/* $Id: t_imm_eval.c,v 1.8 2001/04/28 08:39:18 keithw Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glheader.h" #include "colormac.h" #include "context.h" #include "macros.h" #include "mem.h" #include "mmath.h" #include "mtypes.h" #include "math/m_eval.h" #include "t_context.h" #include "t_imm_eval.h" #include "t_imm_exec.h" #include "t_imm_fixup.h" #include "t_imm_alloc.h" static void eval_points1( GLfloat outcoord[][4], GLfloat coord[][4], const GLuint *flags, GLfloat du, GLfloat u1 ) { GLuint i; for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++) if (flags[i] & VERT_EVAL_ANY) { outcoord[i][0] = coord[i][0]; outcoord[i][1] = coord[i][1]; if (flags[i] & VERT_EVAL_P1) outcoord[i][0] = coord[i][0] * du + u1; } } static void eval_points2( GLfloat outcoord[][4], GLfloat coord[][4], const GLuint *flags, GLfloat du, GLfloat u1, GLfloat dv, GLfloat v1 ) { GLuint i; for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++) { if (flags[i] & VERT_EVAL_ANY) { outcoord[i][0] = coord[i][0]; outcoord[i][1] = coord[i][1]; if (flags[i] & VERT_EVAL_P2) { outcoord[i][0] = coord[i][0] * du + u1; outcoord[i][1] = coord[i][1] * dv + v1; } } } } static const GLubyte dirty_flags[5] = { 0, /* not possible */ VEC_DIRTY_0, VEC_DIRTY_1, VEC_DIRTY_2, VEC_DIRTY_3 }; static void eval1_4f( GLvector4f *dest, GLfloat coord[][4], const GLuint *flags, GLuint dimension, struct gl_1d_map *map ) { const GLfloat u1 = map->u1; const GLfloat du = map->du; GLfloat (*to)[4] = dest->data; GLuint i; for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++) if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) { GLfloat u = (coord[i][0] - u1) * du; ASSIGN_4V(to[i], 0,0,0,1); _math_horner_bezier_curve(map->Points, to[i], u, dimension, map->Order); } dest->size = MAX2(dest->size, dimension); dest->flags |= dirty_flags[dimension]; } static void eval1_4f_ca( struct gl_client_array *dest, GLfloat coord[][4], const GLuint *flags, GLuint dimension, struct gl_1d_map *map ) { const GLfloat u1 = map->u1; const GLfloat du = map->du; GLfloat (*to)[4] = (GLfloat (*)[4])dest->Ptr; GLuint i; ASSERT(dest->Type == GL_FLOAT); ASSERT(dest->StrideB == 4 * sizeof(GLfloat)); for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++) if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) { GLfloat u = (coord[i][0] - u1) * du; ASSIGN_4V(to[i], 0,0,0,1); _math_horner_bezier_curve(map->Points, to[i], u, dimension, map->Order); } dest->Size = MAX2(dest->Size, dimension); } static void eval1_1ui( GLvector1ui *dest, GLfloat coord[][4], const GLuint *flags, struct gl_1d_map *map ) { const GLfloat u1 = map->u1; const GLfloat du = map->du; GLuint *to = dest->data; GLuint i; for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++) if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) { GLfloat u = (coord[i][0] - u1) * du; GLfloat tmp; _math_horner_bezier_curve(map->Points, &tmp, u, 1, map->Order); to[i] = (GLuint) (GLint) tmp; } } static void eval1_norm( GLvector3f *dest, GLfloat coord[][4], const GLuint *flags, struct gl_1d_map *map ) { const GLfloat u1 = map->u1; const GLfloat du = map->du; GLfloat (*to)[3] = dest->data; GLuint