/* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell * Gareth Hughes */ /* Template for immediate mode vertices. * * Probably instantiate once for each vertex format used: * - TINY_VERTICES * - TEX0_VERTICES * - TEX1_VERTICES * - PTEX_VERTICES * * Have to handle TEX->PTEX transition somehow. */ #define DBG 0 /* ============================================================= * GL_POINTS */ static void TAG(flush_point_0)( struct gl_context *ctx, TNL_VERTEX *v0 ) { if ( !v0->mask ) { LOCAL_VARS; DRAW_POINT( v0 ); } } /* ============================================================= * GL_LINES */ static void TAG(flush_line_1)( struct gl_context *ctx, TNL_VERTEX *v0 ); static void TAG(flush_line_0)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; FLUSH_VERTEX = TAG(flush_line_1); ACTIVE_VERTEX = IMM_VERTICES( 1 ); } static void TAG(flush_line_1)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; TNL_VERTEX *v1 = v0 - 1; ACTIVE_VERTEX = IMM_VERTICES( 0 ); FLUSH_VERTEX = TAG(flush_line_0); if (FALLBACK_OR_CLIPPING) CLIP_OR_DRAW_LINE( ctx, v1, v0 ); else DRAW_LINE( ctx, v1, v0 ); } /* ============================================================= * GL_LINE_LOOP */ static void TAG(flush_line_loop_2)( struct gl_context *ctx, TNL_VERTEX *v0 ); static void TAG(flush_line_loop_1)( struct gl_context *ctx, TNL_VERTEX *v0 ); static void TAG(flush_line_loop_0)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; ACTIVE_VERTEX = v0 + 1; FLUSH_VERTEX = TAG(flush_line_loop_1); } #define DRAW_LINELOOP_LINE( a, b ) \ if (!HAVE_LINE_STRIP || FALLBACK_OR_CLIPPING) { \ CLIP_OR_DRAW_LINE( ctx, a, b ); \ } else if (EXTEND_PRIM( 1 )) { \ EMIT_VERTEX( b ); \ } else { \ BEGIN_PRIM( GL_LINE_STRIP, 2 ); \ EMIT_VERTEX( a ); \ EMIT_VERTEX( b ); \ } static void TAG(flush_line_loop_1)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; TNL_VERTEX *v1 = v0 - 1; ACTIVE_VERTEX = v1; FLUSH_VERTEX = TAG(flush_line_loop_2); DRAW_LINELOOP_LINE( v1, v0 ); } static void TAG(flush_line_loop_2)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; TNL_VERTEX *v1 = v0 + 1; ACTIVE_VERTEX = v1; FLUSH_VERTEX = TAG(flush_line_loop_1); DRAW_LINELOOP_LINE( v1, v0 ); } static void TAG(end_line_loop)( struct gl_context *ctx ) { LOCAL_VARS; if ( FLUSH_VERTEX != TAG(flush_line_loop_0) ) { TNL_VERTEX *v1 = ACTIVE_VERTEX; TNL_VERTEX *v0 = IMM_VERTICES( 0 ); DRAW_LINELOOP_LINE( v1, v0 ); } } /* ============================================================= * GL_LINE_STRIP */ static void TAG(flush_line_strip_2)( struct gl_context *ctx, TNL_VERTEX *v0 ); static void TAG(flush_line_strip_1)( struct gl_context *ctx, TNL_VERTEX *v0 ); static void TAG(flush_line_strip_0)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; ACTIVE_VERTEX = v0 + 1; FLUSH_VERTEX = TAG(flush_line_strip_0b); } static void TAG(flush_line_strip_1)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; TNL_VERTEX *v1 = v0 - 1; ACTIVE_VERTEX = v1; FLUSH_VERTEX = TAG(flush_line_strip_2); if (!HAVE_LINE_STRIP || FALLBACK_OR_CLIPPING) CLIP_OR_DRAW_LINE( ctx, v1, v0 ); else if (EXTEND_PRIM( 1 )) { EMIT_VERTEX( v0 ); } else { BEGIN_PRIM( GL_LINE_STRIP, 2 ); EMIT_VERTEX( v1 ); EMIT_VERTEX( v0 ); } } static void TAG(flush_line_strip_2)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; TNL_VERTEX *v1 = v0 + 1; ACTIVE_VERTEX = v1; FLUSH_VERTEX = TAG(flush_line_strip_1); if (!HAVE_LINE_STRIP || FALLBACK_OR_CLIPPING) CLIP_OR_DRAW_LINE( ctx, v1, v0 ); else if (EXTEND_PRIM( 1 )) { EMIT_VERTEX( v0 ); } else { BEGIN_PRIM( GL_LINE_STRIP, 2 ); EMIT_VERTEX( v1 ); EMIT_VERTEX( v0 ); } } /* ============================================================= * GL_TRIANGLES */ static void TAG(flush_triangle_2)( struct gl_context *ctx, TNL_VERTEX *v0 ); static void TAG(flush_triangle_1)( struct gl_context *ctx, TNL_VERTEX *v0 ); static void TAG(flush_triangle_0)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; if ( DBG ) fprintf( stderr, __FUNCTION__ "\n" ); ACTIVE_VERTEX = v0 + 1; FLUSH_VERTEX = TAG(flush_triangle_1); BEGIN_PRIM( GL_TRIANGLES, 0 ); } static void TAG(flush_triangle_1)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; if ( DBG ) fprintf( stderr, __FUNCTION__ "\n" ); ACTIVE_VERTEX = v0 + 1; FLUSH_VERTEX = TAG(flush_triangle_2); } static void TAG(flush_triangle_2)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; TNL_VERTEX *v2 = v0 - 2; TNL_VERTEX *v1 = v0 - 1; if ( DBG ) fprintf( stderr, __FUNCTION__ "\n" ); ACTIVE_VERTEX = v2; FLUSH_VERTEX = TAG(flush_triangle_0); /* nothing gained by trying to emit as hw primitives -- that * happens normally in this case. */ if (FALLBACK_OR_CLIPPING) CLIP_OR_DRAW_TRI( ctx, v2, v1, v0 ); else DRAW_TRI( ctx, v2, v1, v0 ); } /* ============================================================= * GL_TRIANGLE_STRIP */ static void TAG(flush_tri_strip_3)( struct gl_context *ctx, TNL_VERTEX *v0 ); static void TAG(flush_tri_strip_2)( struct gl_context *ctx, TNL_VERTEX *v0 ); static void TAG(flush_tri_strip_1)( struct gl_context *ctx, TNL_VERTEX *v0 ); static void TAG(flush_tri_strip_0)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; ACTIVE_VERTEX = IMM_VERTICES( 1 ); FLUSH_VERTEX = TAG(flush_tri_strip_1); } static void TAG(flush_tri_strip_1)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; ACTIVE_VERTEX = IMM_VERTICES( 2 ); FLUSH_VERTEX = TAG(flush_tri_strip_2); } #define DO_TRISTRIP_TRI( vert0, vert1 ) \ if (!HAVE_TRI_STRIP || FALLBACK_OR_CLIPPING) { \ TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \ TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \ TAG(draw_tri)( ctx, v2, v1, v0 ); \ } else if (EXTEND_PRIM( 1 )) { \ EMIT_VERTEX( v0 ); \ } else { \ TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \ TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \ BEGIN_PRIM( GL_TRIANGLE_STRIP, 3 ); \ EMIT_VERTEX( v2 ); \ EMIT_VERTEX( v1 ); \ EMIT_VERTEX( v0 ); \ } static void TAG(flush_tri_strip_2)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; FLUSH_VERTEX = TAG(flush_tri_strip_3); ACTIVE_VERTEX = IMM_VERTICES( 3 ); DO_TRISTRIP_TRI( 0, 1 ); } static void TAG(flush_tri_strip_3)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; FLUSH_VERTEX = TAG(flush_tri_strip_4); ACTIVE_VERTEX = IMM_VERTICES( 0 ); DO_TRISTRIP_TRI( 1, 2 ); } static void