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<HTML>

<TITLE>Development Notes</TITLE>

<BODY text="#000000" bgcolor="#55bbff" link="#111188">

<H1>Development Notes</H1>


<H2>Adding Extentions</H2>

<p>
To add a new GL extension to Mesa you have to do at least the following.

<ul>
<li>
   If glext.h doesn't define the extension, edit include/GL/gl.h and add
   code like this:
   <pre>
     #ifndef GL_EXT_the_extension_name
     #define GL_EXT_the_extension_name 1
     /* declare the new enum tokens */
     /* prototype the new functions */
     /* TYPEDEFS for the new functions */
     #endif
   </pre>
</li>
<li>
   In the src/mesa/glapi/ directory, add the new extension functions and
   enums to the gl_API.xml file.
   Then, a bunch of source files must be regenerated by executing the
   corresponding Python scripts.
</li>
<li>
   Find an existing extension that's similar to the new one and search
   the sources for code related to that extension.
   Implement new code as needed.
   In general, new state variables will be added to mtypes.h.  If the
   extension is rather large, try to implement it in a new source file.
</li>
<li>
   If hew extension adds new GL state, the functions in get.c, enable.c
   and attrib.c will most likely require new code.
</li>
</ul>



<H2>Coding Style</H2>

<p>
Mesa's code style has changed over the years.  Here's the latest.
</p>

<p>
Comment your code!  It's extremely important that open-source code be
well documented.  Also, strive to write clean, easily understandable code.
</p>

<p>
3-space indentation
</p>

<p>
If you use tabs, set them to 8 columns
</p>

<p>
Brace example:
</p>
<pre>
	if (condition) {
	   foo;
	}
	else {
	   bar;
	}
</pre>

<p>
Here's the GNU indent command which will best approximate my preferred style:
</p>
<pre>
	indent -br -i3 -npcs infile.c -o outfile.c
</pre>


<p>
Local variable name example:  localVarName (no underscores)
</p>

<p>
Constants and macros are ALL_UPPERCASE, with _ between words
</p>

<p>
Global vars not allowed.
</p>

<p>
Function name examples:
</p>
<pre>
	glFooBar()       - a public GL entry point (in dispatch.c)
	_mesa_FooBar()   - the internal immediate mode function
	save_FooBar()    - retained mode (display list) function in dlist.c
	foo_bar()        - a static (private) function
	_mesa_foo_bar()  - an internal non-static Mesa function
</pre>


<H2>Writing a Device Driver</H2>

<p>
XXX to do
</p>



<H2>Making a New Mesa Release</H2>

<p>
These are the instructions for making a new Mesa release.
</p>

<p>
Be sure to do a "cvs update -d ." in the Mesa directory to
get all the latest files.
</p>

<p>
Update the version definitions in src/mesa/main/version.h
</p>

<p>
Create/edit the docs/RELNOTES-X.Y file to document what's new in the release.
Update the docs/VERSIONS file too.
</p>

<p>
Edit configs/default and change the MESA_MAJOR, MESA_MINOR and MESA_TINY
version numbers.
</p>

<p>
Edit the top-level Makefile and verify that DIRECTORY, LIB_NAME and
DEMO_NAME are correct.
</p>

<p>
Make a symbolic link from $(DIRECTORY) to 'Mesa'.  For example,
ln -s Mesa Mesa-6.3    This is needed in order to make a correct
tar file in the next step.
</p>

<p>
Make the distribution files.  From inside the Mesa directory:
<pre>
	make tarballs
</pre>

<p>
Copy the distribution files to a temporary directory, unpack them,
compile everything, and run some demos to be sure everything works.
</p>

<p>
Upload the *.tar.gz and *.zip files to ftp.mesa3d.org
</p>

<p>
Update the web site.
</p>

<p>
Make an announcement on the mailing lists:
<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>d</em><em>e</em><em>v</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>,
<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>u</em><em>s</em><em>e</em><em>r</em><em>s</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>
and
<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>a</em><em>n</em><em>n</em><em>o</em><em>u</em><em>n</em><em>c</em><em>e</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>
</p>



</body>
</html>