/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell */ #include "main/mtypes.h" #include "main/macros.h" #include "main/enums.h" #include "vbo_split.h" #define MAX_PRIM 32 /* Used for splitting without copying. */ struct split_context { GLcontext *ctx; const struct gl_client_array **array; const struct _mesa_prim *prim; GLuint nr_prims; const struct _mesa_index_buffer *ib; GLuint min_index; GLuint max_index; vbo_draw_func draw; const struct split_limits *limits; struct _mesa_prim dstprim[MAX_PRIM]; GLuint dstprim_nr; }; static void flush_vertex( struct split_context *split ) { GLuint min_index, max_index; GLuint i; if (!split->dstprim_nr) return; min_index = split->dstprim[0].start; max_index = min_index + split->dstprim[0].count - 1; for (i = 1; i < split->dstprim_nr; i++) { GLuint tmp_min = split->dstprim[i].start; GLuint tmp_max = tmp_min + split->dstprim[i].count - 1; if (tmp_min < min_index) min_index = tmp_min; if (tmp_max > max_index) max_index = tmp_max; } assert(max_index >= min_index); split->draw( split->ctx, split->array, split->dstprim, split->dstprim_nr, NULL, GL_TRUE, min_index, max_index); split->dstprim_nr = 0; } static struct _mesa_prim *next_outprim( struct split_context *split ) { if (split->dstprim_nr == MAX_PRIM-1) { flush_vertex(split); } { struct _mesa_prim *prim = &split->dstprim[split->dstprim_nr++]; memset(prim, 0, sizeof(*prim)); return prim; } } static int align(int value, int alignment) { return (value + alignment - 1) & ~(alignment - 1); } /* Break large primitives into smaller ones. If not possible, convert * the primitive to indexed and pass to split_elts(). */ static void split_prims( struct split_context *split) { GLuint csr = 0; GLuint i; for (i = 0; i < split->nr_prims; i++) { const struct _mesa_prim *prim = &split->prim[i]; GLuint first, incr; GLboolean split_inplace = split_prim_inplace(prim->mode, &first, &incr); GLuint count; /* Always wrap on an even numbered vertex to avoid problems with * triangle strips. */ GLuint available = align(split->limits->max_verts - csr - 1, 2); assert(split->limits->max_verts >= csr); if (prim->count < first) continue; count = prim->count - (prim->count - first) % incr; if ((available < count && !split_inplace) || (available < first && split_inplace)) { flush_vertex(split); csr = 0; available = align(split->limits->max_verts - csr - 1, 2); } if (available >= count) { struct _mesa_prim *outprim = next_outprim(split); *outprim = *prim; csr += prim->count; available = align(split->limits->max_verts - csr - 1, 2); } else if (split_inplace) { GLuint j, nr; for (j = 0 ; j < count ; ) { GLuint remaining = count - j; struct _mesa_prim *outprim = next_outprim(split); nr = MIN2( available, remaining ); nr -= (nr - first) % incr; outprim->mode = prim->mode; outprim->begin = (j == 0 && prim->begin); outprim->end = (nr == remaining && prim->end); outprim->start = prim->start + j; outprim->count = nr; if (nr == remaining) { /* Finished. */ j += nr; csr += nr; available = align(split->limits->max_verts - csr - 1, 2); } else { /* Wrapped the primitive: */ j += nr - (first - incr); flush_vertex(split); csr = 0; available = align(split->limits->max_verts - csr - 1, 2); } } } else if (split->ib == NULL) { /* XXX: could at least send the first max_verts off from the * inplace buffers. */ /* else convert to indexed primitive and pass to split_elts, * which will do the necessary copying and turn it back into a * vertex primitive for rendering... */ struct _mesa_index_buffer ib; struct _mesa_prim tmpprim; GLuint *elts = malloc(count * sizeof(GLuint)); GLuint j; for (j = 0; j < count; j++) elts[j] = prim->start + j; ib.count = count; ib.type = GL_UNSIGNED_INT; ib.obj = split->ctx->Shared->NullBufferObj; ib.ptr = elts; tmpprim = *prim; tmpprim.indexed = 1; tmpprim.start = 0; tmpprim.count = count; flush_vertex(split); vbo_split_copy(split->ctx, split->array, &tmpprim, 1, &ib, split->draw, split->limits); free(elts); } else { flush_vertex(split); vbo_split_copy(split->ctx, split->array, prim, 1, split->ib, split->draw, split->limits); } } flush_vertex(split); } void vbo_split_inplace( GLcontext *ctx, const struct gl_client_array *arrays[], const struct _mesa_prim *prim, GLuint nr_prims, const struct _mesa_index_buffer *ib, GLuint min_index, GLuint max_index, vbo_draw_func draw, const struct split_limits *limits ) { struct split_context split; memset(&split, 0, sizeof(split)); split.ctx = ctx; split.array = arrays; split.prim = prim; split.nr_prims = nr_prims; split.ib = ib; split.min_index = min_index; split.max_index = max_index; split.draw = draw; split.limits = limits; split_prims( &split ); }