/* * Mesa 3-D graphics library * Version: 5.1 * * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell */ #include "glheader.h" #include "context.h" #include "macros.h" #include "imports.h" #include "state.h" #include "mtypes.h" #include "array_cache/acache.h" #include "math/m_translate.h" #include "t_array_import.h" #include "t_context.h" static void _tnl_import_vertex( GLcontext *ctx, GLboolean writeable, GLboolean stride ) { struct gl_client_array *tmp; GLboolean is_writeable = 0; struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; const GLubyte *data; tmp = _ac_import_vertex(ctx, GL_FLOAT, stride ? 4*sizeof(GLfloat) : 0, 0, writeable, &is_writeable); data = tmp->Ptr; inputs->Obj.data = (GLfloat (*)[4]) data; inputs->Obj.start = (GLfloat *) data; inputs->Obj.stride = tmp->StrideB; inputs->Obj.size = tmp->Size; } static void _tnl_import_normal( GLcontext *ctx, GLboolean writeable, GLboolean stride ) { struct gl_client_array *tmp; GLboolean is_writeable = 0; struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; const GLubyte *data; tmp = _ac_import_normal(ctx, GL_FLOAT, stride ? 3*sizeof(GLfloat) : 0, writeable, &is_writeable); data = tmp->Ptr; inputs->Normal.data = (GLfloat (*)[4]) data; inputs->Normal.start = (GLfloat *) data; inputs->Normal.stride = tmp->StrideB; } static void _tnl_import_color( GLcontext *ctx, GLboolean writeable, GLboolean stride ) { struct gl_client_array *tmp; GLboolean is_writeable = 0; struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; GLubyte *data; tmp = _ac_import_color(ctx, GL_FLOAT, stride ? 4*sizeof(GLfloat) : 0, 4, writeable, &is_writeable); data = tmp->Ptr; inputs->Color.data = (GLfloat (*)[4]) data; inputs->Color.start = (GLfloat *) data; inputs->Color.stride = tmp->StrideB; inputs->Color.size = tmp->Size; } static void _tnl_import_secondarycolor( GLcontext *ctx, GLboolean writeable, GLboolean stride ) { struct gl_client_array *tmp; GLboolean is_writeable = 0; struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; GLubyte *data; tmp = _ac_import_secondarycolor(ctx, GL_FLOAT, stride ? 4*sizeof(GLfloat) : 0, 4, writeable, &is_writeable); data = tmp->Ptr; inputs->SecondaryColor.data = (GLfloat (*)[4]) data; inputs->SecondaryColor.start = (GLfloat *) data; inputs->SecondaryColor.stride = tmp->StrideB; inputs->SecondaryColor.size = tmp->Size; } static void _tnl_import_fogcoord( GLcontext *ctx, GLboolean writeable, GLboolean stride ) { struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; struct gl_client_array *tmp; GLboolean is_writeable = 0; const GLubyte *data; tmp = _ac_import_fogcoord(ctx, GL_FLOAT, stride ? sizeof(GLfloat) : 0, writeable, &is_writeable); data = tmp->Ptr; inputs->FogCoord.data = (GLfloat (*)[4]) data; inputs->FogCoord.start = (GLfloat *) data; inputs->FogCoord.stride = tmp->StrideB; } static void _tnl_import_index( GLcontext *ctx, GLboolean writeable, GLboolean stride ) { struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; struct gl_client_array *tmp; GLboolean is_writeable = 0; const GLubyte *data; tmp = _ac_import_index(ctx, GL_FLOAT, stride ? sizeof(GLfloat) : 0, writeable, &is_writeable); data = tmp->Ptr; inputs->Index.data = (GLfloat (*)[4]) data; inputs->Index.start = (GLfloat *) data; inputs->Index.stride = tmp->StrideB; } static void _tnl_import_texcoord( GLcontext *ctx, GLuint unit, GLboolean writeable, GLboolean stride ) { struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; struct gl_client_array *tmp; GLboolean is_writeable = 0; const GLubyte *data; tmp = _ac_import_texcoord(ctx, unit, GL_FLOAT, stride ? 