summaryrefslogtreecommitdiff
path: root/docs/install.html
blob: 77e2e0a5060973108d92fea7eb0bdc05b84794f2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
<HTML>

<TITLE>Compilation and Installation</TITLE>

<link rel="stylesheet" type="text/css" href="mesa.css"></head>

<BODY>


<H1>Compilation and Installation</H1>

<ol>
<li><a href="#unix-x11">Unix / X11</a>
<li><a href="#windows">Windows</a>
<li><a href="#vms">VMS</a>
<li><a href="#other">Other</a>
</ol>



<a name="unix-x11">
<H2>1. Unix/X11 Compilation and Installation</H1>

<h3>1.1 Compilation</h3>

<p>
Mesa may be compiled in several different ways:
</p>
<ul>
<li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as
a software renderer using Xlib to do all rendering.
The libGL.so library will be a self-contained rendering library that will
allow you to run OpenGL/GLX applications on any X server (regardless of
whether it supports the GLX X server extension).
<p>
To compile stand-alone Mesa type <b>make</b> in the top-level directory.
You'll see a list of supported system configurations.
Choose one from the list (such as linux-x86), and type:
</p>
<pre>
    make linux-x86
</pre>
<p>This will produce libGL.so and several other libraries</p>
</li>

<li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers for
accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built.
The libGL.so library will support the GLX extension and will load/use
the DRI hardware drivers.

<p>
<b>Prerequisites:</b>
</p>

<ol>

<li>
<p>
DRM kernel modules and header files from the
<a href="http://dri.sf.net/" target="_parent">DRI</a> project.
</p>

<p>
If you don't already have the DRM file, you can get the sources from
CVS by doing:
<pre>
cvs -z3 -d:pserver:anonymous@anoncvs.freedesktop.org:/cvs/dri co drm
</pre>
<p>
See the <a href="http://dri.freedesktop.org/wiki/Building" target="_parent">
DRI Building Instructions</a> for the steps to build the DRM modules.  Mesa
6.5 requires at least libdrm 2.0.1 or greater.
</p>
<p>
You can verify that the DRM files have been properly installed by
running <code>pkg-config --modversion libdrm</code>

</li>

<li>
Recent /usr/include/GL/glxproto.h file.
<p>You'll need this if you get any errors about _GLXvop_BindTexImageEXT
being undefined.
</p>
<p>The latest version can be
obtained from <A href="http://webcvs.freedesktop.org/*checkout*/xorg/proto/GL/glxproto.h?rev=1.9&content-type=text%2Fplain">freedesktop.org CVS</a>
</p>
</li>

<li>DRI-enabled X server.
<p>Visit
<a href="http://www.xfree86.org" target="_parent">XFree86</a>
or
<a href="http://freedesktop.org/wiki/Software_2fXserver" target="_parent">
X.org</a>
for more information.
</p>
</li>

</ol>


<p>
Build Mesa and the DRI hardware drivers by running
</p>
<pre>
   make linux-dri
</pre>
<p>
There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>, 
and <code>linux-ppc</code> configurations which are optimized for those
architectures.
</p>

</li>
</ul>


<p>
Later, if you want to rebuild for a different configuration run
<code>make realclean</code> before rebuilding.
</p>


<h3>1.2 The libraries</h3>

<p>
When compilation has finished, look in the top-level <code>lib/</code>
directory.
You'll see a set of library files similar to this:
</p>
<pre>
lrwxrwxrwx    1 brian    users          10 Mar 26 07:53 libGL.so -> libGL.so.1*
lrwxrwxrwx    1 brian    users          19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
-rwxr-xr-x    1 brian    users     3375861 Mar 26 07:53 libGL.so.1.5.060100*
lrwxrwxrwx    1 brian    users          11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
lrwxrwxrwx    1 brian    users          20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
-rwxr-xr-x    1 brian    users      549269 Mar 26 07:53 libGLU.so.1.3.060100*
lrwxrwxrwx    1 brian    users          12 Mar 26 07:53 libglut.so -> libglut.so.3*
lrwxrwxrwx    1 brian    users          16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1*
-rwxr-xr-x    1 brian    users      597754 Mar 26 07:53 libglut.so.3.7.1*
lrwxrwxrwx    1 brian    users          11 Mar 26 08:04 libGLw.so -> libGLw.so.1*
lrwxrwxrwx    1 brian    users          15 Mar 26 08:04 libGLw.so.1 -> libGLw.so.1.0.0*
-rwxr-xr-x    1 brian    users       20750 Mar 26 08:04 libGLw.so.1.0.0*
lrwxrwxrwx    1 brian    users          14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
lrwxrwxrwx    1 brian    users          23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
-rwxr-xr-x    1 brian    users       23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
</pre>

