width, height, GL_DEPTH_COMPONENT, type, j, 0); _swrast_read_depth_span_float(ctx, rb, width, x, y, depthValues); _mesa_pack_depth_span(ctx, width, dest, type, depthValues, packing); } } } /** * Read pixels for format=GL_STENCIL_INDEX. */ static void read_stencil_pixels( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { struct gl_framebuffer *fb = ctx->ReadBuffer; struct gl_renderbuffer *rb = fb->_StencilBuffer; GLint j; ASSERT(rb); /* width should never be > MAX_WIDTH since we did clipping earlier */ ASSERT(width <= MAX_WIDTH); /* process image row by row */ for (j=0;jReadBuffer->_ColorReadBuffer; /* can't do scale, bias, mapping, etc */ if (ctx->_ImageTransferState) return GL_FALSE; /* can't do fancy pixel packing */ if (packing->Alignment != 1 || packing->SwapBytes || packing->LsbFirst) return GL_FALSE; { GLint srcX = x; GLint srcY = y; GLint readWidth = width; /* actual width read */ GLint readHeight = height; /* actual height read */ GLint skipPixels = packing->SkipPixels; GLint skipRows = packing->SkipRows; GLint rowLength; if (packing->RowLength > 0) rowLength = packing->RowLength; else rowLength = width; /* * Ready to read! * The window region at (destX, destY) of size (readWidth, readHeight) * will be read back. * We'll write pixel data to buffer pointed to by "pixels" but we'll * skip "skipRows" rows and skip "skipPixels" pixels/row. */ #if CHAN_BITS == 8 if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) #elif CHAN_BITS == 16 if (format == GL_RGBA && type == GL_UNSIGNED_SHORT) #else if (0) #endif { GLchan *dest = (GLchan *) pixels + (skipRows * rowLength + skipPixels) * 4; GLint row; if (packing->Invert) { /* start at top and go down */ dest += (readHeight - 1) * rowLength * 4; rowLength = -rowLength; } ASSERT(rb->GetRow); for (row=0; rowGetRow(ctx, rb, readWidth, srcX, srcY, dest); dest += rowLength * 4; srcY++; } return GL_TRUE; } else { /* can't do this format/type combination */ return GL_FALSE; } } } /* * Read R, G, B, A, RGB, L, or LA pixels. */ static void read_rgba_pixels( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { struct gl_framebuffer *fb = ctx->ReadBuffer; struct gl_renderbuffer *rb = fb->_ColorReadBuffer; ASSERT(rb); /* Try optimized path first */ if (read_fast_rgba_pixels( ctx, x, y, width, height, format, type, pixels, packing )) { return; /* done! */ } /* width should never be > MAX_WIDTH since we did clipping earlier */ ASSERT(width <= MAX_WIDTH); if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) { const GLuint transferOps = ctx->_ImageTransferState; GLfloat *dest, *src, *tmpImage, *convImage; GLint row; tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); if (!tmpImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); return; } convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); if (!convImage) { _mesa_free(tmpImage); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); return; } /* read full RGBA, FLOAT image */ dest = tmpImage; for (row = 0; row < height; row++, y++) { GLchan rgba[MAX_WIDTH][4]; if (fb->Visual.rgbMode) { _swrast_read_rgba_span(ctx, rb, width, x, y, rgba); } else { GLuint index[MAX_WIDTH]; ASSERT(rb->DataType == GL_UNSIGNED_INT); rb->GetRow(ctx, rb, width, x, y, index); if (ctx->Pixel.IndexShift != 0 || ctx->Pixel.IndexOffset !=0 ) { _mesa_map_ci(ctx, width, index); } _mesa_map_ci_to_rgba_chan(ctx, width, index, rgba); } _mesa_pack_rgba_span_chan(ctx, width, (const GLchan (*)[4]) rgba, GL_RGBA, GL_FLOAT, dest, &ctx->DefaultPacking, transferOps & IMAGE_PRE_CONVOLUTION_BITS); dest += width * 4; } /* do convolution */ if (ctx->Pixel.Convolution2DEnabled) { _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage); } else { ASSERT(ctx->Pixel.Separable2DEnabled); _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage); } _mesa_free(tmpImage); /* finish transfer ops and pack the resulting image */ src = convImage; for (row = 0; row < height; row++) { GLvoid *dest; dest = _mesa_image_address2d(packing, pixels, width, height, format, type, row, 0); _mesa_pack_rgba_span_float(ctx, width, (const GLfloat (*)[4]) src, format, type, dest, packing, transferOps & IMAGE_POST_CONVOLUTION_BITS); src += width * 4; } } else { /* no convolution */ GLint row; for (row = 0; row < height; row++, y++) { GLchan rgba[MAX_WIDTH][4]; GLvoid *dst; if (fb->Visual.rgbMode) { _swrast_read_rgba_span(ctx, rb, width, x, y, rgba); } else { GLuint index[MAX_WIDTH]; ASSERT(rb->DataType == GL_UNSIGNED_INT); rb->GetRow(ctx, rb, width, x, y, index); if (ctx->Pixel.IndexShift != 0 || ctx->Pixel.IndexOffset != 0) { _mesa_map_ci(ctx, width, index); } _mesa_map_ci_to_rgba_chan(ctx, width, index, rgba); } dst = _mesa_image_address2d(packing, pixels, width, height, format, type, row, 0); if (fb->Visual.redBits < CHAN_BITS || fb->Visual.greenBits < CHAN_BITS || fb->Visual.blueBits < CHAN_BITS) { /* Requantize the color values into floating point and go from * there. This fixes conformance failures with 16-bit color * buffers, for example. */ GLfloat rgbaf[MAX_WIDTH][4]; _mesa_chan_to_float_span(ctx, width, (CONST