/* * Mesa 3-D graphics library * Version: 6.3 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file t_vb_arb_program_sse.c * * Translate simplified vertex_program representation to x86/SSE/SSE2 * machine code using mesa's rtasm runtime assembler. * * \author Keith Whitwell */ #include "glheader.h" #include "context.h" #include "imports.h" #include "macros.h" #include "mtypes.h" #include "arbprogparse.h" #include "program.h" #include "math/m_matrix.h" #include "math/m_translate.h" #include "t_context.h" #include "t_vb_arbprogram.h" #if defined(USE_SSE_ASM) #include "x86/rtasm/x86sse.h" #include "x86/common_x86_asm.h" #define X 0 #define Y 1 #define Z 2 #define W 3 /* Reg usage: * * EAX - point to 'm->File[0]' * ECX - point to 'm->File[3]' * EDX, * EBX, * ESP, * EBP, * ESI, * EDI */ #define DISASSEM 0 #define FAIL \ do { \ _mesa_printf("x86 translation failed in %s\n", __FUNCTION__); \ return GL_FALSE; \ } while (0) struct compilation { struct x86_function func; struct tnl_compiled_program *p; GLuint insn_counter; struct { GLuint file:2; GLuint idx:7; GLuint dirty:1; GLuint last_used:10; } xmm[8]; struct { struct x86_reg base; } file[4]; GLboolean have_sse2; }; static INLINE GLboolean eq( struct x86_reg a, struct x86_reg b ) { return (a.file == b.file && a.idx == b.idx && a.mod == b.mod && a.disp == b.disp); } static struct x86_reg get_reg_ptr(GLuint file, GLuint idx ) { struct x86_reg reg; switch (file) { case FILE_REG: reg = x86_make_reg(file_REG32, reg_AX); assert(idx != REG_UNDEF); break; case FILE_STATE_PARAM: reg = x86_make_reg(file_REG32, reg_CX); break; default: assert(0); } return x86_make_disp(reg, 16 * idx); } static void spill( struct compilation *cp, GLuint idx ) { struct x86_reg oldval = get_reg_ptr(cp->xmm[idx].file, cp->xmm[idx].idx); assert(cp->xmm[idx].dirty); sse_movups(&cp->func, oldval, x86_make_reg(file_XMM, idx)); cp->xmm[idx].dirty = 0; } static struct x86_reg get_xmm_reg( struct compilation *cp ) { GLuint i; GLuint oldest = 0; for (i = 0; i < 8; i++) if (cp->xmm[i].last_used < cp->xmm[oldest].last_used) oldest = i; /* Need to write out the old value? */ if (cp->xmm[oldest].dirty) spill(cp, oldest); assert(cp->xmm[oldest].last_used != cp->insn_counter); cp->xmm[oldest].file = FILE_REG; cp->xmm[oldest].idx = REG_UNDEF; cp->xmm[oldest].last_used = cp->insn_counter; return x86_make_reg(file_XMM, oldest); } static struct x86_reg get_dst_reg( struct compilation *cp, GLuint file, GLuint idx ) { struct x86_reg reg; GLuint i; /* Invalidate any old copy of this register in XMM0-7. Don't reuse * as this may be one of the arguments. */ for (i = 0; i < 8; i++) { if (cp->xmm[i].file == file && cp->xmm[i].idx == idx) { cp->xmm[i].file = FILE_REG; cp->xmm[i].idx = REG_UNDEF; cp->xmm[i].dirty = 0; break; } } reg = get_xmm_reg( cp ); cp->xmm[reg.idx].file = file; cp->xmm[reg.idx].idx = idx; cp->xmm[reg.idx].dirty = 1; return reg; } /* Return an XMM reg if the argument is resident, otherwise return a * base+offset pointer to the saved value. */ static struct x86_reg get_arg( struct compilation *cp, GLuint file, GLuint idx ) { GLuint i; for (i = 0; i < 8; i++) { if (cp->xmm[i].file == file && cp->xmm[i].idx == idx) { cp->xmm[i].last_used = cp->insn_counter; return x86_make_reg(file_XMM, i); } } return get_reg_ptr(file, idx); } static void emit_pshufd( struct compilation *cp, struct x86_reg dst, struct x86_reg arg0, GLubyte shuf ) { if (cp->have_sse2) { sse2_pshufd(&cp->func, dst, arg0, shuf); cp->func.fn = 0; } else { if (!eq(dst, arg0)) sse_movups(&cp->func, dst, arg0); sse_shufps(&cp->func, dst, dst, shuf); } } /* Perform a reduced swizzle. */ static GLboolean emit_RSW( struct compilation *cp, union instruction op ) { struct x86_reg arg0 = get_arg(cp, op.rsw.file0, op.rsw.idx0); struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.rsw.dst); GLuint swz = op.rsw.swz; GLuint neg = op.rsw.neg; emit_pshufd(cp, dst, arg0, swz); if (neg) { struct x86_reg negs = get_arg(cp, FILE_REG, REG_SWZ); struct x86_reg tmp = get_xmm_reg(cp); /* Load 1,-1,0,0 * Use neg as arg to pshufd * Multiply */ emit_pshufd(cp, tmp, negs, SHUF((neg & 1) ? 1 : 0, (neg & 2) ? 1 : 0, (neg & 4) ? 1 : 0, (neg & 8) ? 1 : 0)); sse_mulps(&cp->func, dst, tmp); } return GL_TRUE; } /* Used to implement write masking. This and most of the other instructions * here would be easier to implement if there had been a translation * to a 2 argument format (dst/arg0, arg1) at the shader level before * attempting to translate to x86/sse code. */ /* Hmm. I went back to MSK from SEL to make things easier -- was that just BS? */ static GLboolean emit_MSK( struct compilation *cp, union instruction op ) { struct x86_reg arg = get_arg(cp, op.msk.file, op.msk.idx); struct x86_reg dst0 = get_arg(cp, FILE_REG, op.msk.dst); struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.msk.dst); sse_movups(&cp->func, dst, dst0); switch (op.msk.mask) { case 0: return GL_TRUE; case WRITEMASK_X: if (arg.file == file_XMM) { sse_movss(&cp->func, dst, arg); } else { struct x86_reg tmp = get_xmm_reg(cp); sse_movss(&cp->func, tmp, arg); sse_movss(&cp->func, dst, tmp); } return GL_TRUE; case WRITEMASK_Y: { struct x86_reg tmp = get_xmm_reg(cp); emit_pshufd(cp, dst, dst, SHUF(Y, X, Z, W)); emit_pshufd(cp, tmp, arg, SHUF(Y, X, Z, W)); sse_movss(&cp->func, dst, tmp); emit_pshufd(cp, dst, dst, SHUF(Y, X, Z, W)); return GL_TRUE; } case WRITEMASK_Z: { struct x86_reg tmp = get_xmm_reg(cp); emit_pshufd(cp, dst, dst, SHUF(Z, Y, X, W)); emit_pshufd(cp, tmp, arg, SHUF(Z, Y, X, W)); sse_movss(&cp->func, dst, tmp); emit_pshufd(cp, dst, dst, SHUF(Z, Y, X, W)); return GL_TRUE; } case WRITEMASK_W: { struct x86_reg tmp = get_xmm_reg(cp); emit_pshufd(cp, dst, dst, SHUF(W, Y, Z, X)); emit_pshufd(cp, tmp, arg, SHUF(W, Y, Z, X)); sse_movss(&cp->func, dst, tmp); emit_pshufd(cp, dst, dst, SHUF(W, Y, Z, X)); return GL_TRUE; } case WRITEMASK_XY: sse_shufps(&cp->func, dst, arg, SHUF(X, Y, Z, W)); return GL_TRUE; case WRITEMASK_ZW: { struct x86_reg tmp = get_xmm_reg(cp); sse_movups(&cp->func, tmp, dst); sse_movups(&cp->func, dst, arg); sse_shufps(&cp->func, dst, tmp, SHUF(X, Y, Z, W)); return GL_TRUE; } case WRITEMASK_YZW: { struct x86_reg tmp = get_xmm_reg(cp); sse_movss(&cp->func, tmp, dst); sse_movups(&cp->func, dst, arg); sse_movss(&cp->func, dst, tmp); return GL_TRUE; } case WRITEMASK_XYZW: sse_movups(&cp->func, dst, arg); return GL_TRUE; default: FAIL; } #if 0 /* The catchall implementation: */ /* make full width bitmask in tmp * dst = ~tmp * tmp &= arg0 * dst &= arg1 * dst |= tmp */ { struct x86_reg negs = get_arg(cp, FILE_REG, REG_NEGS); emit_pshufd(cp, tmp, negs, SHUF((op.msk.mask & 1) ? 2 : 0, (op.msk.mask & 2) ? 2 : 0, (op.msk.mask & 4) ? 2 : 0, (op.msk.mask & 8) ? 