# Microsoft Developer Studio Project File - Name="mesa" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=mesa - Win32 Debug x86 !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "mesa.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "mesa.mak" CFG="mesa - Win32 Debug x86" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "mesa - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "mesa - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "mesa - Win32 Release x86" (based on "Win32 (x86) Static Library") !MESSAGE "mesa - Win32 Debug x86" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "mesa - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/main" /I "../../../../src/mesa/shader" /I "../../../../src/mesa/shader/slang" /I "../../../../src/mesa/shader/grammar" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_DLL" /D "BUILD_GL32" /D "MESA_MINWARN" /YX /FD /Zm1000 /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "mesa - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/main" /I "../../../../src/mesa/shader" /I "../../../../src/mesa/shader/slang" /I "../../../../src/mesa/shader/grammar" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_DLL" /D "BUILD_GL32" /D "MESA_MINWARN" /Fr /FD /GZ /Zm1000 /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "mesa - Win32 Release x86" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "mesa___Win32_Release_x86" # PROP BASE Intermediate_Dir "mesa___Win32_Release_x86" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release_x86" # PROP Intermediate_Dir "Release_x86" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/main" /I "../../../../src/mesa/shader" /I "../../../../src/mesa/shader/slang" /I "../../../../src/mesa/shader/grammar" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_DLL" /D "BUILD_GL32" /D "MESA_MINWARN" /YX /FD /Zm1000 /c # ADD CPP /nologo /W3 /GX /O2 /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/main" /I "../../../../src/mesa/shader" /I "../../../../src/mesa/shader/slang" /I "../../../../src/mesa/shader/grammar" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_DLL" /D "BUILD_GL32" /D "MESA_MINWARN" /D "SLANG_X86" /YX /FD /Zm1000 /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "mesa - Win32 Debug x86" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "mesa___Win32_Debug_x86" # PROP BASE Intermediate_Dir "mesa___Win32_Debug_x86" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug_x86" # PROP Intermediate_Dir "Debug_x86" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/main" /I "../../../../src/mesa/shader" /I "../../../../src/mesa/shader/slang" /I "../../../../src/mesa/shader/grammar" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_DLL" /D "BUILD_GL32" /D "MESA_MINWARN" /Fr /FD /GZ /Zm1000 /c # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/main" /I "../../../../src/mesa/shader" /I "../../../../src/mesa/shader/slang" /I "../../../../src/mesa/shader/grammar" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_DLL" /D "BUILD_GL32" /D "MESA_MINWARN" /D "SLANG_X86" /Fr /FD /GZ /Zm1000 /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "mesa - Win32 Release" # Name "mesa - Win32 Debug" # Name "mesa - Win32 Release x86" # Name "mesa - Win32 Debug x86" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\..\..\src\mesa\array_cache\ac_context.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\array_cache\ac_import.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\accum.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\api_arrayelt.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\api_loopback.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\api_noop.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\api_validate.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\arrayobj.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\arbprogparse.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\arbprogram.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\atifragshader.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\attrib.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\blend.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\bufferobj.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\buffers.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\clip.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\colortab.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\context.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\convolve.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\debug.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\depth.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\depthstencil.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\dispatch.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\dlist.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\drawpix.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\enable.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\enums.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\eval.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\execmem.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\extensions.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\fbobject.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\feedback.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\fog.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\framebuffer.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\get.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\getstring.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\glapi\glapi.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\glapi\glthread.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\grammar\grammar.c !IF "$(CFG)" == "mesa - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "mesa - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "mesa - Win32 Release x86" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "mesa - Win32 Debug x86" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\grammar\grammar_mesa.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\hash.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\hint.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\histogram.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\image.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\imports.c !IF "$(CFG)" == "mesa - Win32 Release" !ELSEIF "$(CFG)" == "mesa - Win32 Debug" !ELSEIF "$(CFG)" == "mesa - Win32 Release x86" # ADD CPP /YX !ELSEIF "$(CFG)" == "mesa - Win32 Debug x86" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\light.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\lines.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\math\m_debug_clip.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\math\m_debug_norm.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\math\m_debug_xform.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\math\m_eval.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\math\m_matrix.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\math\m_translate.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\math\m_vector.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\math\m_xform.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\matrix.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\mipmap.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\mm.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\nvfragparse.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\nvprogram.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\nvvertexec.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\nvvertparse.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\occlude.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\pixel.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\points.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\polygon.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\program.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\rastpos.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\rbadaptors.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\renderbuffer.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_aaline.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_aatriangle.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_accum.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_alpha.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_arbshader.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_atifragshader.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_bitmap.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_blend.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_blit.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_buffers.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_context.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_copypix.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_depth.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_drawpix.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_feedback.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_fog.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_imaging.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_lines.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_logic.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_masking.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_nvfragprog.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_points.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_readpix.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_span.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_stencil.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_texcombine.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_texfilter.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_texstore.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_triangle.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_zoom.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\shaderobjects.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\shaderobjects_3dlabs.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_analyse.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_assemble.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_assemble_assignment.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_assemble_conditional.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_assemble_constructor.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_assemble_typeinfo.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_compile.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_compile_function.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_compile_operation.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_compile_struct.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_compile_variable.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_execute.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_execute_x86.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_export.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_library_noise.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_library_texsample.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_link.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_preprocess.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_storage.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_utility.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast_setup\ss_context.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast_setup\ss_triangle.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\state.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\stencil.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_array_api.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_array_import.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_context.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_pipeline.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_save_loopback.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_save_playback.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vb_arbprogram.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vb_arbshader.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vb_cull.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vb_fog.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vb_light.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vb_normals.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vb_points.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vb_program.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vb_render.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vb_texgen.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vb_texmat.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vb_vertex.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vertex.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vertex_generic.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vp_build.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vtx_api.