TAG(flush_tri_strip_4)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; FLUSH_VERTEX = TAG(flush_tri_strip_5); ACTIVE_VERTEX = IMM_VERTICES( 1 ); DO_TRISTRIP_TRI( 2, 3 ); } static void TAG(flush_tri_strip_5)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; FLUSH_VERTEX = TAG(flush_tri_strip_2); ACTIVE_VERTEX = IMM_VERTICES( 2 ); DO_TRISTRIP_TRI( 0, 3 ); } /* ============================================================= * GL_TRIANGLE_FAN */ static void TAG(flush_tri_fan_2)( struct gl_context *ctx, TNL_VERTEX *v0 ); static void TAG(flush_tri_fan_1)( struct gl_context *ctx, TNL_VERTEX *v0 ); static void TAG(flush_tri_fan_0)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; ACTIVE_VERTEX = v0 + 1; FLUSH_VERTEX = TAG(flush_tri_fan_1); } static void TAG(flush_tri_fan_1)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; ACTIVE_VERTEX = v0 + 1; FLUSH_VERTEX = TAG(flush_tri_fan_2); } #define DO_TRIFAN_TRI( vert0, vert1 ) \ if (!HAVE_TRI_FAN || FALLBACK_OR_CLIPPING) { \ TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \ TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \ TAG(draw_tri)( ctx, v2, v1, v0 ); \ } else if (EXTEND_PRIM( 1 )) { \ EMIT_VERTEX( v0 ); \ } else { \ TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \ TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \ BEGIN_PRIM( GL_TRIANGLE_FAN, 3 ); \ EMIT_VERTEX( v2 ); \ EMIT_VERTEX( v1 ); \ EMIT_VERTEX( v0 ); \ } static void TAG(flush_tri_fan_2)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; ACTIVE_VERTEX = IMM_VERTICES( 1 ); FLUSH_VERTEX = TAG(flush_tri_fan_3 ); DO_TRIFAN_TRI( 0, 1 ); } static void TAG(flush_tri_fan_3)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; ACTIVE_VERTEX = IMM_VERTICES( 2 ); FLUSH_VERTEX = TAG(flush_tri_fan_2 ); DO_TRIFAN_TRI( 0, 2 ); } /* ============================================================= * GL_QUADS */ static void TAG(flush_quad_3)( struct gl_context *ctx, TNL_VERTEX *v0 ); static void TAG(flush_quad_2)( struct gl_context *ctx, TNL_VERTEX *v0 ); static void TAG(flush_quad_1)( struct gl_context *ctx, TNL_VERTEX *v0 ); static void TAG(flush_quad_0)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; IMM_VERTEX( v0 ) = v0 + 1; FLUSH_VERTEX = TAG(flush_quad_1); } static void TAG(flush_quad_1)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; IMM_VERTEX( v0 ) = v0 + 1; FLUSH_VERTEX = TAG(flush_quad_2); } static void TAG(flush_quad_2)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; IMM_VERTEX( v0 ) = v0 + 1; FLUSH_VERTEX = TAG(flush_quad_3); } static void TAG(flush_quad_3)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; TNL_VERTEX *v3 = v0 - 3; TNL_VERTEX *v2 = v0 - 2; TNL_VERTEX *v1 = v0 - 1; IMM_VERTEX( v0 ) = v3; FLUSH_VERTEX = TAG(flush_quad_0); if (!HAVE_HW_QUADS || FALLBACK_OR_CLIPPING) { CLIP_OR_DRAW_TRI( ctx, v3, v2, v0 ); CLIP_OR_DRAW_TRI( ctx, v2, v1, v0 ); } else { EXTEND_PRIM_NF( GL_QUADS, 4 ); EMIT_VERTEX( v3 ); EMIT_VERTEX( v2 ); EMIT_VERTEX( v1 ); EMIT_VERTEX( v0 ); } } /* ============================================================= * GL_QUAD_STRIP */ static void TAG(flush_quad_strip_3)( struct gl_context *ctx, TNL_VERTEX *v0 ); static void