/* $Id: t_imm_alloc.c,v 1.14 2002/01/10 15:50:12 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 4.1 * * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell */ #include "glheader.h" #include "mem.h" #include "mtypes.h" #include "t_imm_alloc.h" static int id = 0; /* give each struct immediate a unique ID number */ static struct immediate *real_alloc_immediate( GLcontext *ctx ) { struct immediate *IM = ALIGN_CALLOC_STRUCT( immediate, 32 ); if (!IM) return 0; /* memset(IM, 0, sizeof(*IM)); */ IM->id = id++; IM->ref_count = 0; IM->backref = ctx; IM->FlushElt = 0; IM->LastPrimitive = IMM_MAX_COPIED_VERTS; IM->Count = IMM_MAX_COPIED_VERTS; IM->Start = IMM_MAX_COPIED_VERTS; IM->Material = 0; IM->MaterialMask = 0; IM->MaxTextureUnits = ctx->Const.MaxTextureUnits; IM->TexSize = 0; IM->NormalLengthPtr = 0; IM->CopyTexSize = 0; IM->CopyStart = IM->Start; return IM; } static void real_free_immediate( struct immediate *IM ) { static int freed = 0; if (IM->Material) { FREE( IM->Material ); FREE( IM->MaterialMask ); IM->Material = 0; IM->MaterialMask = 0; } if (IM->NormalLengthPtr) ALIGN_FREE( IM->NormalLengthPtr ); ALIGN_FREE( IM ); freed++; /* printf("outstanding %d\n", id - freed); */ } /* Cache a single allocated immediate struct. */ struct immediate *_tnl_alloc_immediate( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct immediate *tmp = tnl->freed_immediate; if (tmp) { tnl->freed_immediate = 0; return tmp; } else return real_alloc_immediate( ctx ); } /* May be called after tnl is destroyed. */ void _tnl_free_immediate( struct immediate *IM ) { TNLcontext *tnl = TNL_CONTEXT(IM->backref); ASSERT(IM->ref_count == 0); if (IM->NormalLengthPtr) { ALIGN_FREE(IM->NormalLengthPtr); IM->NormalLengthPtr = NULL; } if (!tnl) { real_free_immediate( IM ); } else { if (tnl->freed_immediate) real_free_immediate( tnl->freed_immediate ); tnl->freed_immediate = IM; } }