2 : 0)); sse_mulps(&cp->func, dst, tmp); } return GL_TRUE; #endif FAIL; } static GLboolean emit_PRT( struct compilation *cp, union instruction op ) { FAIL; } /** * The traditional instructions. All operate on internal registers * and ignore write masks and swizzling issues. */ static GLboolean emit_ABS( struct compilation *cp, union instruction op ) { struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0); struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.alu.dst); struct x86_reg neg = get_reg_ptr(FILE_REG, REG_NEG); sse_movups(&cp->func, dst, arg0); sse_mulps(&cp->func, dst, neg); sse_maxps(&cp->func, dst, arg0); return GL_TRUE; } static GLboolean emit_ADD( struct compilation *cp, union instruction op ) { struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0); struct x86_reg arg1 = get_arg(cp, op.alu.file1, op.alu.idx1); struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.alu.dst); sse_movups(&cp->func, dst, arg0); sse_addps(&cp->func, dst, arg1); return GL_TRUE; } /* The dotproduct instructions don't really do that well in sse: */ static GLboolean emit_DP3( struct compilation *cp, union instruction op ) { struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0); struct x86_reg arg1 = get_arg(cp, op.alu.file1, op.alu.idx1); struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.alu.dst); struct x86_reg tmp = get_xmm_reg(cp); sse_movups(&cp->func, dst, arg0); sse_mulps(&cp->func, dst, arg1); /* Now the hard bit: sum the first 3 values: */ sse_movhlps(&cp->func, tmp, dst); sse_addss(&cp->func, dst, tmp); /* a*x+c*z, b*y, ?, ? */ emit_pshufd(cp, tmp, dst, SHUF(Y,X,W,Z)); sse_addss(&cp->func, dst, tmp); sse_shufps(&cp->func, dst, dst, SHUF(X, X, X, X)); return GL_TRUE; } static GLboolean emit_DP4( struct compilation *cp, union instruction op ) { struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0); struct x86_reg arg1 = get_arg(cp, op.alu.file1, op.alu.idx1); struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.alu.dst); struct x86_reg tmp = get_xmm_reg(cp); sse_movups(&cp->func, dst, arg0); sse_mulps(&cp->func, dst, arg1); /* Now the hard bit: sum the values: */ sse_movhlps(&cp->func, tmp, dst); sse_addps(&cp->func, dst, tmp); /* a*x+c*z, b*y+d*w, a*x+c*z, b*y+d*w */ emit_pshufd(cp, tmp, dst, SHUF(Y,X,W,Z)); sse_addss(&cp->func, dst, tmp); sse_shufps(&cp->func, dst, dst, SHUF(X, X, X, X)); return GL_TRUE; } static GLboolean emit_DPH( struct compilation *cp, union instruction op ) { /* struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0); */ /* struct x86_reg arg1 = get_arg(cp, op.alu.file1, op.alu.idx1); */ struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.alu.dst); /* dst[0] = (arg0[0] * arg1[0] + */ /* arg0[1] * arg1[1] + */ /* arg0[2] * arg1[2] + */ /* 1.0 * arg1[3]); */ sse_shufps(&cp->func, dst, dst, SHUF(X, X, X, X)); FAIL; } static GLboolean emit_DST( struct compilation *cp, union instruction op ) { /* struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0); */ /* struct x86_reg arg1 = get_arg(cp, op.alu.file1, op.alu.idx1); */ /* struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.alu.dst); */ /* dst[0] = 1.0 * 1.0F; */ /* dst[1] = arg0[1] * arg1[1]; */ /* dst[2] = arg0[2] * 1.0; */ /* dst[3] = 1.0 * arg1[3]; */ FAIL; } static GLboolean emit_EX2( struct compilation *cp, union instruction op ) { /* struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0); */ struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.alu.dst); /* dst[0] = (GLfloat)RoughApproxPow2(arg0[0]); */ sse_shufps(&cp->func, dst, dst, SHUF(X, X, X, X)); FAIL; } static GLboolean