/* $Id: t_pipeline.c,v 1.2 2000/11/20 18:06:13 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* Dynamic pipelines, support for CVA. * Copyright (C) 1999 Keith Whitwell. */ #include "glheader.h" #include "context.h" #include "mem.h" #include "mmath.h" #include "state.h" #include "types.h" #include "math/m_translate.h" #include "math/m_xform.h" #include "t_bbox.h" #include "t_clip.h" #include "t_cva.h" #include "t_fog.h" #include "t_light.h" #include "t_pipeline.h" #include "t_shade.h" #include "t_stages.h" #include "t_vbcull.h" #include "t_vbindirect.h" #include "t_vbrender.h" #include "t_vbxform.h" void gl_print_pipe_ops( const char *msg, GLuint flags ) { fprintf(stderr, "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s\n", msg, flags, (flags & PIPE_OP_CVA_PREPARE) ? "cva-prepare, " : "", (flags & PIPE_OP_VERT_XFORM) ? "vert-xform, " : "", (flags & PIPE_OP_NORM_XFORM) ? "norm-xform, " : "", (flags & PIPE_OP_LIGHT) ? "light, " : "", (flags & PIPE_OP_FOG) ? "fog, " : "", (flags & PIPE_OP_TEX0) ? "tex-0, " : "", (flags & PIPE_OP_TEX1) ? "tex-1, " : "", (flags & PIPE_OP_TEX2) ? "tex-2, " : "", (flags & PIPE_OP_TEX3) ? "tex-3, " : "", (flags & PIPE_OP_RAST_SETUP_0) ? "rast-0, " : "", (flags & PIPE_OP_RAST_SETUP_1) ? "rast-1, " : "", (flags & PIPE_OP_RENDER) ? "render, " : ""); } /* Have to reset only those parts of the vb which are being recalculated. */ void gl_reset_cva_vb( struct vertex_buffer *VB, GLuint stages ) { GLcontext *ctx = VB->ctx; TNLcontext *tnl = TNL_CONTEXT(ctx); if (MESA_VERBOSE&VERBOSE_PIPELINE) gl_print_pipe_ops( "reset cva vb", stages ); if (stages & PIPE_OP_VERT_XFORM) { if (VB->ClipOrMask & CLIP_USER_BIT) MEMSET(VB->UserClipMask, 0, VB->Count); VB->ClipOrMask = 0; VB->ClipAndMask = CLIP_ALL_BITS; VB->CullMode = 0; VB->CullFlag[0] = VB->CullFlag[1] = 0; VB->Culled = 0; } if (stages & PIPE_OP_NORM_XFORM) { VB->NormalPtr = &tnl->CVA.v.Normal; } if (stages & PIPE_OP_LIGHT) { VB->ColorPtr = VB->Color[0] = VB->Color[1] = &tnl->CVA.v.Color; VB->IndexPtr = VB->Index[0] = VB->Index[1] = &tnl->CVA.v.Index; } else if (stages & PIPE_OP_FOG) { if (ctx->Light.Enabled) { VB->Color[0] = VB->LitColor[0]; VB->Color[1] = VB->LitColor[1]; VB->Index[0] = VB->LitIndex[0]; VB->Index[1] = VB->LitIndex[1]; } else { VB->Color[0] = VB->Color[1] = &tnl->CVA.v.Color; VB->Index[0] = VB->Index[1] = &tnl->CVA.v.Index; } VB->ColorPtr = VB->Color[0]; VB->IndexPtr = VB->Index[0]; } } static void pipeline_ctr( struct gl_pipeline *p, GLcontext *ctx, GLuint type ) { GLuint i; (void) ctx; p->state_change = 0; p->cva_state_change = 0; p->inputs = 0; p->outputs = 0; p->type = type; p->ops = 0; for (i = 0 ; i < gl_default_nr_stages ; i++) p->state_change |= gl_default_pipeline[i].state_change; } void _tnl_pipeline_init( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); MEMCPY( tnl->PipelineStage, gl_default_pipeline, sizeof(*gl_default_pipeline) * gl_default_nr_stages ); tnl->NrPipelineStages = gl_default_nr_stages; pipeline_ctr( &tnl->CVA.elt, ctx, PIPE_IMMEDIATE); pipeline_ctr( &tnl->CVA.pre, ctx, PIPE_PRECALC ); } #define MINIMAL_VERT_DATA (VERT_DATA & ~(VERT_TEX0_4 | \ VERT_TEX1_4 | \ VERT_TEX2_4 | \ VERT_TEX3_4 | \ VERT_EVAL_ANY)) #define VERT_CURRENT_DATA (VERT_TEX0_1234 | \ VERT_TEX1_1234 | \ VERT_TEX2_1234 | \ VERT_TEX3_1234 | \ VERT_RGBA | \ VERT_SPEC_RGB | \ VERT_FOG_COORD | \ VERT_INDEX | \ VERT_EDGE | \ VERT_NORM | \ VERT_MATERIAL) /* Called prior to every recomputation of the CVA precalc data, except where * the driver is able to calculate the pipeline unassisted. */ static void build_full_precalc_pipeline( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct gl_pipeline_stage *pipeline = tnl->PipelineStage; struct gl_cva *cva = &tnl->CVA; struct gl_pipeline *pre = &cva->pre; struct gl_pipeline_stage **stages = pre->stages; GLuint i; GLuint newstate = pre->new_state; GLuint changed_ops = 0; GLuint oldoutputs = pre->outputs; GLuint oldinputs = pre->inputs; GLuint fallback = (VERT_CURRENT_DATA & tnl->_CurrentFlag & ~tnl->_ArraySummary); GLuint changed_outputs = (tnl->_ArrayNewState | (fallback & cva->orflag)); GLuint available = fallback | tnl->_ArrayFlags; pre->cva_state_change = 0; pre->ops = 0; pre->outputs = 0; pre->inputs = 0; pre->forbidden_inputs = 0; pre->fallback = 0; /* KW: Disable data reuse during Mesa reorg. Make this more readable... */ newstate = ~0; if (tnl->_ArraySummary & VERT_ELT) cva->orflag &= VERT_MATERIAL; cva->orflag &= ~(tnl->_ArraySummary & ~VERT_OBJ_ANY); available &= ~cva->orflag; pre->outputs = available; pre->inputs = available; if (MESA_VERBOSE & VERBOSE_PIPELINE) { fprintf(stderr, ": Rebuild pipeline\n"); gl_print_vert_flags("orflag", cva->orflag); } /* If something changes in the pipeline, tag all subsequent stages * using this value for recalcuation. Also used to build the full * pipeline by setting newstate and newinputs to ~0. * * Because all intermediate values are buffered, the new inputs * are enough to fully specify what needs to be calculated, and a * single pass identifies all stages requiring recalculation. */ for (i = 0 ; i < tnl->NrPipelineStages ; i++) { pipeline[i].check(ctx, &pipeline[i]); if (pipeline[i].type & PIPE_PRECALC) { if ((newstate & pipeline[i].cva_state_change) || (changed_outputs & pipeline[i].inputs) || !pipeline[i].inputs) { changed_ops |= pipeline[i].ops; changed_outputs |= pipeline[i].outputs; pipeline[i].active &= ~PIPE_PRECALC; if ((pipeline[i].inputs & ~available) == 0 && (pipeline[i].ops & pre->ops) == 0) { pipeline[i].active |= PIPE_PRECALC; *stages++ = &pipeline[i]; } } /* Incompatible with multiple stages structs implementing * the same stage. */ available &= ~pipeline[i].outputs; pre->outputs &= ~pipeline[i].outputs; if (pipeline[i].active & PIPE_PRECALC) { pre->ops |= pipeline[i].ops; pre->outputs |= pipeline[i].outputs; available |= pipeline[i].outputs; pre->forbidden_inputs |= pipeline[i].pre_forbidden_inputs; } } else if (pipeline[i].active & PIPE_PRECALC) { pipeline[i].active &= ~PIPE_PRECALC; changed_outputs |= pipeline[i].outputs; changed_ops |= pipeline[i].ops; } } *stages = 0; pre->new_outputs = pre->outputs & (changed_outputs | ~oldoutputs); pre->new_inputs = pre->inputs & ~oldinputs; pre->fallback = pre->inputs & fallback; pre->forbidden_inputs |= pre->inputs & fallback; pre->changed_ops = changed_ops; } void gl_build_precalc_pipeline( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct gl_pipeline *pre = &tnl->CVA.pre; struct gl_pipeline *elt = &tnl->CVA.elt; if (!ctx->Driver.BuildPrecalcPipeline || !ctx->Driver.BuildPrecalcPipeline( ctx )) build_full_precalc_pipeline( ctx ); pre->data_valid = 0; pre->pipeline_valid = 1; elt->pipeline_valid = 0; tnl->CVA.orflag = 0; if (MESA_VERBOSE&VERBOSE_PIPELINE) gl_print_pipeline( ctx, pre ); } static void build_full_immediate_pipeline( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct gl_pipeline_stage *pipeline = tnl->PipelineStage; struct gl_cva *cva = &tnl->CVA; struct gl_pipeline *pre = &cva->pre; struct gl_pipeline *elt = &cva->elt; struct gl_pipeline_stage **stages = elt->stages; GLuint i; GLuint newstate = elt->new_state; GLuint active_ops = 0; GLuint available = cva->orflag | MINIMAL_VERT_DATA; GLuint generated = 0; GLuint is_elt = 0; if (pre->data_valid && tnl->CompileCVAFlag) { is_elt = 1; active_ops = cva->pre.ops; available |= pre->outputs | VERT_PRECALC_DATA; } elt->outputs = 0; /* not used */ elt->inputs = 0; for (i = 0 ; i < tnl->NrPipelineStages ; i++) { pipeline[i].active &= ~PIPE_IMMEDIATE; if ((pipeline[i].state_change & newstate) || (pipeline[i].elt_forbidden_inputs & available)) { pipeline[i].check(ctx, &pipeline[i]); } if ((pipeline[i].type & PIPE_IMMEDIATE) && (pipeline[i].ops & active_ops) == 0 && (pipeline[i].elt_forbidden_inputs & available) == 0 ) { if (pipeline[i].inputs & ~available) elt->forbidden_inputs |= pipeline[i].inputs & ~available; else { elt->inputs |= pipeline[i].inputs & ~generated; elt->forbidden_inputs |= pipeline[i].elt_forbidden_inputs; pipeline[i].active |= PIPE_IMMEDIATE; *stages++ = &pipeline[i]; generated |= pipeline[i].outputs; available |= pipeline[i].outputs; active_ops |= pipeline[i].ops; } } } *stages = 0; elt->copy_transformed_data = 1; elt->replay_copied_vertices = 0; if (is_elt) { cva->merge = elt->inputs & pre->outputs; elt->ops = active_ops & ~pre->ops; } } void gl_build_immediate_pipeline( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct gl_pipeline *elt = &tnl->CVA.elt; if (!ctx->Driver.BuildEltPipeline || !ctx->Driver.BuildEltPipeline( ctx )) { build_full_immediate_pipeline( ctx ); } elt->pipeline_valid = 1; tnl->CVA.orflag = 0; if (MESA_VERBOSE&VERBOSE_PIPELINE) gl_print_pipeline( ctx, elt ); } #define INTERESTED ~0 void gl_update_pipelines( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); GLuint newstate = ctx->NewState; struct gl_cva *cva = &tnl->CVA; newstate &= INTERESTED; if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_STATE)) gl_print_enable_flags("enabled", ctx->_Enabled); if (newstate || cva->lock_changed || cva->orflag != cva->last_orflag || tnl->_ArrayFlags != cva->last_array_flags) { GLuint flags = VERT_WIN; if (ctx->Visual.RGBAflag) { flags |= VERT_RGBA; if (ctx->_TriangleCaps && DD_SEPERATE_SPECULAR) flags |= VERT_SPEC_RGB; } else flags |= VERT_INDEX; if (ctx->Texture._ReallyEnabled & TEXTURE0_ANY) flags |= VERT_TEX0_ANY; if (ctx->Texture._ReallyEnabled & TEXTURE1_ANY) flags |= VERT_TEX1_ANY; #if MAX_TEXTURE_UNITS > 2 if (ctx->Texture._ReallyEnabled & TEXTURE2_ANY) flags |= VERT_TEX2_ANY; #endif #if MAX_TEXTURE_UNITS > 3 if (ctx->Texture._ReallyEnabled & TEXTURE3_ANY) flags |= VERT_TEX3_ANY; #endif if (ctx->Polygon._Unfilled) flags |= VERT_EDGE; if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) flags |= VERT_FOG_COORD; if (ctx->RenderMode==GL_FEEDBACK) { flags = (VERT_WIN | VERT_RGBA | VERT_INDEX | VERT_NORM | VERT_EDGE | VERT_TEX0_ANY | VERT_TEX1_ANY #if MAX_TEXTURE_UNITS > 2 | VERT_TEX2_ANY #endif #if MAX_TEXTURE_UNITS > 3 | VERT_TEX3_ANY #endif ); } tnl->_RenderFlags = flags; cva->elt.new_state |= newstate; cva->elt.pipeline_valid = 0; cva->pre.new_state |= newstate; cva->pre.forbidden_inputs = 0; cva->pre.pipeline_valid = 0; cva->lock_changed = 0; } if (tnl->_ArrayNewState != cva->last_array_new_state) cva->pre.pipeline_valid = 0; cva->pre.data_valid = 0; cva->last_array_new_state = tnl->_ArrayNewState; cva->last_orflag = cva->orflag; cva->last_array_flags = tnl->_ArrayFlags; } void gl_run_pipeline( struct vertex_buffer *VB ) { struct gl_pipeline *pipe = VB->pipeline; struct gl_pipeline_stage **stages = pipe->stages; unsigned short x; pipe->data_valid = 1; /* optimized stages might want to reset this. */ if (0) gl_print_pipeline( VB->ctx, pipe ); START_FAST_MATH(x); for ( VB->Culled = 0; *stages && !VB->Culled ; stages++ ) (*stages)->run( VB ); END_FAST_MATH(x); pipe->new_state = 0; }