TAG(flush_quad_strip_2)( struct gl_context *ctx, TNL_VERTEX *v0 ); static void TAG(flush_quad_strip_1)( struct gl_context *ctx, TNL_VERTEX *v0 ); static void TAG(flush_quad_strip_0)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; IMM_VERTEX( v3 ) = v0; IMM_VERTEX( v0 ) = v0 + 1; FLUSH_VERTEX = TAG(flush_quad_strip_1); } static void TAG(flush_quad_strip_1)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; IMM_VERTEX( v2 ) = v0; IMM_VERTEX( v0 ) = v0 + 1; FLUSH_VERTEX = TAG(flush_quad_strip_2); } static void TAG(flush_quad_strip_2)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; IMM_VERTEX( v1 ) = v0; IMM_VERTEX( v0 ) = v0 + 1; FLUSH_VERTEX = TAG(flush_quad_strip_3); } static void TAG(flush_quad_strip_3)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; TNL_VERTEX *v3 = IMM_VERTEX( v3 ); TNL_VERTEX *v2 = IMM_VERTEX( v2 ); TNL_VERTEX *v1 = IMM_VERTEX( v1 ); IMM_VERTEX( v0 ) = v3; IMM_VERTEX( v2 ) = v0; IMM_VERTEX( v3 ) = v1; FLUSH_VERTEX = TAG(flush_quad_strip_2); if (FALLBACK_OR_CLIPPING) { CLIP_OR_DRAW_TRI( ctx, v3, v2, v0 ); CLIP_OR_DRAW_TRI( ctx, v2, v1, v0 ); } else { DRAW_TRI( ctx, v3, v2, v0 ); DRAW_TRI( ctx, v2, v1, v0 ); } } /* ============================================================= * GL_POLYGON */ static void TAG(flush_poly_2)( struct gl_context *ctx, TNL_VERTEX *v0 ); static void TAG(flush_poly_1)( struct gl_context *ctx, TNL_VERTEX *v0 ); static void TAG(flush_poly_0)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; ACTIVE_VERTEX = IMM_VERTICES( 1 ); FLUSH_VERTEX = TAG(flush_poly_1); } static void TAG(flush_poly_1)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; ACTIVE_VERTEX = IMM_VERTICES( 2 ); FLUSH_VERTEX = TAG(flush_poly_2); } #define DO_POLY_TRI( vert0, vert1 ) \ if (!HAVE_POLYGONS || FALLBACK_OR_CLIPPING) { \ TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \ TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \ TAG(draw_tri)( ctx, v1, v0, v2 ); \ } else if (EXTEND_PRIM( 1 )) { \ EMIT_VERTEX( v0 ); \ } else { \ TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \ TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \ BEGIN_PRIM( GL_POLYGON, 3 ); \ EMIT_VERTEX( v2 ); \ EMIT_VERTEX( v1 ); \ EMIT_VERTEX( v0 ); \ } static void TAG(flush_poly_2)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; ACTIVE_VERTEX = IMM_VERTICES( 1 ); FLUSH_VERTEX = TAG(flush_poly_3); DO_POLY_TRI( 0, 1 ); } static void TAG(flush_poly_3)( struct gl_context *ctx, TNL_VERTEX *v0 ) { LOCAL_VARS; ACTIVE_VERTEX = IMM_VERTICES( 2 ); FLUSH_VERTEX = TAG(flush_poly_2); DO_POLY_TRI( 0, 2 ); } void (*TAG(flush_tab)[GL_POLYGON+1])( struct gl_context *, TNL_VERTEX * ) = { TAG(flush_point), TAG(flush_line_0), TAG(flush_line_loop_0), TAG(flush_line_strip_0), TAG(flush_triangle_0), TAG(flush_tri_strip_0), TAG(flush_tri_fan_0), TAG(flush_quad_0), TAG(flush_quad_strip_0), TAG(flush_poly_0), }; #ifndef PRESERVE_PRIM_DEFS #undef LOCAL_VARS #undef GET_INTERP_FUNC #undef IMM_VERTEX #undef IMM_VERTICES #undef FLUSH_VERTEX #endif #undef PRESERVE_PRIM_DEFS #undef EXTEND_PRIM #undef EMIT_VERTEX #undef EMIT_VERTEX_TRI #undef EMIT_VERTEX_LINE #undef EMIT_VERTEX_POINT #undef TAG