/* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell */ #include "glheader.h" #include "macros.h" #include "stages.h" #include "swrast/swrast.h" #include "ss_context.h" #include "ss_vb.h" /* Provides a RasterSetup function which prebuilds vertices for the * software rasterizer. This is required for the triangle functions * in this module, but not the rest of the swrast module. */ typedef void (*SetupFunc)( struct vertex_buffer *VB, GLuint start, GLuint end ); #define COLOR 0x1 #define INDEX 0x2 #define TEX0 0x4 #define MULTITEX 0x8 #define SPEC 0x10 #define FOG 0x20 #define EYE 0x40 #define MAX_SETUPFUNC 0x80 static SetupFunc setup_func[MAX_SETUPFUNC]; #define IND (COLOR) #define TAG(x) x##_color #include "ss_vbtmp.h" #define IND (INDEX) #define TAG(x) x##_index #include "ss_vbtmp.h" #define IND (TEX0|COLOR) #define TAG(x) x##_tex0_color #include "ss_vbtmp.h" #define IND (TEX0|COLOR|SPEC) #define TAG(x) x##_tex0_color_spec #include "ss_vbtmp.h" #define IND (TEX0|COLOR|SPEC|FOG) #define TAG(x) x##_tex0_color_spec_fog #include "ss_vbtmp.h" #define IND (MULTITEX|COLOR) #define TAG(x) x##_multitex_color #include "ss_vbtmp.h" #define IND (MULTITEX|COLOR|SPEC|FOG) #define TAG(x) x##_multitex_color_spec_fog #include "ss_vbtmp.h" #define IND (TEX0|COLOR|EYE) #define TAG(x) x##_tex0_color_eye #include "ss_vbtmp.h" #define IND (MULTITEX|COLOR|SPEC|INDEX|EYE|FOG) #define TAG(x) x##_multitex_color_spec_index_eye_fog #include "ss_vbtmp.h" #define IND (COLOR|INDEX|TEX0) #define TAG(x) x##_selection_feedback #include "ss_vbtmp.h" void _swsetup_vb_init( GLcontext *ctx ) { int i; (void) ctx; for (i = 0 ; i < Elements(setup_func) ; i++) setup_func[i] = rs_multitex_color_spec_index_eye_fog; /* Some specialized cases: */ setup_func[0] = rs_color; setup_func[COLOR] = rs_color; setup_func[INDEX] = rs_index; setup_func[TEX0] = rs_tex0_color; setup_func[TEX0|COLOR] = rs_tex0_color; setup_func[SPEC] = rs_tex0_color_spec; setup_func[COLOR|SPEC] = rs_tex0_color_spec; setup_func[TEX0|SPEC] = rs_tex0_color_spec; setup_func[TEX0|COLOR|SPEC] = rs_tex0_color_spec; setup_func[MULTITEX] = rs_multitex_color; setup_func[MULTITEX|COLOR] = rs_multitex_color; setup_func[FOG] = rs_tex0_color_spec_fog; setup_func[COLOR|FOG] = rs_tex0_color_spec_fog; setup_func[SPEC|FOG] = rs_tex0_color_spec_fog; setup_func[COLOR|SPEC|FOG] = rs_tex0_color_spec_fog; setup_func[TEX0|FOG] = rs_tex0_color_spec_fog; setup_func[TEX0|COLOR|FOG] = rs_tex0_color_spec_fog; setup_func[TEX0|SPEC|FOG] = rs_tex0_color_spec_fog; setup_func[TEX0|COLOR|SPEC|FOG] = rs_tex0_color_spec_fog; setup_func[MULTITEX|SPEC] = rs_multitex_color_spec_fog; setup_func[MULTITEX|COLOR|SPEC] = rs_multitex_color_spec_fog; setup_func[MULTITEX|FOG] = rs_multitex_color_spec_fog; setup_func[MULTITEX|SPEC|FOG] = rs_multitex_color_spec_fog; setup_func[MULTITEX|COLOR|SPEC|FOG] = rs_multitex_color_spec_fog; setup_func[TEX0|EYE] = rs_tex0_color_eye; setup_func[TEX0|COLOR|EYE] = rs_tex0_color_eye; setup_func[COLOR|INDEX|TEX0] = rs_selection_feedback; } void _swsetup_choose_rastersetup_func(GLcontext *ctx) { SScontext *swsetup = SWSETUP_CONTEXT(ctx); int funcindex; if (ctx->RenderMode == GL_RENDER) { if (ctx->Visual.RGBAflag) { funcindex = COLOR; if (ctx->Texture._ReallyEnabled & ~0xf) funcindex |= MULTITEX; else if (ctx->Texture._ReallyEnabled & 0xf) funcindex |= TEX0; if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR || ctx->Fog.ColorSumEnabled) funcindex |= SPEC; if (ctx->Point._Attenuated) funcindex |= EYE; if (ctx->Fog.Enabled) funcindex |= FOG; } else { funcindex = INDEX; } } else { /* feedback or section */ funcindex = (COLOR | INDEX | TEX0); } swsetup->RasterSetup = setup_func[funcindex]; }