/* * Copyright 2003 Tungsten Graphics, inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell */ #include "main/glheader.h" #include "main/colormac.h" #include "main/simple_list.h" #include "main/enums.h" #include "vf/vf.h" #if defined(USE_SSE_ASM) #include "x86/rtasm/x86sse.h" #include "x86/common_x86_asm.h" #define X 0 #define Y 1 #define Z 2 #define W 3 struct x86_program { struct x86_function func; struct vertex_fetch *vf; GLboolean inputs_safe; GLboolean outputs_safe; GLboolean have_sse2; struct x86_reg identity; struct x86_reg chan0; }; static struct x86_reg get_identity( struct x86_program *p ) { return p->identity; } static void emit_load4f_4( struct x86_program *p, struct x86_reg dest, struct x86_reg arg0 ) { sse_movups(&p->func, dest, arg0); } static void emit_load4f_3( struct x86_program *p, struct x86_reg dest, struct x86_reg arg0 ) { /* Have to jump through some hoops: * * c 0 0 0 * c 0 0 1 * 0 0 c 1 * a b c 1 */ sse_movss(&p->func, dest, x86_make_disp(arg0, 8)); sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) ); sse_shufps(&p->func, dest, dest, SHUF(Y,Z,X,W) ); sse_movlps(&p->func, dest, arg0); } static void emit_load4f_2( struct x86_program *p, struct x86_reg dest, struct x86_reg arg0 ) { /* Initialize from identity, then pull in low two words: */ sse_movups(&p->func, dest, get_identity(p)); sse_movlps(&p->func, dest, arg0); } static void emit_load4f_1( struct x86_program *p, struct x86_reg dest, struct x86_reg arg0 ) { /* Pull in low word, then swizzle in identity */ sse_movss(&p->func, dest, arg0); sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) ); } static void emit_load3f_3( struct x86_program *p, struct x86_reg dest, struct x86_reg arg0 ) { /* Over-reads by 1 dword - potential SEGV if input is a vertex * array. */ if (p->inputs_safe) { sse_movups(&p->func, dest, arg0); } else { /* c 0 0 0 * c c c c * a b c c */ sse_movss(&p->func, dest, x86_make_disp(arg0, 8)); sse_shufps(&p->func, dest, dest, SHUF(X,X,X,X)); sse_movlps(&p->func, dest, arg0); } } static void emit_load3f_2( struct x86_program *p, struct x86_reg dest, struct x86_reg arg0 ) { emit_load4f_2(p, dest, arg0); } static void emit_load3f_1( struct x86_program *p, struct x86_reg dest, struct x86_reg arg0 ) { emit_load4f_1(p, dest, arg0); } static void emit_load2f_2( struct x86_program *p, struct x86_reg dest, struct x86_reg arg0 ) { sse_movlps(&p->func, dest, arg0); } static void emit_load2f_1( struct x86_program *p, struct x86_reg dest, struct x86_reg arg0 ) { emit_load4f_1(p, dest, arg0); } static void emit_load1f_1( struct x86_program *p, struct x86_reg dest, struct x86_reg arg0 ) { sse_movss(&p->func, dest, arg0); } static void (*load[4][4])( struct x86_program *p, struct x86_reg dest, struct x86_reg arg0 ) = { { emit_load1f_1, emit_load1f_1, emit_load1f_1, emit_load1f_1 }, { emit_load2f_1, emit_load2f_2, emit_load2f_2, emit_load2f_2 }, { emit_load3f_1, emit_load3f_2, emit_load3f_3, emit_load3f_3 }, { emit_load4f_1, emit_load4f_2, emit_load4f_3, emit_load4f_4 } }; static void emit_load( struct x86_program *p, struct x86_reg dest, GLuint sz, struct x86_reg src, GLuint src_sz) { load[sz-1][src_sz-1](p, dest, src); } static void emit_store4f( struct x86_program *p, struct x86_reg dest, struct x86_reg arg0 ) { sse_movups(&p->func, dest, arg0); } static void emit_store3f( struct x86_program *p, struct x86_reg dest, struct x86_reg arg0 ) { if (p->outputs_safe) { /* Emit the extra dword anyway. This may hurt writecombining, * may cause other problems. */ sse_movups(&p->func, dest, arg0); } else { /* Alternate strategy - emit two, shuffle, emit one. */ sse_movlps(&p->func, dest, arg0); sse_shufps(&p->func, arg0, arg0, SHUF(Z,Z,Z,Z) ); /* NOTE! destructive */ sse_movss(&p->func, x86_make_disp(dest,8), arg0); } } static void emit_store2f( struct x86_program *p, struct x86_reg dest, struct x86_reg arg0 ) { sse_movlps(&p->func, dest, arg0); } static void emit_store1f( struct x86_program *p, struct x86_reg dest, struct x86_reg arg0 ) { sse_movss(&p->func, dest, arg0); } static void (*store[4])( struct x86_program *p, struct x86_reg dest, struct x86_reg arg0 ) = { emit_store1f, emit_store2f, emit_store3f, emit_store4f }; static void emit_store( struct x86_program *p, struct x86_reg dest, GLuint sz, struct x86_reg temp ) { store[sz-1](p, dest, temp); } static void emit_pack_store_4ub( struct x86_program *p, struct x86_reg dest, struct x86_reg temp ) { /* Scale by 255.0 */ sse_mulps(&p->func, temp, p->chan0); if (p->have_sse2) { sse2_cvtps2dq(&p->func, temp, temp); sse2_packssdw(&p->func, temp, temp); sse2_packuswb(&p->func, temp, temp); sse_movss(&p->func, dest, temp); } else { struct x86_reg mmx0 = x86_make_reg(file_MMX, 0); struct x86_reg mmx1 = x86_make_reg(file_MMX, 1); sse_cvtps2pi(&p->func, mmx0, temp); sse_movhlps(&p->func, temp, temp); sse_cvtps2pi(&p->func, mmx1, temp); mmx_packssdw(&p->func, mmx0, mmx1); mmx_packuswb(&p->func, mmx0, mmx0); mmx_movd(&p->func, dest, mmx0); } } static GLint get_offset( const void *a, const void *b ) { return (const char *)b - (const char *)a; } /* Not much happens here. Eventually use this function to try and * avoid saving/reloading the source pointers each vertex (if some of * them can fit in registers). */ static void get_src_ptr( struct x86_program *p, struct x86_reg srcREG, struct x86_reg vfREG, struct vf_attr *a ) { struct vertex_fetch *vf = p->vf; struct x86_reg ptr_to_src = x86_make_disp(vfREG, get_offset(vf, &a->inputptr)); /* Load current a[j].inputptr */ x86_mov(&p->func, srcREG, ptr_to_src); } static void update_src_ptr( struct x86_program *p, struct x86_reg srcREG, struct x86_reg vfREG, struct vf_attr *a ) { if (a->inputstride) { struct vertex_fetch *vf = p->vf; struct x86_reg ptr_to_src = x86_make_disp(vfREG, get_offset(vf, &a->inputptr)); /* add a[j].inputstride (hardcoded value - could just as easily * pull the stride value from memory each time). */ x86_lea(&p->func, srcREG, x86_make_disp(srcREG, a->inputstride)); /* save new value of a[j].inputptr */ x86_mov(&p->func, ptr_to_src, srcREG); } } /* Lots of hardcoding * * EAX -- pointer to current output vertex * ECX -- pointer to current attribute * */ static GLboolean build_vertex_emit( struct x86_program *p ) { struct vertex_fetch *vf = p->vf; GLuint j = 0; struct x86_reg vertexEAX = x86_make_reg(file_REG32, reg_AX); struct x86_reg srcECX = x86_make_reg(file_REG32, reg_CX); struct x86_reg countEBP = x86_make_reg(file_REG32, reg_BP); struct x86_reg vfESI = x86_make_reg(file_REG32, reg_SI); struct x86_reg temp = x86_make_reg(file_XMM, 0); struct x86_reg vp0 = x86_make_reg(file_XMM, 1); struct x86_reg vp1 = x86_make_reg(file_XMM, 2); GLubyte *fixup, *label; /* Push a few regs? */ x86_push(&p->func, countEBP); x86_push(&p->func, vfESI); /* Get vertex count, compare to zero */ x86_xor(&p->func, srcECX, srcECX); x86_mov(&p->func, countEBP, x86_fn_arg(&p->func, 2)); x86_cmp(&p->func, countEBP, srcECX); fixup = x86_jcc_forward(&p->func, cc_E); /* Initialize destination register. */ x86_mov(&p->func, vertexEAX, x86_fn_arg(&p->func, 3)); /* Move argument 1 (vf) into a reg: */ x86_mov(&p->func, vfESI, x86_fn_arg(&p->func, 1)); /* Possibly load vp0, vp1 for viewport calcs: */ if (vf->allow_viewport_emits) { sse_movups(&p->func, vp0, x86_make_disp(vfESI, get_offset(vf, &vf->vp[0]))); sse_movups(&p->func, vp1, x86_make_disp(vfESI, get_offset(vf, &vf->vp[4]))); } /* always load, needed or not: */ sse_movups(&p->func, p->chan0, x86_make_disp(vfESI, get_offset(vf, &vf->chan_scale[0]))); sse_movups(&p->func, p->identity, x86_make_disp(vfESI, get_offset(vf, &vf->identity[0]))); /* Note address for loop jump */ label = x86_get_label(&p->func); /* Emit code for each of the attributes. Currently routes * everything through SSE registers, even when it might be more * efficient to stick with regular old x86. No optimization or * other tricks - enough new ground to cover here just getting * things working. */ while (j < vf->attr_count) { struct vf_attr *a = &vf->attr[j]; struct x86_reg dest = x86_make_disp(vertexEAX, a->vertoffset); /* Now, load an XMM reg from src, perhaps transform, then save. * Could be shortcircuited in specific cases: */ switch (a->format) { case EMIT_1F: get_src_ptr(p, srcECX, vfESI, a); emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize); emit_store(p, dest, 1, temp); update_src_ptr(p, srcECX, vfESI, a); break; case EMIT_2F: get_src_ptr(p, srcECX, vfESI, a); emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize); emit_store(p, dest, 2, temp); update_src_ptr(p, srcECX, vfESI, a); break; case EMIT_3F: /* Potentially the worst case - hardcode 2+1 copying: */ if (0) { get_src_ptr(p, srcECX, vfESI, a); emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize); emit_store(p, dest, 3, temp); update_src_ptr(p, srcECX, vfESI, a); } else { get_src_ptr(p, srcECX, vfESI, a); emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize); emit_store(p, dest, 2, temp); if (a->inputsize > 2) { emit_load(p, temp, 1, x86_make_disp(srcECX, 8), 1); emit_store(p, x86_make_disp(dest,8), 1, temp); } else { sse_movss(&p->func, x86_make_disp(dest,8), get_identity(p)); } update_src_ptr(p, srcECX, vfESI, a); } break; case EMIT_4F: get_src_ptr(p, srcECX, vfESI, a); emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); emit_store(p, dest, 4, temp); update_src_ptr(p, srcECX, vfESI, a); break; case EMIT_2F_VIEWPORT: get_src_ptr(p, srcECX, vfESI, a); emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize); sse_mulps(&p->func, temp, vp0); sse_addps(&p->func, temp, vp1); emit_store(p, dest, 2, temp); update_src_ptr(p, srcECX, vfESI, a); break; case EMIT_3F_VIEWPORT: get_src_ptr(p, srcECX, vfESI, a); emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize); sse_mulps(&p->func, temp, vp0); sse_addps(&p->func, temp, vp1); emit_store(p, dest, 3, temp); update_src_ptr(p, srcECX, vfESI, a); break; case EMIT_4F_VIEWPORT: get_src_ptr(p, srcECX, vfESI, a); emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); sse_mulps(&p->func, temp, vp0); sse_addps(&p->func, temp, vp1); emit_store(p, dest, 4, temp); update_src_ptr(p, srcECX, vfESI, a); break; case EMIT_3F_XYW: get_src_ptr(p, srcECX, vfESI, a); emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); sse_shufps(&p->func, temp, temp, SHUF(X,Y,W,Z)); emit_store(p, dest, 3, temp); update_src_ptr(p, srcECX, vfESI, a); break; case EMIT_1UB_1F: /* Test for PAD3 + 1UB: */ if (j > 0 && a[-1].vertoffset + a[-1].vertattrsize <= a->vertoffset - 3) { get_src_ptr(p, srcECX, vfESI, a); emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize); sse_shufps(&p->func, temp, temp, SHUF(X,X,X,X)); emit_pack_store_4ub(p, x86_make_disp(dest, -3), temp); /* overkill! */ update_src_ptr(p, srcECX, vfESI, a); } else { _mesa_printf("Can't emit 1ub %x %x %d\n", a->vertoffset, a[-1].vertoffset, a[-1].vertattrsize ); return GL_FALSE; } break; case EMIT_3UB_3F_RGB: case EMIT_3UB_3F_BGR: /* Test for 3UB + PAD1: */ if (j == vf->attr_count - 1 || a[1].vertoffset >= a->vertoffset + 4) { get_src_ptr(p, srcECX, vfESI, a); emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize); if (a->format == EMIT_3UB_3F_BGR) sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W)); emit_pack_store_4ub(p, dest, temp); update_src_ptr(p, srcECX, vfESI, a); } /* Test for 3UB + 1UB: */ else if (j < vf->attr_count - 1 && a[1].format == EMIT_1UB_1F && a[1].vertoffset == a->vertoffset + 3) { get_src_ptr(p, srcECX, vfESI, a); emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize); update_src_ptr(p, srcECX, vfESI, a); /* Make room for incoming value: */ sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z)); get_src_ptr(p, srcECX, vfESI, &a[1]); emit_load(p, temp, 1, x86_deref(srcECX), a[1].inputsize); update_src_ptr(p, srcECX, vfESI, &a[1]); /* Rearrange and possibly do BGR conversion: */ if (a->format == EMIT_3UB_3F_BGR) sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X)); else sse_shufps(&p->func, temp, temp, SHUF(Y,Z,W,X)); emit_pack_store_4ub(p, dest, temp); j++; /* NOTE: two attrs consumed */ } else { _mesa_printf("Can't emit 3ub\n"); } return GL_FALSE; /* add this later */ break; case EMIT_4UB_4F_RGBA: get_src_ptr(p, srcECX, vfESI, a); emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); emit_pack_store_4ub(p, dest, temp); update_src_ptr(p, srcECX, vfESI, a); break; case EMIT_4UB_4F_BGRA: get_src_ptr(p, srcECX, vfESI, a); emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W)); emit_pack_store_4ub(p, dest, temp); update_src_ptr(p, srcECX, vfESI, a); break; case EMIT_4UB_4F_ARGB: get_src_ptr(p, srcECX, vfESI, a); emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z)); emit_pack_store_4ub(p, dest, temp); update_src_ptr(p, srcECX, vfESI, a); break; case EMIT_4UB_4F_ABGR: get_src_ptr(p, srcECX, vfESI, a); emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X)); emit_pack_store_4ub(p, dest, temp); update_src_ptr(p, srcECX, vfESI, a); break; case EMIT_4CHAN_4F_RGBA: switch (CHAN_TYPE) { case GL_UNSIGNED_BYTE: get_src_ptr(p, srcECX, vfESI, a); emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); emit_pack_store_4ub(p, dest, temp); update_src_ptr(p, srcECX, vfESI, a); break; case GL_FLOAT: get_src_ptr(p, srcECX, vfESI, a); emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); emit_store(p, dest, 4, temp); update_src_ptr(p, srcECX, vfESI, a); break; case GL_UNSIGNED_SHORT: default: _mesa_printf("unknown CHAN_TYPE %s\n", _mesa_lookup_enum_by_nr(CHAN_TYPE)); return GL_FALSE; } break; default: _mesa_printf("unknown a[%d].format %d\n", j, a->format); return GL_FALSE; /* catch any new opcodes */ } /* Increment j by at least 1 - may have been incremented above also: */ j++; } /* Next vertex: */ x86_lea(&p->func, vertexEAX, x86_make_disp(vertexEAX, vf->vertex_stride)); /* decr count, loop if not zero */ x86_dec(&p->func, countEBP); x86_test(&p->func, countEBP, countEBP); x86_jcc(&p->func, cc_NZ, label); /* Exit mmx state? */ if (p->func.need_emms) mmx_emms(&p->func); /* Land forward jump here: */ x86_fixup_fwd_jump(&p->func, fixup); /* Pop regs and return */ x86_pop(&p->func, x86_get_base_reg(vfESI)); x86_pop(&p->func, countEBP); x86_ret(&p->func); vf->emit = (vf_emit_func)x86_get_func(&p->func); return GL_TRUE; } void vf_generate_sse_emit( struct vertex_fetch *vf ) { struct x86_program p; if (!cpu_has_xmm) { vf->codegen_emit = NULL; return; } memset(&p, 0, sizeof(p)); p.vf = vf; p.inputs_safe = 0; /* for now */ p.outputs_safe = 0; /* for now */ p.have_sse2 = cpu_has_xmm2; p.identity = x86_make_reg(file_XMM, 6); p.chan0 = x86_make_reg(file_XMM, 7); x86_init_func(&p.func); if (build_vertex_emit(&p)) { vf_register_fastpath( vf, GL_TRUE ); } else { /* Note the failure so that we don't keep trying to codegen an * impossible state: */ vf_register_fastpath( vf, GL_FALSE ); x86_release_func(&p.func); } } #else void vf_generate_sse_emit( struct vertex_fetch *vf ) { /* Dummy version for when USE_SSE_ASM not defined */ } #endif