emit_EXP( struct compilation *cp, union instruction op ) { /* struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0); */ /* struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.alu.dst); */ /* GLfloat tmp = arg0[0]; */ /* GLfloat flr_tmp = FLOORF(tmp); */ /* dst[0] = (GLfloat) (1 << (int)flr_tmp); */ /* dst[1] = tmp - flr_tmp; */ /* dst[2] = RoughApproxPow2(tmp); */ /* dst[3] = 1.0F; */ FAIL; } static GLboolean emit_FLR( struct compilation *cp, union instruction op ) { /* struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0); */ /* struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.alu.dst); */ /* dst[0] = FLOORF(arg0[0]); */ /* dst[1] = FLOORF(arg0[1]); */ /* dst[2] = FLOORF(arg0[2]); */ /* dst[3] = FLOORF(arg0[3]); */ FAIL; } static GLboolean emit_FRC( struct compilation *cp, union instruction op ) { /* struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0); */ /* struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.alu.dst); */ /* dst[0] = arg0[0] - FLOORF(arg0[0]); */ /* dst[1] = arg0[1] - FLOORF(arg0[1]); */ /* dst[2] = arg0[2] - FLOORF(arg0[2]); */ /* dst[3] = arg0[3] - FLOORF(arg0[3]); */ FAIL; } static GLboolean emit_LG2( struct compilation *cp, union instruction op ) { /* struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0); */ /* struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.alu.dst); */ /* dst[0] = RoughApproxLog2(arg0[0]); */ /* sse_shufps(&cp->func, dst, dst, SHUF(X, X, X, X)); */ FAIL; } static GLboolean emit_LIT( struct compilation *cp, union instruction op ) { /* struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0); */ /* struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.alu.dst); */ /* const GLfloat epsilon = 1.0F / 256.0F; */ /* GLfloat tmp[4]; */ /* tmp[0] = MAX2(arg0[0], 0.0F); */ /* tmp[1] = MAX2(arg0[1], 0.0F); */ /* tmp[3] = CLAMP(arg0[3], -(128.0F - epsilon), (128.0F - epsilon)); */ /* dst[0] = 1.0; */ /* dst[1] = tmp[0]; */ /* dst[2] = (tmp[0] > 0.0) ? RoughApproxPower(tmp[1], tmp[3]) : 0.0F; */ /* dst[3] = 1.0; */ FAIL; } static GLboolean emit_LOG( struct compilation *cp, union instruction op ) { /* struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0); */ /* struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.alu.dst); */ /* GLfloat tmp = FABSF(arg0[0]); */ /* int exponent; */ /* GLfloat mantissa = FREXPF(tmp, &exponent); */ /* dst[0] = (GLfloat) (exponent - 1); */ /* dst[1] = 2.0 * mantissa; // map [.5, 1) -> [1, 2) */ /* dst[2] = dst[0] + LOG2(dst[1]); */ /* dst[3] = 1.0; */ FAIL; } static GLboolean emit_MAX( struct compilation *cp, union instruction op ) { struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0); struct x86_reg arg1 = get_arg(cp, op.alu.file1, op.alu.idx1); struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.alu.dst); sse_movups(&cp->func, dst, arg0); sse_maxps(&cp->func, dst, arg1); return GL_TRUE; } static GLboolean emit_MIN( struct compilation *cp, union instruction op ) { struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0); struct x86_reg arg1 = get_arg(cp, op.alu.file1, op.alu.idx1); struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.alu.dst); sse_movups(&cp->func, dst, arg0); sse_minps(&cp->func, dst, arg1); return GL_TRUE; } static GLboolean emit_MOV( struct compilation *cp, union instruction op ) { struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0); struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.alu.dst); sse_movups(&cp->func, dst, arg0); return