/* $Id: t_imm_alloc.c,v 1.3 2001/02/15 01:33:52 keithw Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell */ #include "glheader.h" #include "mem.h" #include "mtypes.h" #include "t_imm_alloc.h" static int id = 0; struct immediate *_tnl_alloc_immediate( GLcontext *ctx ) { struct immediate *IM = ALIGN_MALLOC_STRUCT( immediate, 32 ); GLuint j; if (!IM) return 0; IM->id = id++; IM->ref_count = 0; IM->backref = ctx; IM->FlushElt = 0; IM->LastPrimitive = IMM_MAX_COPIED_VERTS; IM->Count = IMM_MAX_COPIED_VERTS; IM->Start = IMM_MAX_COPIED_VERTS; IM->Material = 0; IM->MaterialMask = 0; IM->MaxTextureUnits = ctx->Const.MaxTextureUnits; IM->TexSize = 0; IM->CopyTexSize = 0; IM->CopyStart = IM->Start; /* TexCoord0 is special. */ IM->TexCoord[0] = IM->TexCoord0; for (j = 1; j < ctx->Const.MaxTextureUnits; j++) IM->TexCoord[j] = ALIGN_MALLOC( IMM_SIZE * sizeof(GLfloat) * 4, 32 ); /* KW: Removed initialization of normals as these are now treated * identically to all other data types. */ MEMSET(IM->Flag, 0, sizeof(IM->Flag)); return IM; } void _tnl_free_immediate( struct immediate *IM ) { static int freed = 0; GLuint j; if (IM->Material) { FREE( IM->Material ); FREE( IM->MaterialMask ); IM->Material = 0; IM->MaterialMask = 0; } for (j = 1; j < IM->MaxTextureUnits; j++) ALIGN_FREE( IM->TexCoord[j] ); ALIGN_FREE( IM ); freed++; /* printf("outstanding %d\n", id - freed); */ }