/* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell */ /* Template to build support for t_dd_imm_* tnl module using vertices * as defined in t_dd_vertex.h. * * See t_dd_vbtmp.h for definitions of arguments to this file. * Unfortunately it seems necessary to duplicate a lot of that code. */ #ifndef LOCALVARS #define LOCALVARS #endif /* COPY_VERTEX_FROM_CURRENT in t_dd_imm_vapi.c */ static void TAG(emit_vfmt)( struct gl_context *ctx, VERTEX *v ) { LOCALVARS ; /* This template assumes (like t_dd_vbtmp.h) that color is ubyte. */ if (DO_TEX0 || DO_TEX1 || !HAVE_TINY_VERTICES) { const GLubyte *col = GET_HARDWARE_COLOR(); if (HAVE_RGBA_COLOR) { v->v.ui[4] = *(GLuint *)&col; } else { v->v.color.blue = col[2]; v->v.color.green = col[1]; v->v.color.red = col[0]; v->v.color.alpha = col[3]; } } else { if (HAVE_RGBA_COLOR) { v->v.ui[3] = *(GLuint *)col; } else { v->tv.color.blue = col[2]; v->tv.color.green = col[1]; v->tv.color.red = col[0]; v->tv.color.alpha = col[3]; } } if (DO_TEX0) { GLfloat *tc = ctx->Current.Texture[0]; v->v.u0 = tc[0]; v->v.v0 = tc[1]; if (DO_PTEX) { if (HAVE_PTEX_VERTICES) { v->pv.q0 = tc[3]; } else { float rhw = 1.0 / tc[3]; v->v.w *= tc[3]; v->v.u0 *= rhw; v->v.v0 *= rhw; } } } if (DO_TEX1) { GLfloat *tc = ctx->Current.Texture[1]; if (DO_PTEX) { v->pv.u1 = tc[0]; v->pv.v1 = tc[1]; v->pv.q1 = tc[3]; } else { v->v.u1 = tc[0]; v->v.v1 = tc[1]; } } else if (DO_PTEX) { *(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */ } if (DO_TEX2) { GLfloat *tc = ctx->Current.Texture[2]; if (DO_PTEX) { v->pv.u2 = tc[0]; v->pv.v2 = tc[1]; v->pv.q2 = tc[3]; } else { v->v.u2 = tc[0]; v->v.v2 = tc[1]; } } if (DO_TEX3) { GLfloat *tc = ctx->Current.Texture[3]; if (DO_PTEX) { v->pv.u3 = tc[0]; v->pv.v3 = tc[1]; v->pv.q3 = tc[3]; } else { v->v.u3 = tc[0]; v->v.v3 = tc[1]; } } } static void TAG(interp)( struct gl_context *ctx, GLfloat t, TNL_VERTEX *dst, TNL_VERTEX *in, TNL_VERTEX *out ) { LOCALVARS const GLfloat *s = GET_VIEWPORT_MAT(); GLfloat w; (void)s; if (HAVE_HW_DIVIDE) { VIEWPORT_X( dst->v.v.x, dst->clip[0] ); VIEWPORT_Y( dst->v.v.y, dst->clip[1] ); VIEWPORT_Z( dst->v.v.z, dst->clip[2] ); w = dstclip[3]; } else { w = 1.0 / dst->clip[3]; VIEWPORT_X( dst->v.v.x, dst->clip[0] * w ); VIEWPORT_Y( dst->v.v.y, dst->clip[1] * w ); VIEWPORT_Z( dst->v.v.z, dst->clip[2] * w ); } if (HAVE_HW_DIVIDE || DO_TEX0) { dst->v.v.w = w; INTERP_UB( t, dst->v.ub4[4][0], out->v.ub4[4][0], in->v.ub4[4][0] ); INTERP_UB( t, dst->v.ub4[4][1], out->v.ub4[4][1], in->v.ub4[4][1] ); INTERP_UB( t, dst->v.ub4[4][2], out->v.ub4[4][2], in->v.ub4[4][2] ); INTERP_UB( t, dst->v.ub4[4][3], out->v.ub4[4][3], in->v.ub4[4][3] ); if (DO_TEX0) { if (DO_PTEX) { if (HAVE_PTEX_VERTICES) { INTERP_F( t, dst->v.pv.u0, out->v.pv.u0, in->v.pv.u0 ); INTERP_F( t, dst->v.pv.v0, out->v.pv.v0, in->v.pv.v0 ); INTERP_F( t, dst->v.pv.q0, out->v.pv.q0, in->v.pv.q0 ); } else { GLfloat wout = out->clip[3]; /* projected clip */ GLfloat win = in->clip[3]; /* projected clip */ GLfloat qout = out->v.pv.w / wout; GLfloat qin = in->v.pv.w / win; GLfloat qdst, rqdst; ASSERT( !HAVE_HW_DIVIDE ); /* assert win, wout projected clip */ INTERP_F( t, dst->v.v.u0, out->v.v.u0 * qout, in->v.v.u0 * qin ); INTERP_F( t, dst->v.v.v0, out->v.v.v0 * qout, in->v.v.v0 * qin ); INTERP_F( t, qdst, qout, qin ); rqdst = 1.0 / qdst; dst->v.v.u0 *= rqdst; dst->v.v.v0 *= rqdst; dst->v.v.w *= rqdst; } } else { INTERP_F( t, dst->v.v.u0, out->v.v.u0, in->v.v.u0 ); INTERP_F( t, dst->v.v.v0, out->v.v.v0, in->v.v.v0 ); } } if (DO_TEX1) { if (DO_PTEX) { INTERP_F( t, dst->v.pv.u1, out->v.pv.u1, in->v.pv.u1 ); INTERP_F( t, dst->v.pv.v1, out->v.pv.v1, in->v.pv.v1 ); INTERP_F( t, dst->v.pv.q1, out->v.pv.q1, in->v.pv.q1 ); } else { INTERP_F( t, dst->v.v.u1, out->v.v.u1, in->v.v.u1 ); INTERP_F( t, dst->v.v.v1, out->v.v.v1, in->v.v.v1 ); } } else if (DO_PTEX) { dst->v.pv.q0 = 0.0; /* must be a valid float on radeon */ } if (DO_TEX2) { if (DO_PTEX) { INTERP_F( t, dst->v.pv.u2, out->v.pv.u2, in->v.pv.u2 ); INTERP_F( t, dst->v.pv.v2, out->v.pv.v2, in->v.pv.v2 ); INTERP_F( t, dst->v.pv.q2, out->v.pv.q2, in->v.pv.q2 ); } else { INTERP_F( t, dst->v.v.u2, out->v.v.u2, in->v.v.u2 ); INTERP_F( t, dst->v.v.v2, out->v.v.v2, in->v.v.v2 ); } } if (DO_TEX3) { if (DO_PTEX) { INTERP_F( t, dst->v.pv.u3, out->v.pv.u3, in->v.pv.u3 ); INTERP_F( t, dst->v.pv.v3, out->v.pv.v3, in->v.pv.v3 ); INTERP_F( t, dst->v.pv.q3, out->v.pv.q3, in->v.pv.q3 ); } else { INTERP_F( t, dst->v.v.u3, out->v.v.u3, in->v.v.u3 ); INTERP_F( t, dst->v.v.v3, out->v.v.v3, in->v.v.v3 ); } } } else { /* 4-dword vertex. Color is in v[3] and there is no oow coordinate. */ INTERP_UB( t, dst->v.ub4[3][0], out->v.ub4[3][0], in->v.ub4[3][0] ); INTERP_UB( t, dst->v.ub4[3][1], out->v.ub4[3][1], in->v.ub4[3][1] ); INTERP_UB( t, dst->v.ub4[3][2], out->v.ub4[3][2], in->v.ub4[3][2] ); INTERP_UB( t, dst->v.ub4[3][3], out->v.ub4[3][3], in->v.ub4[3][3] ); } } static __inline void TAG(copy_pv)( struct gl_context *ctx, TNL_VERTEX *dst, TNL_VERTEX *src ) { if (DO_TEX0 || DO_TEX1 || !HAVE_TINY_VERTICES) { dst->v.v.ui[4] = src->v.v.ui[4]; } else { dst->v.v.ui[3] = src->v.v.ui[3]; } } static void TAG(init)( void ) { setup_tab[IND].emit = TAG(emit_vfmt); setup_tab[IND].interp = TAG(interp_vfmt); } #undef IND #undef TAG