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vtx_eval.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vtx_exec.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vtx_generic.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\texcompress.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\texcompress_fxt1.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\texcompress_s3tc.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\texenvprogram.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\texformat.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\teximage.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\texobj.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\texrender.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\texstate.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\texstore.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\varray.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\vsnprintf.c !IF "$(CFG)" == "mesa - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "mesa - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "mesa - Win32 Release x86" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "mesa - Win32 Debug x86" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\vtxfmt.c # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\x86\rtasm\x86sse.c !IF "$(CFG)" == "mesa - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "mesa - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "mesa - Win32 Release x86" !ELSEIF "$(CFG)" == "mesa - Win32 Debug x86" # PROP BASE Exclude_From_Build 1 !ENDIF # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\..\..\..\src\mesa\array_cache\ac_context.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\array_cache\acache.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\accum.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\api_arrayelt.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\api_eval.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\api_loopback.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\api_noop.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\api_validate.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\arrayobj.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\arbprogparse.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\arbprogram.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\arbprogram_syn.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\atifragshader.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\attrib.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\bitset.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\blend.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\bufferobj.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\buffers.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\clip.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\colormac.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\colortab.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\config.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\context.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\convolve.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\dd.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\debug.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\depth.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\depthstencil.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\dlist.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\drawpix.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\enable.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\enums.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\eval.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\extensions.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\fbobject.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\feedback.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\fog.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\framebuffer.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\get.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\glapi\glapi.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\glapi\glapioffsets.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\glapi\glapitable.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\glapi\glapitemp.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\glheader.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\glapi\glprocs.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\glapi\glthread.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\grammar\grammar.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\grammar\grammar_mesa.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\grammar\grammar_syn.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\hash.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\hint.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\histogram.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\image.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\imports.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\light.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\lines.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\math\m_clip_tmp.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\math\m_copy_tmp.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\math\m_debug.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\math\m_debug_util.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\math\m_dotprod_tmp.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\math\m_eval.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\math\m_matrix.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\math\m_norm_tmp.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\math\m_trans_tmp.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\math\m_translate.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\math\m_vector.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\math\m_xform.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\math\m_xform_tmp.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\macros.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\math\mathmod.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\matrix.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\mm.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\mtypes.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\nvfragparse.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\nvfragprog.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\nvprogram.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\nvvertexec.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\nvvertparse.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\nvvertprog.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\occlude.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\pixel.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\points.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\polygon.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\program.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\rastpos.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\rbadaptors.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\renderbuffer.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_aaline.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_aalinetemp.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_aatriangle.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_aatritemp.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_accum.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_alpha.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_arbshader.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_atifragshader.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_blend.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_context.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_depth.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_drawpix.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_feedback.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_fog.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_lines.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_linetemp.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_logic.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_masking.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_nvfragprog.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_points.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_pointtemp.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_span.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_spantemp.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_stencil.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_texcombine.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_texfilter.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_triangle.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_trispan.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_tritemp.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\s_zoom.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\shaderobjects.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\shaderobjects_3dlabs.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\simple_list.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_analyse.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_assemble.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_assemble_assignment.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_assemble_conditional.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_assemble_constructor.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_assemble_typeinfo.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_compile.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_compile_function.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_compile_operation.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_compile_struct.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_compile_variable.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_execute.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_export.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_library_noise.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_library_texsample.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_link.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_mesa.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_preprocess.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_storage.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\slang_utility.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast_setup\ss_context.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast_setup\ss_triangle.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast_setup\ss_tritmp.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast_setup\ss_vb.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\state.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\stencil.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast\swrast.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\swrast_setup\swrast_setup.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_array_api.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_array_import.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_context.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_pipeline.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_save_api.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vb_arbprogram.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vb_cliptmp.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vb_lighttmp.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vb_rendertmp.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vertex.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vp_build.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\t_vtx_api.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\texcompress.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\texenvprogram.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\texformat.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\texformat_tmp.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\teximage.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\texobj.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\texrender.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\texstate.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\texstore.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\tnl\tnl.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\slang\traverse_wrap.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\varray.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\version.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\vtxfmt.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\vtxfmt_tmp.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\x86\rtasm\x86sse.h # End Source File # End Group # End Target # End Project