4 * sizeof(GLfloat) : 0, 0, writeable, &is_writeable); data = tmp->Ptr; inputs->TexCoord[unit].data = (GLfloat (*)[4]) data; inputs->TexCoord[unit].start = (GLfloat *) data; inputs->TexCoord[unit].stride = tmp->StrideB; inputs->TexCoord[unit].size = tmp->Size; } static void _tnl_import_edgeflag( GLcontext *ctx, GLboolean writeable, GLboolean stride ) { struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; struct gl_client_array *tmp; GLboolean is_writeable = 0; const GLubyte *data; tmp = _ac_import_edgeflag(ctx, GL_UNSIGNED_BYTE, sizeof(GLubyte), 0, &is_writeable); data = tmp->Ptr; inputs->EdgeFlag = (GLubyte *) data; } static void _tnl_import_attrib( GLcontext *ctx, GLuint index, GLboolean writeable, GLboolean stride ) { struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; struct gl_client_array *tmp; GLboolean is_writeable = 0; const GLubyte *data; tmp = _ac_import_attrib(ctx, index, GL_FLOAT, stride ? 4 * sizeof(GLfloat) : 0, 4, /* want GLfloat[4] */ writeable, &is_writeable); data = tmp->Ptr; inputs->Attribs[index].data = (GLfloat (*)[4]) data; inputs->Attribs[index].start = (GLfloat *) data; inputs->Attribs[index].stride = tmp->StrideB; inputs->Attribs[index].size = tmp->Size; } void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count ) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; GLuint inputs = tnl->pipeline.inputs; struct tnl_vertex_arrays *tmp = &tnl->array_inputs; GLuint i; VB->Count = count - start; VB->Elts = NULL; if (ctx->Array.LockCount) { assert(start == (GLint) ctx->Array.LockFirst); assert(count == (GLint) ctx->Array.LockCount); } _ac_import_range( ctx, start, count ); /* When vertex program mode is enabled, the generic vertex program * attribute arrays have priority over the conventional attributes. * Try to use them now. */ if (ctx->VertexProgram.Enabled) { GLuint index; for (index = 0; index < VERT_ATTRIB_MAX; index++) { /* XXX check program->InputsRead to reduce work here */ _tnl_import_attrib( ctx, index, GL_FALSE, GL_TRUE ); VB->AttribPtr[index] = &tmp->Attribs[index]; } } else { /* * Conventional attributes */ if (inputs & _TNL_BIT_POS) { _tnl_import_vertex( ctx, 0, 0 ); tmp->Obj.count = VB->Count; VB->AttribPtr[_TNL_ATTRIB_POS] = &tmp->Obj; } if (inputs & _TNL_BIT_NORMAL) { _tnl_import_normal( ctx, 0, 0 ); tmp->Normal.count = VB->Count; VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &tmp->Normal; } if (inputs & _TNL_BIT_COLOR0) { _tnl_import_color( ctx, 0, 0 ); tmp->Color.count = VB->Count; VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &tmp->Color; } if (inputs & _TNL_BIT_INDEX) { _tnl_import_index( ctx, 0, 0 ); tmp->Index.count = VB->Count; VB->AttribPtr[_TNL_ATTRIB_INDEX] = &tmp->Index; } if (inputs & _TNL_BIT_FOG) { _tnl_import_fogcoord( ctx, 0, 0 ); tmp->FogCoord.count = VB->Count; VB->AttribPtr[_TNL_ATTRIB_FOG] = &tmp->FogCoord; } if (inputs & _TNL_BIT_EDGEFLAG) { _tnl_import_edgeflag( ctx, GL_TRUE, sizeof(GLboolean) ); VB->EdgeFlag = (GLboolean *) tmp->EdgeFlag; } if (inputs & _TNL_BIT_COLOR1) { _tnl_import_secondarycolor( ctx, 0, 0 ); tmp->SecondaryColor.count = VB->Count; VB->AttribPtr[_TNL_ATTRIB_COLOR1] = &tmp->SecondaryColor; } if (inputs & _TNL_BITS_TEX_ANY) { for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { if (inputs & _TNL_BIT_TEX(i)) { _tnl_import_texcoord( ctx, i, GL_FALSE, GL_FALSE ); tmp->TexCoord[i].count = VB->Count; VB->AttribPtr[_TNL_ATTRIB_TEX0 + i] = &tmp->TexCoord[i]; } } } } /* These are constant & can be precalculated: */ if (inputs & _TNL_BITS_MAT_ANY) { for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT; i < _TNL_ATTRIB_INDEX; i++) { tmp->Attribs[i].count = count; tmp->Attribs[i].data = (GLfloat (*)[4]) tnl->vtx.current[i]; tmp->Attribs[i].start = tnl->vtx.current[i]; tmp->Attribs[i].size = 4; tmp->Attribs[i].stride = 0; VB->AttribPtr[i] = &tmp->Attribs[i]; } } /* Legacy pointers -- remove one day. */ VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS]; VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0]; VB->ColorPtr[1] = 0; VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_INDEX]; VB->IndexPtr[1] = 0; VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1]; VB->SecondaryColorPtr[1] = 0; for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]; } }