/* $Id: t_imm_exec.h,v 1.8 2002/04/19 12:32:14 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef _T_VBXFORM_H #define _T_VBXFORM_H #include "mtypes.h" #include "t_context.h" /* Hook for ctx->Driver.FlushVertices: */ extern void _tnl_flush_vertices( GLcontext *ctx, GLuint flush_flags ); /* Called from imm_api.c and _tnl_flush_vertices: */ extern void _tnl_flush_immediate( GLcontext *ctx, struct immediate *IM ); /* Called from imm_dlist.c and _tnl_flush_immediate: */ extern void _tnl_run_cassette( GLcontext *ctx, struct immediate *IM ); extern void _tnl_copy_to_current( GLcontext *ctx, struct immediate *IM, GLuint flag, GLuint row ); /* Initialize some stuff: */ extern void _tnl_imm_init( GLcontext *ctx ); extern void _tnl_imm_destroy( GLcontext *ctx ); extern void _tnl_reset_exec_input( GLcontext *ctx, GLuint start, GLuint beginstate, GLuint savedbeginstate ); extern void _tnl_reset_compile_input( GLcontext *ctx, GLuint start, GLuint beginstate, GLuint savedbeginstate ); extern void _tnl_compute_orflag( struct immediate *IM, GLuint start ); extern void _tnl_execute_cassette( GLcontext *ctx, struct immediate *IM ); #endif