/* $Id: t_vb_program.c,v 1.17 2003/01/14 04:55:47 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 5.1 * * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file tnl/t_vb_program.c * \brief Pipeline stage for executing NVIDIA vertex programs. * \author Brian Paul, Keith Whitwell */ #include "glheader.h" #include "api_noop.h" #include "colormac.h" #include "context.h" #include "dlist.h" #include "hash.h" #include "light.h" #include "macros.h" #include "imports.h" #include "mmath.h" #include "simple_list.h" #include "mtypes.h" #include "nvvertprog.h" #include "nvvertexec.h" #include "nvprogram.h" #include "math/m_translate.h" #include "t_context.h" #include "t_pipeline.h" #include "t_imm_api.h" #include "t_imm_exec.h" /** * \warning These values _MUST_ match the values in the OutputRegisters[] * array in vpparse.c!!! */ #define VERT_RESULT_HPOS 0 #define VERT_RESULT_COL0 1 #define VERT_RESULT_COL1 2 #define VERT_RESULT_BFC0 3 #define VERT_RESULT_BFC1 4 #define VERT_RESULT_FOGC 5 #define VERT_RESULT_PSIZ 6 #define VERT_RESULT_TEX0 7 #define VERT_RESULT_TEX1 8 #define VERT_RESULT_TEX2 9 #define VERT_RESULT_TEX3 10 #define VERT_RESULT_TEX4 11 #define VERT_RESULT_TEX5 12 #define VERT_RESULT_TEX6 13 #define VERT_RESULT_TEX7 14 /*! * Private storage for the vertex program pipeline stage. */ struct vp_stage_data { /** The results of running the vertex program go into these arrays. */ GLvector4f attribs[15]; /* These point to the attribs[VERT_RESULT_COL0, COL1, BFC0, BFC1] arrays */ struct gl_client_array color0[2]; /**< diffuse front and back */ struct gl_client_array color1[2]; /**< specular front and back */ GLvector4f ndcCoords; /**< normalized device coords */ GLubyte *clipmask; /**< clip flags */ GLubyte ormask, andmask; /**< for clipping */ }; #define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr)) /** * This function executes vertex programs */ static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage ) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct vp_stage_data *store = VP_STAGE_DATA(stage); struct vertex_buffer *VB = &tnl->vb; struct vp_machine *machine = &(ctx->VertexProgram.Machine); struct vertex_program *program = ctx->VertexProgram.Current; GLuint i; _mesa_init_tracked_matrices(ctx); /* load registers with matrices */ _mesa_init_vp_registers(ctx); /* init temp and result regs */ for (i = 0; i < VB->Count; i++) { GLuint attr; #if 0 printf("Input %d: %f, %f, %f, %f\n", i, VB->AttribPtr[0]->data[i][0], VB->AttribPtr[0]->data[i][1], VB->AttribPtr[0]->data[i][2], VB->AttribPtr[0]->data[i][3]); printf(" color: %f, %f, %f, %f\n", VB->AttribPtr[3]->data[i][0], VB->AttribPtr[3]->data[i][1], VB->AttribPtr[3]->data[i][2], VB->AttribPtr[3]->data[i][3]); printf(" normal: %f, %f, %f, %f\n", VB->AttribPtr[2]->data[i][0], VB->AttribPtr[2]->data[i][1], VB->AttribPtr[2]->data[i][2], VB->AttribPtr[2]->data[i][3]); #endif /* load the input attribute registers */ if (VB->Flag) { /* the traditional glBegin/glVertex/glEnd case */ for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { if (attr == 0 || (VB->Flag[i] & (1 << attr))) { COPY_4V(machine->Registers[VP_INPUT_REG_START + attr], VB->AttribPtr[attr]->data[i]); } } } else { /* the vertex array case */ for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { if (program->InputsRead & (1 << attr)) { const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data; const GLuint stride = VB->AttribPtr[attr]->stride; const GLfloat *data = (GLfloat *) (ptr + stride * i); COPY_4V(machine->Registers[VP_INPUT_REG_START + attr], data); /*ASSERT(VB->AttribPtr[attr]->size == 4);*/ ASSERT(stride == 4 * sizeof(GLfloat) || stride == 0); } } } /* execute the program */ ASSERT(program); _mesa_exec_vertex_program(ctx, program); #if 0 printf("Output %d: %f, %f, %f, %f\n", i, machine->Registers[VP_OUTPUT_REG_START + 0][0], machine->Registers[VP_OUTPUT_REG_START + 0][1], machine->Registers[VP_OUTPUT_REG_START + 0][2], machine->Registers[VP_OUTPUT_REG_START + 0][3]); printf(" color: %f, %f, %f, %f\n", machine->Registers[VP_OUTPUT_REG_START +_1][0], machine->Registers[VP_OUTPUT_REG_START + 1][1], machine->Registers[VP_OUTPUT_REG_START + 1][2], machine->Registers[VP_OUTPUT_REG_START + 1][3]); printf("PointSize[%d]: %g\n", i, machine->Registers[VP_OUTPUT_REG_START + VERT_RESULT_PSIZ][0]); #endif /* Fixup fog an point size results if needed */ if (ctx->Fog.Enabled && (program->OutputsWritten & (1 << VERT_RESULT_FOGC)) == 0) { machine->Registers[VP_OUTPUT_REG_START + VERT_RESULT_FOGC][0] = 1.0; } if (ctx->VertexProgram.PointSizeEnabled && (program->OutputsWritten & (1 << VERT_RESULT_PSIZ)) == 0) { machine->Registers[VP_OUTPUT_REG_START + VERT_RESULT_PSIZ][0] = ctx->Point.Size; } /* copy the output registers into the VB->attribs arrays */ /* XXX (optimize) could use a conditional and smaller loop limit here */ for (attr = 0; attr < 15; attr++) { COPY_4V( store->attribs[attr].data[i], machine->Registers[VP_OUTPUT_REG_START + attr] ); } } /* Setup the VB pointers so that the next pipeline stages get * their data from the right place (the program output arrays). */ VB->ClipPtr = &store->attribs[VERT_RESULT_HPOS]; VB->ClipPtr->size = 4; VB->ClipPtr->count = VB->Count; VB->ColorPtr[0] = &store->color0[0]; VB->ColorPtr[1] = &store->color0[1]; VB->SecondaryColorPtr[0] = &store->color1[0]; VB->SecondaryColorPtr[1] = &store->color1[1]; VB->FogCoordPtr = &store->attribs[VERT_RESULT_FOGC]; VB->PointSizePtr = &store->attribs[VERT_RESULT_PSIZ]; for (i = 0; i < ctx->Const.MaxTextureUnits; i++) VB->TexCoordPtr[i] = &store->attribs[VERT_RESULT_TEX0 + i]; /* Cliptest and perspective divide. Clip functions must clear * the clipmask. */ store->ormask = 0; store->andmask = CLIP_ALL_BITS; if (tnl->NeedNdcCoords) { VB->NdcPtr = _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr, &store->ndcCoords, store->clipmask, &store->ormask, &store->andmask ); } else { VB->NdcPtr = 0; _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr, 0, store->clipmask, &store->ormask, &store->andmask ); } if (store->andmask) /* All vertices are outside the frustum */ return GL_FALSE; /* This is where we'd do clip testing against the user-defined * clipping planes, but they're not supported by vertex programs. */ VB->ClipOrMask = store->ormask; VB->ClipMask = store->clipmask; /* XXXX what's this? if (VB->ClipPtr == VB->ObjPtr && (VB->importable_data & VERT_BIT_POS)) VB->importable_data |= VERT_BIT_CLIP; */ return GL_TRUE; } /** * This function validates stuff. */ static GLboolean run_validate_program( GLcontext *ctx, struct gl_pipeline_stage *stage ) { #if 000 /* XXX do we need any validation for vertex programs? */ GLuint ind = 0; light_func *tab; if (ctx->Visual.rgbMode) { if (ctx->Light._NeedVertices) { if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) tab = _tnl_light_spec_tab; else tab = _tnl_light_tab; } else { if (ctx->Light.EnabledList.next == ctx->Light.EnabledList.prev) tab = _tnl_light_fast_single_tab; else tab = _tnl_light_fast_tab; } } else tab = _tnl_light_ci_tab; if (ctx->Light.ColorMaterialEnabled) ind |= LIGHT_COLORMATERIAL; if (ctx->Light.Model.TwoSide) ind |= LIGHT_TWOSIDE; VP_STAGE_DATA(stage)->light_func_tab = &tab[ind]; /* This and the above should only be done on _NEW_LIGHT: */ _mesa_validate_all_lighting_tables( ctx ); #endif /* Now run the stage... */ stage->run = run_vp; return stage->run( ctx, stage ); } /** * Initialize a gl_client_array to point into a GLvector4f color vector. */ static void init_color_array( struct gl_client_array *a, GLvector4f *vec ) { a->Ptr = vec->data; a->Size = 4; a->Type = GL_FLOAT; a->Stride = 0; a->StrideB = sizeof(GLfloat) * 4; a->Enabled = 0; a->Flags = 0; } /** * Called the first time stage->run is called. In effect, don't * allocate data until the first time the stage is run. */ static GLboolean run_init_vp( GLcontext *ctx, struct gl_pipeline_stage *stage ) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &(tnl->vb); struct vp_stage_data *store; const GLuint size = VB->Size; GLuint i; stage->privatePtr = MALLOC(sizeof(*store)); store = VP_STAGE_DATA(stage); if (!store) return GL_FALSE; /* Allocate arrays of vertex output values */ for (i = 0; i < 15; i++) _mesa_vector4f_alloc( &store->attribs[i], 0, size, 32 ); /* Make the color0[] and color1[] arrays point into the attribs[] arrays */ init_color_array( &store->color0[0], &store->attribs[VERT_RESULT_COL0] ); init_color_array( &store->color0[1], &store->attribs[VERT_RESULT_COL1] ); init_color_array( &store->color1[0], &store->attribs[VERT_RESULT_BFC0] ); init_color_array( &store->color1[1], &store->attribs[VERT_RESULT_BFC1] ); /* a few other misc allocations */ _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 ); store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 ); /* Now validate the stage derived data... */ stage->run = run_validate_program; return stage->run( ctx, stage ); } /** * Check if vertex program mode is enabled. * If so, configure the pipeline stage's type, inputs, and outputs. */ static void check_vp( GLcontext *ctx, struct gl_pipeline_stage *stage ) { stage->active = ctx->VertexProgram.Enabled; if (stage->active) { /* I believe this is right - Keith? * Set stage->inputs equal to the bitmask of vertex attributes * which the program needs for inputs. */ stage->inputs = ctx->VertexProgram.Current->InputsRead; #if 000 if (stage->privatePtr) stage->run = run_validate_program; stage->inputs = VERT_BIT_NORMAL|VERT_BIT_MATERIAL; if (ctx->Light._NeedVertices) stage->inputs |= VERT_BIT_EYE; /* effectively, even when lighting in obj */ if (ctx->Light.ColorMaterialEnabled) stage->inputs |= VERT_BIT_COLOR0; stage->outputs = VERT_BIT_COLOR0; if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) stage->outputs |= VERT_BIT_COLOR1; #endif } } /** * Destructor for this pipeline stage. */ static void dtr( struct gl_pipeline_stage *stage ) { struct vp_stage_data *store = VP_STAGE_DATA(stage); if (store) { GLuint i; /* free the vertex program result arrays */ for (i = 0; i < 15; i++) _mesa_vector4f_free( &store->attribs[i] ); /* free misc arrays */ _mesa_vector4f_free( &store->ndcCoords ); ALIGN_FREE( store->clipmask ); FREE( store ); stage->privatePtr = 0; } } /** * Public description of this pipeline stage. */ const struct gl_pipeline_stage _tnl_vertex_program_stage = { "vertex-program", _NEW_ALL, /*XXX FIX */ /* recheck */ _NEW_ALL, /*XXX FIX */ /* recalc -- modelview dependency * otherwise not captured by inputs * (which may be VERT_BIT_POS) */ GL_FALSE, /* active */ /*0*/ VERT_BIT_POS, /* inputs XXX OK? */ VERT_BIT_CLIP | VERT_BIT_COLOR0, /* outputs XXX OK? */ 0, /* changed_inputs */ NULL, /* private_data */ dtr, /* destroy */ check_vp, /* check */ run_init_vp /* run -- initially set to ctr */ };