/* $Id: t_context.c,v 1.24 2002/02/13 00:53:20 keithw Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell */ #include "glheader.h" #include "macros.h" #include "mtypes.h" #include "mem.h" #include "dlist.h" #include "light.h" #include "vtxfmt.h" #include "t_context.h" #include "t_array_api.h" #include "t_eval_api.h" #include "t_imm_alloc.h" #include "t_imm_api.h" #include "t_imm_exec.h" #include "t_imm_dlist.h" #include "t_pipeline.h" #include "tnl.h" #ifndef THREADS struct immediate *_tnl_CurrentInput = NULL; #endif void _tnl_MakeCurrent( GLcontext *ctx, GLframebuffer *drawBuffer, GLframebuffer *readBuffer ) { #ifndef THREADS SET_IMMEDIATE( ctx, TNL_CURRENT_IM(ctx) ); #endif } static void install_driver_callbacks( GLcontext *ctx ) { ctx->Driver.NewList = _tnl_NewList; ctx->Driver.EndList = _tnl_EndList; ctx->Driver.FlushVertices = _tnl_flush_vertices; ctx->Driver.MakeCurrent = _tnl_MakeCurrent; ctx->Driver.BeginCallList = _tnl_BeginCallList; ctx->Driver.EndCallList = _tnl_EndCallList; } GLboolean _tnl_CreateContext( GLcontext *ctx ) { TNLcontext *tnl; /* Create the TNLcontext structure */ ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) ); if (!tnl) { return GL_FALSE; } /* Initialize the VB. */ tnl->vb.Size = MAX2( IMM_SIZE, ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES); /* Initialize tnl state and tnl->vtxfmt. */ _tnl_dlist_init( ctx ); _tnl_array_init( ctx ); _tnl_imm_init( ctx ); _tnl_eval_init( ctx ); _tnl_install_pipeline( ctx, _tnl_default_pipeline ); tnl->NeedNdcCoords = GL_TRUE; tnl->LoopbackDListCassettes = GL_FALSE; tnl->CalcDListNormalLengths = GL_TRUE; /* Hook our functions into exec and compile dispatch tables. */ _mesa_install_exec_vtxfmt( ctx, &tnl->vtxfmt ); _mesa_install_save_vtxfmt( ctx, &tnl->vtxfmt ); ctx->Save->CallList = _mesa_save_CallList; ctx->Save->CallLists = _mesa_save_CallLists; ctx->Save->EvalMesh1 = _mesa_save_EvalMesh1; ctx->Save->EvalMesh2 = _mesa_save_EvalMesh2; ctx->Save->Begin = _tnl_save_Begin; /* Set a few default values in the driver struct. */ install_driver_callbacks(ctx); ctx->Driver.NeedFlush = FLUSH_UPDATE_CURRENT; ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables; return GL_TRUE; } void _tnl_DestroyContext( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); _tnl_array_destroy( ctx ); _tnl_imm_destroy( ctx ); _tnl_destroy_pipeline( ctx ); _tnl_free_immediate( tnl->freed_immediate ); FREE(tnl); ctx->swtnl_context = 0; } void _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ) { TNLcontext *tnl = TNL_CONTEXT(ctx); if (new_state & _NEW_ARRAY) { struct immediate *IM = TNL_CURRENT_IM(ctx); IM->ArrayEltFlags = ~ctx->Array._Enabled; IM->ArrayEltFlush = (ctx->Array.LockCount ? FLUSH_ELT_LAZY : FLUSH_ELT_EAGER); IM->ArrayEltIncr = ctx->Array.Vertex.Enabled ? 1 : 0; tnl->pipeline.run_input_changes |= ctx->Array.NewState; /* overkill */ } tnl->pipeline.run_state_changes |= new_state; tnl->pipeline.build_state_changes |= (new_state & tnl->pipeline.build_state_trigger); tnl->eval.EvalNewState |= new_state; } void _tnl_wakeup_exec( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); install_driver_callbacks(ctx); ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; /* Hook our functions into exec and compile dispatch tables. */ _mesa_install_exec_vtxfmt( ctx, &tnl->vtxfmt ); /* Call all appropriate driver callbacks to revive state. */ _tnl_MakeCurrent( ctx, ctx->DrawBuffer, ctx->ReadBuffer ); /* Assume we haven't been getting state updates either: */ _tnl_InvalidateState( ctx, ~0 ); tnl->pipeline.run_input_changes = ~0; } void _tnl_wakeup_save_exec( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); _tnl_wakeup_exec( ctx ); _mesa_install_save_vtxfmt( ctx, &tnl->vtxfmt ); ctx->Save->CallList = _mesa_save_CallList; /* fixme */ ctx->Save->CallLists = _mesa_save_CallLists; ctx->Save->EvalMesh1 = _mesa_save_EvalMesh1; /* fixme */ ctx->Save->EvalMesh2 = _mesa_save_EvalMesh2; ctx->Save->Begin = _tnl_save_Begin; } void _tnl_need_projected_coords( GLcontext *ctx, GLboolean mode ) { TNLcontext *tnl = TNL_CONTEXT(ctx); if (tnl->NeedNdcCoords != mode) { tnl->NeedNdcCoords = mode; _tnl_InvalidateState( ctx, _NEW_PROJECTION ); } } void _tnl_need_dlist_loopback( GLcontext *ctx, GLboolean mode ) { TNLcontext *tnl = TNL_CONTEXT(ctx); tnl->LoopbackDListCassettes = mode; } void _tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean mode ) { TNLcontext *tnl = TNL_CONTEXT(ctx); tnl->CalcDListNormalLengths = mode; } void _tnl_isolate_materials( GLcontext *ctx, GLboolean mode ) { TNLcontext *tnl = TNL_CONTEXT(ctx); tnl->IsolateMaterials = mode; }