/* * mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file vbo_context.h * \brief VBO builder module datatypes and definitions. * \author Keith Whitwell */ #ifndef _VBO_H #define _VBO_H #include "main/mtypes.h" struct _mesa_prim { GLuint mode:8; GLuint indexed:1; GLuint begin:1; GLuint end:1; GLuint weak:1; GLuint pad:20; GLuint start; GLuint count; }; /* Would like to call this a "vbo_index_buffer", but this would be * confusing as the indices are not neccessarily yet in a non-null * buffer object. */ struct _mesa_index_buffer { GLuint count; GLenum type; struct gl_buffer_object *obj; const void *ptr; }; GLboolean _vbo_CreateContext( GLcontext *ctx ); void _vbo_DestroyContext( GLcontext *ctx ); void _vbo_InvalidateState( GLcontext *ctx, GLuint new_state ); typedef void (*vbo_draw_func)( GLcontext *ctx, const struct gl_client_array **arrays, const struct _mesa_prim *prims, GLuint nr_prims, const struct _mesa_index_buffer *ib, GLuint min_index, GLuint max_index ); /* Utility function to cope with various constraints on tnl modules or * hardware. This can be used to split an incoming set of arrays and * primitives against the following constraints: * - Maximum number of indices in index buffer. * - Maximum number of vertices referenced by index buffer. * - Maximum hardware vertex buffer size. */ struct split_limits { GLuint max_verts; GLuint max_indices; GLuint max_vb_size; /* bytes */ }; void vbo_split_prims( GLcontext *ctx, const struct gl_client_array *arrays[], const struct _mesa_prim *prim, GLuint nr_prims, const struct _mesa_index_buffer *ib, GLuint min_index, GLuint max_index, vbo_draw_func draw, const struct split_limits *limits ); /* Helpers for dealing translating away non-zero min_index. */ GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] ); void vbo_rebase_prims( GLcontext *ctx, const struct gl_client_array *arrays[], const struct _mesa_prim *prim, GLuint nr_prims, const struct _mesa_index_buffer *ib, GLuint min_index, GLuint max_index, vbo_draw_func draw ); void vbo_use_buffer_objects(GLcontext *ctx); void vbo_set_draw_func(GLcontext *ctx, vbo_draw_func func); void _vbo_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a); void _vbo_Normal3f(GLfloat x, GLfloat y, GLfloat z); void _vbo_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); void _vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params); void _vbo_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); #endif