GL_TRUE; } static GLboolean emit_MUL( struct compilation *cp, union instruction op ) { struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0); struct x86_reg arg1 = get_arg(cp, op.alu.file1, op.alu.idx1); struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.alu.dst); sse_movups(&cp->func, dst, arg0); sse_mulps(&cp->func, dst, arg1); return GL_TRUE; } static GLboolean emit_POW( struct compilation *cp, union instruction op ) { /* struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0); */ /* struct x86_reg arg1 = get_arg(cp, op.alu.file1, op.alu.idx1); */ struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.alu.dst); /* dst[0] = (GLfloat)RoughApproxPower(arg0[0], arg1[0]); */ sse_shufps(&cp->func, dst, dst, SHUF(X, X, X, X)); FAIL; } static GLboolean emit_REL( struct compilation *cp, union instruction op ) { /* GLuint idx = (op.alu.idx0 + (GLint)cp->File[0][REG_ADDR][0]) & (MAX_NV_VERTEX_PROGRAM_PARAMS-1); */ /* GLuint idx = 0; */ /* struct x86_reg arg0 = get_arg(cp, op.alu.file0, idx); */ /* struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.alu.dst); */ /* dst[0] = arg0[0]; */ /* dst[1] = arg0[1]; */ /* dst[2] = arg0[2]; */ /* dst[3] = arg0[3]; */ FAIL; } static GLboolean emit_RCP( struct compilation *cp, union instruction op ) { struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0); struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.alu.dst); if (cp->have_sse2) { sse2_rcpss(&cp->func, dst, arg0); } else { struct x86_reg ones = get_reg_ptr(FILE_REG, REG_ONES); sse_movss(&cp->func, dst, ones); sse_divss(&cp->func, dst, arg0); } sse_shufps(&cp->func, dst, dst, SHUF(X, X, X, X)); return GL_TRUE; } static GLboolean emit_RSQ( struct compilation *cp, union instruction op ) { struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0); struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.alu.dst); sse_rsqrtss(&cp->func, dst, arg0); sse_shufps(&cp->func, dst, dst, SHUF(X, X, X, X)); return GL_TRUE; } static GLboolean emit_SGE( struct compilation *cp, union instruction op ) { struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0); struct x86_reg arg1 = get_arg(cp, op.alu.file1, op.alu.idx1); struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.alu.dst); struct x86_reg ones = get_reg_ptr(FILE_REG, REG_ONES); sse_movups(&cp->func, dst, arg0); sse_cmpps(&cp->func, dst, arg1, cc_NotLessThan); sse_andps(&cp->func, dst, ones); return GL_TRUE; } static GLboolean emit_SLT( struct compilation *cp, union instruction op ) { struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0); struct x86_reg arg1 = get_arg(cp, op.alu.file1, op.alu.idx1); struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.alu.dst); struct x86_reg ones = get_reg_ptr(FILE_REG, REG_ONES); sse_movups(&cp->func, dst, arg0); sse_cmpps(&cp->func, dst, arg1, cc_LessThan); sse_andps(&cp->func, dst, ones); return GL_TRUE; } static GLboolean emit_SUB( struct compilation *cp, union instruction op ) { struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0); struct x86_reg arg1 = get_arg(cp, op.alu.file1, op.alu.idx1); struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.alu.dst); sse_movups(&cp->func, dst, arg0); sse_subps(&cp->func, dst, arg1); return GL_TRUE; } static GLboolean emit_XPD( struct compilation *cp, union instruction op ) { struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0); struct