NOTE: These files are incomplete. They do not yet form a working implementation of hte concepts discused below. OVERVIEW The t_dd_imm_* files form a set of templates to produce driver - specific software tnl modules for a small subset of transformation and lighting states. The approach is quite different to the large vertex buffers of the src/tnl module, and is based around a cache of four recent vertices and a 'current' vertex which is updated directly from the Color, Normal, Texcoord, SecondaryColor and Fog entrypoints. The current vertex is actually a composite of the ctx->Current values and a partial hardware vertex maintained where the hardware values differ from those in ctx->Current. For example, clamped color values are kept in the hardware vertex, while texcoords remain in ctx->Current. A crude diagram: +--------------+ +-------------------+ | ctx->Current | | Current-HW-vertex | +--------------+ +-------------------+ \ / \ / \ / \ / --------- -------- | | v v +--------+ +--------+ +--------+ +--------+ | vert-0 | | vert-1 | | vert-2 | | vert-3 | +--------+ +--------+ +--------+ +--------+ | | v DMA Here values from ctx->Current and current-HW-vertex are merged to build vert-2, which is then dumped to hardware (DMA). A state machine determines which vertex is built in turn, and how the vertices are used to present primitives to hardware. These actions all occur during a call to Vertex{234}f{v}. Each vert-n includes clip coordinates and a clipmask in addition to the hardware (window) coordinates. This information allows clipping to take place directly on these vertices, if need be. t_dd_imm_capi.h Color{34}{fub}{v}() implementations. These update both ctx->Current (unclamped float colors) and current-HW-vertex with hardware-specific color values (typically unsigned bytes). When lighting is enabled, the functions from src/api_noop.c should be used, which just update ctx->Current. (The current-hw-vertex colors are produced from lighting, which is keyed to Normal3f). t_dd_imm_vb.c Support functions for clipping and fallback. See t_dd_imm_primtmp.h. t_dd_imm_napi.c t_dd_imm_napi.h Versions of Normal3f{v} to perform lighting with one or more infinite lights. Updates ctx->Current.Normal and the current HW colors. When lighting is disabled, use the functions from api_noop.c instead. t_dd_imm_primtmp.h State machine to control emission of vertices and primitives to hardware. Called indirectly from Vertex{234}f{v}. Capable of supporting hardware strip and fan primitives, and of decomposing to discreet primitives for clipping or fallback, or where the native primitive is unavailable. t_dd_imm_tapi.h Implementations of TexCoord{v} and MultiTexCoord4f{v}ARB to fire a callback when transitioning to projective texture. Most drivers will need to change vertex format at this point, some may need to enable a software rasterization fallback. t_dd_imm_vapi.h Implementations of Vertex{234}f{v}. These perform transformation and cliptesting on their arguments, then jump into the state machine implemented in primtmp.h. t_dd_imm_vertex.h Support functions for building and clip-interpolating hardware vertices. Called from primtmp.h. Keith Whitwell, June 2001.