/* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell */ /* Template to build clipping routines to support t_dd_imm_primtmp.h. * * The TAG(draw_line) and TAG(draw_triangle) routines are called in * clipping and fallback scenarios, and when the native hardware * primitive (eg polygons) is unavailable. */ #define CLIP_DOTPROD(K, A, B, C, D) \ (CLIP_X(K)*A + CLIP_Y(K)*B + \ CLIP_Z(K)*C + CLIP_W(K)*D) #define POLY_CLIP( PLANE, A, B, C, D ) \ do { \ if (mask & PLANE) { \ TNL_VERTEX **indata = inlist[in]; \ TNL_VERTEX **outdata = inlist[in ^= 1]; \ TNL_VERTEX *J = indata[0]; \ GLfloat dpJ = CLIP_DOTPROD(J, A, B, C, D ); \ GLuint outcount = 0; \ GLuint i; \ \ indata[n] = indata[0]; /* prevent rotation of vertices */ \ for (i = 1; i <= n; i++) { \ TNL_VERTEX *I = indata[i]; \ GLfloat dpI = CLIP_DOTPROD(idx, A, B, C, D ); \ \ if (!NEGATIVE(dpPrev)) { \ outdata[outcount++] = J; \ } \ \ if (DIFFERENT_SIGNS(dpI, dpJ)) { \ TNL_VERTEX *O = verts++; \ outdata[outcount++] = O; \ if (NEGATIVE(dpI)) { \ /* Going out of bounds. Avoid division by zero as we \ * know dp != dpPrev from DIFFERENT_SIGNS, above. \ */ \ GLfloat t = dpI / (dpI - dpJ); \ INTERP( ctx, t, O, I, J ); \ } else { \ /* Coming back in. \ */ \ GLfloat t = dpJ / (dpJ - dpI); \ INTERP( ctx, t, O, J, I ); \ } \ } \ \ J = I; \ dpJ = dpI; \ } \ \ if (outcount < 3) \ return; \ \ nr = outcount; \ } \ } while (0) #define LINE_CLIP(PLANE, A, B, C, D ) \ do { \ if (mask & PLANE) { \ GLfloat dpI = CLIP_DOTPROD( I, A, B, C, D ); \ GLfloat dpJ = CLIP_DOTPROD( J, A, B, C, D ); \ \ if (DIFFERENT_SIGNS(dpI, dpJ)) { \ TNL_VERTEX *O = verts++; \ if (NEGATIVE(dpJ)) { \ GLfloat t = dpI / (dpI - dpJ); \ INTERP( ctx, t, O, I, J ); \ J = O; \ } else { \ GLfloat t = dpJ / (dpJ - dpI); \ INTERP( ctx, t, O, J, I ); \ I = O; \ } \ } \ else if (NEGATIVE(dpI)) \ return; \ } \ } while (0) /* Clip a line against the viewport and user clip planes. */ static void TAG(clip_draw_line)( struct gl_context *ctx, TNL_VERTEX *I, TNL_VERTEX *J, GLuint mask ) { LOCAL_VARS; GET_INTERP_FUNC; TNL_VERTEX tmp[MAX_CLIPPED_VERTICES]; TNL_VERTEX *verts = tmp; TNL_VERTEX *pv = J; LINE_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 ); LINE_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 ); LINE_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 ); LINE_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 ); LINE_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 ); LINE_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 ); if ((ctx->_TriangleCaps & DD_FLATSHADE) && J != pv) COPY_PV( ctx, J, pv ); DRAW_LINE( I, J ); } /* Clip a triangle against the viewport and user clip planes. */ static void TAG(clip_draw_triangle)( struct gl_context *ctx, TNL_VERTEX *v0, TNL_VERTEX *v1, TNL_VERTEX *v2, GLuint mask ) { LOCAL_VARS; GET_INTERP_FUNC; TNL_VERTEX tmp[MAX_CLIPPED_VERTICES]; TNL_VERTEX *verts = tmp; TNL_VERTEX *(inlist[2][MAX_CLIPPED_VERTICES]); TNL_VERTEX **out; GLuint in = 0; GLuint n = 3; GLuint i; ASSIGN_3V(inlist, v2, v0, v1 ); /* pv rotated to slot zero */ POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 ); POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 ); POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 ); POLY_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 ); POLY_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 ); POLY_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 ); if ((ctx->_TriangleCaps & DD_FLATSHADE) && v2 != inlist[0]) COPY_PV( ctx, inlist[0], v2 ); out = inlist[in]; DRAW_POLYGON( out, n ); } static __inline void TAG(draw_triangle)( struct gl_context *ctx, TNL_VERTEX *v0, TNL_VERTEX *v1, TNL_VERTEX *v2 ) { LOCAL_VARS; GLubyte ormask = (v0->mask | v1->mask | v2->mask); if ( !ormask ) { DRAW_TRI( v0, v1, v2 ); } else if ( !(v0->mask & v1->mask & v2->mask) ) { TAG(clip_draw_triangle)( ctx, v0, v1, v2, ormask ); } } static __inline void TAG(draw_line)( struct gl_context *ctx, TNL_VERTEX *v0, TNL_VERTEX *v1 ) { LOCAL_VARS; GLubyte ormask = (v0->mask | v1->mask); if ( !ormask ) { DRAW_LINE( v0, v1 ); } else if ( !(v0->mask & v1->mask) ) { TAG(clip_draw_line)( ctx, v0, v1, ormask ); } }