x86_reg arg1 = get_arg(cp, op.alu.file1, op.alu.idx1); struct x86_reg dst = get_dst_reg(cp, FILE_REG, op.alu.dst); struct x86_reg tmp0 = get_xmm_reg(cp); struct x86_reg tmp1 = get_xmm_reg(cp); /* Could avoid tmp0, tmp1 if we overwrote arg0, arg1. Need a way * to invalidate registers. This will come with better analysis * (liveness analysis) of the incoming program. */ emit_pshufd(cp, dst, arg0, SHUF(Y, Z, X, W)); emit_pshufd(cp, tmp1, arg1, SHUF(Z, X, Y, W)); sse_mulps(&cp->func, dst, tmp1); emit_pshufd(cp, tmp0, arg0, SHUF(Z, X, Y, W)); emit_pshufd(cp, tmp1, arg1, SHUF(Y, Z, X, W)); sse_mulps(&cp->func, tmp0, tmp1); sse_subps(&cp->func, dst, tmp0); /* dst[0] = arg0[1] * arg1[2] - arg0[2] * arg1[1]; */ /* dst[1] = arg0[2] * arg1[0] - arg0[0] * arg1[2]; */ /* dst[2] = arg0[0] * arg1[1] - arg0[1] * arg1[0]; */ /* dst[3] is undef */ return GL_TRUE; } static GLboolean emit_NOP( struct compilation *cp, union instruction op ) { return GL_TRUE; } static GLboolean (* const emit_func[])(struct compilation *, union instruction) = { emit_ABS, emit_ADD, emit_NOP, emit_DP3, emit_DP4, emit_DPH, emit_DST, emit_NOP, emit_EX2, emit_EXP, emit_FLR, emit_FRC, emit_LG2, emit_LIT, emit_LOG, emit_NOP, emit_MAX, emit_MIN, emit_MOV, emit_MUL, emit_POW, emit_PRT, emit_NOP, emit_RCP, emit_RSQ, emit_SGE, emit_SLT, emit_SUB, emit_RSW, emit_XPD, emit_RSW, emit_MSK, emit_REL, }; static GLint get_offset( const void *a, const void *b ) { return (const char *)b - (const char *)a; } static GLboolean build_vertex_program( struct compilation *cp ) { struct arb_vp_machine *m = NULL; GLuint j; struct x86_reg regEAX = x86_make_reg(file_REG32, reg_AX); struct x86_reg parmECX = x86_make_reg(file_REG32, reg_CX); x86_mov(&cp->func, regEAX, x86_fn_arg(&cp->func, 1)); x86_mov(&cp->func, parmECX, regEAX); x86_mov(&cp->func, regEAX, x86_make_disp(regEAX, get_offset(m, m->File + FILE_REG))); x86_mov(&cp->func, parmECX, x86_make_disp(parmECX, get_offset(m, m->File + FILE_STATE_PARAM))); for (j = 0; j < cp->p->nr_instructions; j++) { union instruction inst = cp->p->instructions[j]; cp->insn_counter = j+1; /* avoid zero */ if (DISASSEM) { _mesa_printf("%p: ", cp->func.csr); _tnl_disassem_vba_insn( inst ); } cp->func.fn = NULL; if (!emit_func[inst.alu.opcode]( cp, inst )) { return GL_FALSE; } } /* TODO: only for outputs: */ for (j = 0; j < 8; j++) { if (cp->xmm[j].dirty) spill(cp, j); } /* Exit mmx state? */ if (cp->func.need_emms) mmx_emms(&cp->func); x86_ret(&cp->func); return GL_TRUE; } /** * Execute the given vertex program. * * TODO: Integrate the t_vertex.c code here, to build machine vertices * directly at this point. * * TODO: Eliminate the VB struct entirely and just use * struct arb_vertex_machine. */ GLboolean _tnl_sse_codegen_vertex_program(struct tnl_compiled_program *p) { struct compilation cp; memset(&cp, 0, sizeof(cp)); cp.p = p; cp.have_sse2 = 1; if (p->compiled_func) { _mesa_free((void *)p->compiled_func); p->compiled_func = NULL; } x86_init_func(&cp.func); /* Note ctx state is not referenced in building the function, so it * depends only on the list of instructions: */ if (!build_vertex_program(&cp)) { x86_release_func( &cp.func ); return GL_FALSE; } p->compiled_func = (void (*)(struct arb_vp_machine *))x86_get_func( &cp.func ); return GL_TRUE; } #else GLboolean _tnl_sse_codegen_vertex_program(struct tnl_compiled_program *p) { /* Dummy version for when USE_SSE_ASM not defined */ return GL_FALSE; } #endif