/* $Id: s_span.h,v 1.17 2002/06/15 02:38:17 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 4.1 * * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef S_SPAN_H #define S_SPAN_H #include "mtypes.h" #include "swrast.h" extern void _mesa_span_default_z( GLcontext *ctx, struct sw_span *span ); extern void _mesa_span_interpolate_z( const GLcontext *ctx, struct sw_span *span ); extern void _mesa_span_default_fog( GLcontext *ctx, struct sw_span *span ); extern void _mesa_span_default_color( GLcontext *ctx, struct sw_span *span ); extern void _mesa_span_default_texcoords( GLcontext *ctx, struct sw_span *span ); extern void _mesa_write_index_span( GLcontext *ctx, struct sw_span *span); extern void _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span); extern void _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span); extern void _mesa_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer, GLuint n, GLint x, GLint y, GLchan rgba[][4] ); extern void _mesa_read_index_span( GLcontext *ctx, GLframebuffer *buffer, GLuint n, GLint x, GLint y, GLuint indx[] ); #endif