i; for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++) if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) { GLfloat u = (coord[i][0] - u1) * du; _math_horner_bezier_curve(map->Points, to[i], u, 3, map->Order); } } static void eval2_obj_norm( GLvector4f *obj_ptr, GLvector3f *norm_ptr, GLfloat coord[][4], GLuint *flags, GLuint dimension, struct gl_2d_map *map ) { const GLfloat u1 = map->u1; const GLfloat du = map->du; const GLfloat v1 = map->v1; const GLfloat dv = map->dv; GLfloat (*obj)[4] = obj_ptr->data; GLfloat (*normal)[3] = norm_ptr->data; GLuint i; for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++) if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) { GLfloat u = (coord[i][0] - u1) * du; GLfloat v = (coord[i][1] - v1) * dv; GLfloat du[4], dv[4]; ASSIGN_4V(obj[i], 0,0,0,1); _math_de_casteljau_surf(map->Points, obj[i], du, dv, u, v, dimension, map->Uorder, map->Vorder); CROSS3(normal[i], du, dv); NORMALIZE_3FV(normal[i]); } obj_ptr->size = MAX2(obj_ptr->size, dimension); obj_ptr->flags |= dirty_flags[dimension]; } static void eval2_4f( GLvector4f *dest, GLfloat coord[][4], const GLuint *flags, GLuint dimension, struct gl_2d_map *map ) { const GLfloat u1 = map->u1; const GLfloat du = map->du; const GLfloat v1 = map->v1; const GLfloat dv = map->dv; GLfloat (*to)[4] = dest->data; GLuint i; for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++) if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) { GLfloat u = (coord[i][0] - u1) * du; GLfloat v = (coord[i][1] - v1) * dv; _math_horner_bezier_surf(map->Points, to[i], u, v, dimension, map->Uorder, map->Vorder); } dest->size = MAX2(dest->size, dimension); dest->flags |= dirty_flags[dimension]; } static void eval2_4f_ca( struct gl_client_array *dest, GLfloat coord[][4], const GLuint *flags, GLuint dimension, struct gl_2d_map *map ) { const GLfloat u1 = map->u1; const GLfloat du = map->du; const GLfloat v1 = map->v1; const GLfloat dv = map->dv; GLfloat (*to)[4] = (GLfloat (*)[4])dest->Ptr; GLuint i; ASSERT(dest->Type == GL_FLOAT); ASSERT(dest->StrideB == 4 * sizeof(GLfloat)); for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++) if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) { GLfloat u = (coord[i][0] - u1) * du; GLfloat v = (coord[i][1] - v1) * dv; _math_horner_bezier_surf(map->Points, to[i], u, v, dimension, map->Uorder, map->Vorder); } dest->Size = MAX2(dest->Size, dimension); } static void eval2_norm( GLvector3f *dest, GLfloat coord[][4], GLuint *flags, struct gl_2d_map *map ) { const GLfloat u1 = map->u1; const GLfloat du = map->du; const GLfloat v1 = map->v1; const GLfloat dv = map->dv; GLfloat (*to)[3] = dest->data; GLuint i; for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++) if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) { GLfloat u = (coord[i][0] - u1) * du; GLfloat v = (coord[i][1] - v1) * dv; _math_horner_bezier_surf(map->Points, to[i], u, v, 3, map->Uorder, map->Vorder); } } static void eval2_1ui( GLvector1ui *dest, GLfloat coord[][4], const GLuint *flags, struct gl_2d_map *map ) { const GLfloat u1 = map->u1; const GLfloat du = map->du; const GLfloat v1 = map->v1; const GLfloat dv = map->dv; GLuint *to = dest->data; GLuint i; for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++) if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) { GLfloat u = (coord[i][0] - u1) * du; GLfloat v = (coord[i][1] - v1) * dv; GLfloat tmp; _math_horner_bezier_surf(map->Points, &tmp, u, v, 1, map->Uorder, map->Vorder); to[i] = (GLuint) (GLint) tmp; } } static void copy_4f( GLfloat to[][4], GLfloat from[][4], GLuint count ) { MEMCPY( to, from, count * sizeof(to[0])); } static void copy_3f( GLfloat to[][3], GLfloat from[][3], GLuint count ) { MEMCPY( to, from, (count) * sizeof(to[0])); } static void copy_1ui( GLuint to[], GLuint from[], GLuint count ) { MEMCPY( to, from, (count) * sizeof(to[0])); } /* Translate eval enabled flags to VERT_* flags. */ static void update_eval( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); GLuint eval1 = 0, eval2 = 0; if (ctx->Eval.Map1Index) eval1 |= VERT_INDEX; if (ctx->Eval.Map2Index) eval2 |= VERT_INDEX; if (ctx->Eval.Map1Color4) eval1 |= VERT_RGBA; if (ctx->Eval.Map2Color4) eval2 |= VERT_RGBA; if (ctx->Eval.Map1Normal) eval1 |= VERT_NORM; if (ctx->Eval.Map2Normal) eval2 |= VERT_NORM; if (ctx->Eval.Map1TextureCoord4 || ctx->Eval.Map1TextureCoord3 || ctx->Eval.Map1TextureCoord2 || ctx->Eval.Map1TextureCoord1) eval1 |= VERT_TEX0; if (ctx->Eval.Map2TextureCoord4 || ctx->Eval.Map2TextureCoord3 || ctx->Eval.Map2TextureCoord2 || ctx->Eval.Map2TextureCoord1) eval2 |= VERT_TEX0; if (ctx->Eval.Map1Vertex4) eval1 |= VERT_OBJ_234; if (ctx->Eval.Map1Vertex3) eval1 |= VERT_OBJ_23; if (ctx->Eval.Map2Vertex4) { if (ctx->Eval.AutoNormal) eval2 |= VERT_OBJ_234 | VERT_NORM; else eval2 |= VERT_OBJ_234; } else if (ctx->Eval.Map2Vertex3) { if (ctx->Eval.AutoNormal) eval2 |= VERT_OBJ_23 | VERT_NORM; else eval2 |= VERT_OBJ_23; } tnl->eval.EvalMap1Flags = eval1; tnl->eval.EvalMap2Flags = eval2; tnl->eval.EvalNewState = 0; } /* This looks a lot like a pipeline stage, but for various reasons is * better handled outside the pipeline, and considered the final stage * of fixing up an immediate struct for execution. * * Really want to cache the results of this function in display lists, * at least for EvalMesh commands. */ void _tnl_eval_vb( GLcontext *ctx, GLfloat (*coord)[4], GLuint orflag, GLuint andflag ) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_arrays *tmp = &tnl->imm_inputs; struct immediate *store = tnl->eval.im; GLuint *flags = tnl->vb.Flag; GLuint count = tnl->vb.Count; GLuint any_eval1 = orflag & (VERT_EVAL_C1|VERT_EVAL_P1); GLuint any_eval2 = orflag & (VERT_EVAL_C2|VERT_EVAL_P2); GLuint all_eval = andflag & VERT_EVAL_ANY; /* may have false negatives */ GLuint req = 0; GLuint purge_flags = 0; /* if (input->writable) */ /* store = input; */ if (!store) store = tnl->eval.im = _tnl_alloc_immediate( ctx ); if (tnl->eval.EvalNewState & _NEW_EVAL) update_eval( ctx ); /* Handle the degenerate cases. */ if (any_eval1 && !ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3) purge_flags = (VERT_EVAL_P1|VERT_EVAL_C1); if (any_eval2 && !ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3) purge_flags |= (VERT_EVAL_P1|VERT_EVAL_C1); if (any_eval1) req |= tnl->pipeline.inputs & tnl->eval.EvalMap1Flags; if (any_eval2) req |= tnl->pipeline.inputs & tnl->eval.EvalMap2Flags; /* Translate points into coords. Use store->Obj to hold the * new data. */ if (any_eval1 && (orflag & VERT_EVAL_P1)) { eval_points1( store->Obj, coord, flags, ctx->Eval.MapGrid1du, ctx->Eval.MapGrid1u1); coord = store->Obj; } if (any_eval2 && (orflag & VERT_EVAL_P2)) { eval_points2( store->Obj, coord, flags, ctx->Eval.MapGrid2du, ctx->Eval.MapGrid2u1, ctx->Eval.MapGrid2dv, ctx->Eval.MapGrid2v1 ); coord = store->Obj; } /* Perform the evaluations on active data elements. */ if (req & VERT_INDEX) { GLuint generated = 0; if (!all_eval) copy_1ui( store->Index, tmp->Index.data, count ); tmp->Index.data = store->Index; tmp->Index.start = store->Index; if (ctx->Eval.Map1Index && any_eval1) { eval1_1ui( &tmp->Index, coord, flags, &ctx->EvalMap.Map1Index ); generated |= VERT_EVAL_C1|VERT_EVAL_P1; } if (ctx->Eval.Map2Index && any_eval2) { eval2_1ui( &tmp->Index, coord, flags, &ctx->EvalMap.Map2Index ); generated |= VERT_EVAL_C2|VERT_EVAL_P2; } /* Propogate values to generate correct vertices when vertex * maps are disabled. */ if (purge_flags & generated) _tnl_fixup_1ui( store->Index, flags, 0, VERT_INDEX| VERT_OBJ| generated| (VERT_EVAL_ANY&~purge_flags) ); } if (req & VERT_RGBA) { GLuint generated = 0; if (!all_eval) copy_4f( store->Color, (GLfloat (*)[4])tmp->Color.Ptr, count ); tmp->Color.Ptr = store->Color; if (ctx->Eval.Map1Color4 && any_eval1) { eval1_4f_ca( &tmp->Color, coord, flags, 4, &ctx->EvalMap.Map1Color4 ); generated |= VERT_EVAL_C1|VERT_EVAL_P1; } if (ctx->Eval.Map2Color4 && any_eval2) { eval2_4f_ca( &tmp->Color, coord, flags, 4, &ctx->EvalMap.Map2Color4 ); generated |= VERT_EVAL_C2|VERT_EVAL_P2; } /* Propogate values to generate correct vertices when vertex * maps are disabled. */ if (purge_flags & generated) _tnl_fixup_4f( store->Color, flags, 0, VERT_RGBA| VERT_OBJ| generated| (VERT_EVAL_ANY&~purge_flags) ); } if (req & VERT_TEX(0)) { GLuint generated = 0; if (!all_eval) copy_4f( store->TexCoord[0], tmp->TexCoord[0].data, count ); else tmp->TexCoord[0].size = 0; tmp->TexCoord[0].data = store->TexCoord[0]; tmp->TexCoord[0].start = (GLfloat *)store->TexCoord[0]; if (any_eval1) { if (ctx->Eval.Map1TextureCoord4) { eval1_4f( &tmp->TexCoord[0], coord, flags, 4, &ctx->EvalMap.Map1Texture4 ); generated |= VERT_EVAL_C1|VERT_EVAL_P1; } else if (ctx->Eval.Map1TextureCoord3) { eval1_4f( &tmp->TexCoord[0], coord, flags, 3, &ctx->EvalMap.Map1Texture3 ); generated |= VERT_EVAL_C1|VERT_EVAL_P1; } else if (ctx->Eval.Map1TextureCoord2) { eval1_4f( &tmp->TexCoord[0], coord, flags, 2, &ctx->EvalMap.Map1Texture2 ); generated |= VERT_EVAL_C1|VERT_EVAL_P1; } else if (ctx->Eval.Map1TextureCoord1) { eval1_4f( &tmp->TexCoord[0], coord, flags, 1, &ctx->EvalMap.Map1Texture1 ); generated |= VERT_EVAL_C1|VERT_EVAL_P1; } } if (any_eval2) { if (ctx->Eval.Map2TextureCoord4) { eval2_4f( &tmp->TexCoord[0], coord, flags, 4, &ctx->EvalMap.Map2Texture4 ); generated |= VERT_EVAL_C2|VERT_EVAL_P2; } else if (ctx->Eval.Map2TextureCoord3) { eval2_4f( &tmp->TexCoord[0], coord, flags, 3, &ctx->EvalMap.Map2Texture3 ); generated |= VERT_EVAL_C2|VERT_EVAL_P2; } else if (ctx->Eval.Map2TextureCoord2) { eval2_4f( &tmp->TexCoord[0], coord, flags, 2, &ctx->EvalMap.Map2Texture2 ); generated |= VERT_EVAL_C2|VERT_EVAL_P2; } else if (ctx->Eval.Map2TextureCoord1) { eval2_4f( &tmp->TexCoord[0], coord, flags, 1, &ctx->EvalMap.Map2Texture1 ); generated |= VERT_EVAL_C2|VERT_EVAL_P2; } } /* Propogate values to generate correct vertices when vertex * maps are disabled. */ if (purge_flags & generated) _tnl_fixup_4f( store->TexCoord[0], flags, 0, VERT_TEX0| VERT_OBJ| generated| (VERT_EVAL_ANY&~purge_flags) ); } if (req & VERT_NORM) { GLuint generated = 0; if (!all_eval) copy_3f( store->Normal, tmp->Normal.data, count ); tmp->Normal.data = store->Normal; tmp->Normal.start = (GLfloat *)store->Normal; if (ctx->Eval.Map1Normal && any_eval1) { eval1_norm( &tmp->Normal, coord, flags, &ctx->EvalMap.Map1Normal ); generated |= VERT_EVAL_C1|VERT_EVAL_P1; } if (ctx->Eval.Map2Normal && any_eval2) { eval2_norm( &tmp->Normal, coord, flags, &ctx->EvalMap.Map2Normal ); generated |= VERT_EVAL_C2|VERT_EVAL_P2; } /* Propogate values to generate correct vertices when vertex * maps are disabled. */ if (purge_flags & generated) _tnl_fixup_3f( store->Normal, flags, 0, VERT_NORM| VERT_OBJ| generated| (VERT_EVAL_ANY&~purge_flags) ); } /* In the AutoNormal case, the copy and assignment of tmp->NormalPtr * are done above. */ if (req & VERT_OBJ) { if (!all_eval) { copy_4f( store->Obj, tmp->Obj.data, count ); } else tmp->Obj.size = 0; tmp->Obj.data = store->Obj; tmp->Obj.start = (GLfloat *)store->Obj; if (any_eval1) { if (ctx->Eval.Map1Vertex4) { eval1_4f( &tmp->Obj, coord, flags, 4, &ctx->EvalMap.Map1Vertex4 ); } else if (ctx->Eval.Map1Vertex3) { eval1_4f( &tmp->Obj, coord, flags, 3, &ctx->EvalMap.Map1Vertex3 ); } } if (any_eval2) { if (ctx->Eval.Map2Vertex4) { if (ctx->Eval.AutoNormal && (req & VERT_NORM)) eval2_obj_norm( &tmp->Obj, &tmp->Normal, coord, flags, 4, &ctx->EvalMap.Map2Vertex4 ); else eval2_4f( &tmp->Obj, coord, flags, 4, &ctx->EvalMap.Map2Vertex4 ); } else if (ctx->Eval.Map2Vertex3) { if (ctx->Eval.AutoNormal && (req & VERT_NORM)) eval2_obj_norm( &tmp->Obj, &tmp->Normal, coord, flags, 3, &ctx->EvalMap.Map2Vertex3 ); else eval2_4f( &tmp->Obj, coord, flags, 3, &ctx->EvalMap.Map2Vertex3 ); } } } /* Calculate new IM->Elts, IM->Primitive, IM->PrimitiveLength for * the case where vertex maps are not enabled for some received eval * coordinates. */ if (purge_flags) { GLuint vertex = VERT_OBJ|(VERT_EVAL_ANY & ~purge_flags); GLuint last_new_prim = 0; GLuint new_prim_length = 0; GLuint next_old_prim = 0; GLuint i,j; struct vertex_buffer *VB = &tnl->vb; for (i = 0, j = 0 ; i < tnl->vb.Count ; i++) { if (flags[i] & vertex) { store->Elt[j++] = i; new_prim_length++; } if (i == next_old_prim) { next_old_prim += VB->PrimitiveLength[i]; VB->PrimitiveLength[last_new_prim] = new_prim_length; VB->Primitive[j] = VB->Primitive[i]; last_new_prim = j; } } VB->Elts = store->Elt; _tnl_fixup_purged_eval( ctx, store ); } /* Produce new flags array: */ { GLuint i; copy_1ui( store->Flag, flags, count ); tnl->vb.Flag = store->Flag; for (i = 0 ; i < count ; i++) store->Flag[i] |= req; } }