/* $Id: t_vb_fog.c,v 1.17 2002/01/22 14:35:17 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 4.1 * * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell */ #include "glheader.h" #include "colormac.h" #include "context.h" #include "macros.h" #include "mem.h" #include "mmath.h" #include "mtypes.h" #include "math/m_xform.h" #include "t_context.h" #include "t_pipeline.h" struct fog_stage_data { GLvector4f fogcoord; /* has actual storage allocated */ GLvector4f input; /* points into VB->EyePtr Z values */ }; #define FOG_STAGE_DATA(stage) ((struct fog_stage_data *)stage->privatePtr) #define FOG_EXP_TABLE_SIZE 256 #define FOG_MAX (10.0) #define EXP_FOG_MAX .0006595 #define FOG_INCR (FOG_MAX/FOG_EXP_TABLE_SIZE) static GLfloat exp_table[FOG_EXP_TABLE_SIZE]; static GLfloat inited = 0; #if 1 #define NEG_EXP( result, narg ) \ do { \ GLfloat f = (GLfloat) (narg * (1.0/FOG_INCR)); \ GLint k = (GLint) f; \ if (k > FOG_EXP_TABLE_SIZE-2) \ result = (GLfloat) EXP_FOG_MAX; \ else \ result = exp_table[k] + (f-k)*(exp_table[k+1]-exp_table[k]); \ } while (0) #else #define NEG_EXP( result, narg ) \ do { \ result = exp(-narg); \ } while (0) #endif static void init_static_data( void ) { GLfloat f = 0.0F; GLint i = 0; for ( ; i < FOG_EXP_TABLE_SIZE ; i++, f += FOG_INCR) { exp_table[i] = (GLfloat) exp(-f); } inited = 1; } static void make_win_fog_coords( GLcontext *ctx, GLvector4f *out, const GLvector4f *in ) { GLfloat end = ctx->Fog.End; GLfloat *v = in->start; GLuint stride = in->stride; GLuint n = in->count; GLfloat (*data)[4] = out->data; GLfloat d; GLuint i; out->count = in->count; switch (ctx->Fog.Mode) { case GL_LINEAR: if (ctx->Fog.Start == ctx->Fog.End) d = 1.0F; else d = 1.0F / (ctx->Fog.End - ctx->Fog.Start); for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) { GLfloat f = (end - ABSF(*v)) * d; data[i][0] = CLAMP(f, 0.0F, 1.0F); } break; case GL_EXP: d = ctx->Fog.Density; for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride)) NEG_EXP( data[i][0], d * ABSF(*v) ); break; case GL_EXP2: d = ctx->Fog.Density*ctx->Fog.Density; for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) { GLfloat z = *v; NEG_EXP( data[i][0], d * z * z ); } break; default: _mesa_problem(ctx, "Bad fog mode in make_fog_coord"); return; } } static GLboolean run_fog_stage( GLcontext *ctx, struct gl_pipeline_stage *stage ) { struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; struct fog_stage_data *store = FOG_STAGE_DATA(stage); GLvector4f *input; if (stage->changed_inputs == 0) return GL_TRUE; if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) { /* fog computed from Z depth */ /* source = VB->ObjPtr or VB->EyePtr coords */ /* dest = VB->FogCoordPtr = fog stage private storage */ VB->FogCoordPtr = &store->fogcoord; if (!ctx->_NeedEyeCoords) { const GLfloat *m = ctx->ModelviewMatrixStack.Top->m; GLfloat plane[4]; /* Use this to store calculated eye z values: */ input = &store->fogcoord; plane[0] = m[2]; plane[1] = m[6]; plane[2] = m[10]; plane[3] = m[14]; /* Full eye coords weren't required, just calculate the * eye Z values. */ _mesa_dotprod_tab[VB->ObjPtr->size]( (GLfloat *) input->data, 4 * sizeof(GLfloat), VB->ObjPtr, plane ); input->count = VB->ObjPtr->count; } else { input = &store->input; if (VB->EyePtr->size < 2) _mesa_vector4f_clean_elem( VB->EyePtr, VB->Count, 2 ); input->data = (GLfloat (*)[4]) &(VB->EyePtr->data[0][2]); input->start = VB->EyePtr->start+2; input->stride = VB->EyePtr->stride; input->count = VB->EyePtr->count; } } else { /* use glFogCoord() coordinates */ /* source = VB->FogCoordPtr */ input = VB->FogCoordPtr; /* dest = fog stage private storage */ VB->FogCoordPtr = &store->fogcoord; } make_win_fog_coords( ctx, VB->FogCoordPtr, input ); return GL_TRUE; } static void check_fog_stage( GLcontext *ctx, struct gl_pipeline_stage *stage ) { stage->active = ctx->Fog.Enabled && !ctx->VertexProgram.Enabled; if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) stage->inputs = VERT_BIT_EYE; else stage->inputs = VERT_BIT_FOG; } /* Called the first time stage->run() is invoked. */ static GLboolean alloc_fog_data( GLcontext *ctx, struct gl_pipeline_stage *stage ) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct fog_stage_data *store; stage->privatePtr = MALLOC(sizeof(*store)); store = FOG_STAGE_DATA(stage); if (!store) return GL_FALSE; _mesa_vector4f_alloc( &store->fogcoord, 0, tnl->vb.Size, 32 ); _mesa_vector4f_init( &store->input, 0, 0 ); if (!inited) init_static_data(); /* Now run the stage. */ stage->run = run_fog_stage; return stage->run( ctx, stage ); } static void free_fog_data( struct gl_pipeline_stage *stage ) { struct fog_stage_data *store = FOG_STAGE_DATA(stage); if (store) { _mesa_vector4f_free( &store->fogcoord ); FREE( store ); stage->privatePtr = NULL; } } const struct gl_pipeline_stage _tnl_fog_coordinate_stage = { "build fog coordinates", /* name */ _NEW_FOG, /* check_state */ _NEW_FOG, /* run_state */ GL_FALSE, /* active? */ 0, /* inputs */ VERT_BIT_FOG, /* outputs */ 0, /* changed_inputs */ NULL, /* private_data */ free_fog_data, /* dtr */ check_fog_stage, /* check */ alloc_fog_data /* run -- initially set to init. */ };