/* $Id: 3dnow.h,v 1.1 1999/08/19 00:55:42 jtg Exp $ */ /* * Mesa 3-D graphics library * Version: 3.1 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * 3DNow! optimizations contributed by * Holger Waechtler */ #ifndef _3dnow_h #define _3dnow_h #include "xform.h" void gl_init_3dnow_asm_transforms (void); #if 0 GLvector4f *gl_project_points( GLvector4f *proj_vec, const GLvector4f *clip_vec ) { __asm__ ( " femms \n" " \n" " movq (%0), %%mm0 # x1 | x0 \n" " movq 8(%0), %%mm1 # oow | x2 \n" " \n" "1: movq %%mm1, %%mm2 # oow | x2 \n" " addl %2, %0 # next point \n" " \n" " punpckhdq %%mm2, %%mm2 # oow | oow \n" " addl $16, %1 # next point \n" " \n" " pfrcp %%mm2, %%mm3 # 1/oow | 1/oow \n" " decl %3 \n" " \n" " pfmul %%mm3, %%mm0 # x1/oow | x0/oow \n" " movq %%mm0, -16(%1) # write r0, r1 \n" " \n" " pfmul %%mm3, %%mm1 # 1 | x2/oow \n" " movq (%0), %%mm0 # x1 | x0 \n" " \n" " movd %%mm1, 8(%1) # write r2 \n" " movd %%mm3, 12(%1) # write r3 \n" " \n" " movq 8(%0), %%mm1 # oow | x2 \n" " ja 1b \n" " \n" " femms \n" " " ::"a" (clip_vec->start), "c" (proj_vec->start), "g" (clip_vec->stride), "d" (clip_vec->count) ); proj_vec->flags |= VEC_SIZE_4; proj_vec->size = 3; proj_vec->count = clip_vec->count; return proj_vec; } #endif #endif