GLchan (*)[4]) rgba, rgbaf); _mesa_pack_rgba_span_float(ctx, width, (CONST GLfloat (*)[4]) rgbaf, format, type, dst, packing, ctx->_ImageTransferState); } else { /* GLubytes are fine */ _mesa_pack_rgba_span_chan(ctx, width, (CONST GLchan (*)[4]) rgba, format, type, dst, packing, ctx->_ImageTransferState); } } } } /** * Read combined depth/stencil values. * We'll have already done error checking to be sure the expected * depth and stencil buffers really exist. */ static void read_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { const GLboolean scaleOrBias = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; const GLboolean stencilTransfer = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset || ctx->Pixel.MapStencilFlag; struct gl_renderbuffer *depthRb, *stencilRb; depthRb = ctx->ReadBuffer->_DepthBuffer; stencilRb = ctx->ReadBuffer->_StencilBuffer; ASSERT(depthRb); ASSERT(stencilRb); depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT && stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT && depthRb == stencilRb && !scaleOrBias && !stencilTransfer) { /* This is the ideal case. * Reading GL_DEPTH_STENCIL pixels from combined depth/stencil buffer. * Plus, no pixel transfer ops to worry about! */ GLint i; GLint dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_STENCIL_EXT, type); GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, GL_DEPTH_STENCIL_EXT, type, 0, 0); for (i = 0; i < height; i++) { depthRb->GetRow(ctx, depthRb, width, x, y + i, dst); dst += dstStride; } } else { /* Reading GL_DEPTH_STENCIL pixels from separate depth/stencil buffers, * or we need pixel transfer. */ GLint i; depthRb = ctx->ReadBuffer->_DepthBuffer; stencilRb = ctx->ReadBuffer->_StencilBuffer; for (i = 0; i < height; i++) { GLstencil stencilVals[MAX_WIDTH]; GLuint *depthStencilDst = (GLuint *) _mesa_image_address2d(packing, pixels, width, height, GL_DEPTH_STENCIL_EXT, type, i, 0); _swrast_read_stencil_span(ctx, stencilRb, width, x, y + i, stencilVals); if (!scaleOrBias && !stencilTransfer && ctx->ReadBuffer->Visual.depthBits == 24) { /* ideal case */ GLuint zVals[MAX_WIDTH]; /* 24-bit values! */ GLint j; ASSERT(depthRb->DataType == GL_UNSIGNED_INT); /* note, we've already been clipped */ depthRb->GetRow(ctx, depthRb, width, x, y + i, zVals); for (j = 0; j < width; j++) { depthStencilDst[j] = (zVals[j] << 8) | (stencilVals[j] & 0xff); } } else { /* general case */ GLfloat depthVals[MAX_WIDTH]; _swrast_read_depth_span_float(ctx, depthRb, width, x, y + i, depthVals); _mesa_pack_depth_stencil_span(ctx, width, depthStencilDst, depthVals, stencilVals, packing); } } } } /** * Software fallback routine for ctx->Driver.ReadPixels(). * By time we get here, all error checking will have been done. */ void _swrast_ReadPixels( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *packing, GLvoid *pixels ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); struct gl_pixelstore_attrib clippedPacking = *packing; /* Need to do RENDER_START before clipping or anything else since this * is where a driver may grab the hw lock and get an updated window * size. */ RENDER_START(swrast, ctx); if (ctx->NewState) _mesa_update_state(ctx); if (swrast->NewState) _swrast_validate_derived( ctx ); /* Do all needed clipping here, so that we can forget about it later */ if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) { /* The ReadPixels region is totally outside the window bounds */ return; } if (clippedPacking.BufferObj->Name) { /* pack into PBO */ GLubyte *buf; if (!_mesa_validate_pbo_access(2, &clippedPacking, width, height, 1, format, type, pixels)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(invalid PBO access)"); goto end; } buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, GL_WRITE_ONLY_ARB, clippedPacking.BufferObj); if (!buf) { /* buffer is already mapped - that's an error */ _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(PBO is mapped)"); goto end; } pixels = ADD_POINTERS(buf, pixels); } switch (format) { case GL_COLOR_INDEX: read_index_pixels(ctx, x, y, width, height, type, pixels, &clippedPacking); break; case GL_STENCIL_INDEX: read_stencil_pixels(ctx, x, y, width, height, type, pixels, &clippedPacking); break; case GL_DEPTH_COMPONENT: read_depth_pixels(ctx, x, y, width, height, type, pixels, &clippedPacking); break; case GL_RED: case GL_GREEN: case GL_BLUE: case GL_ALPHA: case GL_RGB: case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: case GL_RGBA: case GL_BGR: case GL_BGRA: case GL_ABGR_EXT: read_rgba_pixels(ctx, x, y, width, height, format, type, pixels, &clippedPacking); break; case GL_DEPTH_STENCIL_EXT: read_depth_stencil_pixels(ctx, x, y, width, height, type, pixels, &clippedPacking); break; default: _mesa_problem(ctx, "unexpected format in _swrast_ReadPixels"); /* don't return yet, clean-up */ } end: RENDER_FINISH(swrast, ctx); if (clippedPacking.BufferObj->Name) { /* done with PBO so unmap it now */ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, clippedPacking.BufferObj); } }