<p>
<b>libGL</b> is the main OpenGL library (i.e. Mesa).
<br>
<b>libGLU</b> is the OpenGL Utility library.
<br>
<b>libglut</b> is the GLUT library.
<br>
<b>libGLw</b> is the Xt/Motif OpenGL drawing area widget library.
<br>
<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
</p>

<p>
If you built the DRI hardware drivers, you'll also see the DRI drivers:
</p>
<pre>
-rwxr-xr-x   1 brian users 15607851 Jul 21 12:11 ffb_dri.so*
-rwxr-xr-x   1 brian users 15148747 Jul 21 12:11 i810_dri.so*
-rwxr-xr-x   1 brian users 14497814 Jul 21 12:11 i830_dri.so*
-rwxr-xr-x   1 brian users 16895413 Jul 21 12:11 i915_dri.so*
-rwxr-xr-x   1 brian users 11320803 Jul 21 12:11 mach64_dri.so
-rwxr-xr-x   1 brian users 11418014 Jul 21 12:12 mga_dri.so
-rwxr-xr-x   1 brian users 11064426 Jul 21 12:12 r128_dri.so
-rwxr-xr-x   1 brian users 11849858 Jul 21 12:12 r200_dri.so
-rwxr-xr-x   1 brian users 16050488 Jul 21 12:11 r300_dri.so*
-rwxr-xr-x   1 brian users 11757388 Jul 21 12:12 radeon_dri.so
-rwxr-xr-x   1 brian users 11232304 Jul 21 12:13 s3v_dri.so
-rwxr-xr-x   1 brian users 11062970 Jul 21 12:13 savage_dri.so
-rwxr-xr-x   1 brian users 11214212 Jul 21 12:13 sis_dri.so
-rwxr-xr-x   1 brian users 11368736 Jul 21 12:13 tdfx_dri.so
-rwxr-xr-x   1 brian users 10598868 Jul 21 12:13 trident_dri.so
-rwxr-xr-x   1 brian users 10997120 Jul 21 12:13 unichrome_dri.so
</pre>


<h3>1.3 Running the demos</h3>

<p>
If you downloaded/unpacked the MesaDemos-x.y.z.tar.gz archive or
obtained Mesa from CVS, the <b>progs/</b> directory will contain a
bunch of demonstration programs.
</p>

<p>
Before running a demo, you may have to set an environment variable
(such as <b>LD_LIBRARY_PATH</b> on Linux) to indicate where the
libraries are located.  For example:
<p>
<blockquote>
<b>cd</b> into the Mesa <b>lib/</b> directory.
<br>
<b>setenv LD_LIBRARY_PATH ${cwd}</b>   (if using csh or tcsh shell)
<br>
or,
<br>
<b>export LD_LIBRARY_PATH=${PWD}</b>   (if using bash or sh shell)
</blockquote>

<p>
Next, change to the Mesa/demos/ directory:
</p>
<blockquote>
<b>cd ../progs/demos</b>
</blockquote>

<p>
Run a demo such as gears:
</p>
<blockquote>
<b>./gears</b>
</blockquote>

<p>
If this doesn't work, try the <b>Mesa/progs/xdemos/glxinfo</b> program
and see that it prints the expected Mesa version number.
</p>

<p>
If you're using Linux or a similar OS, verify that the demo program is
being linked with the proper library files:
</p>
<blockquote>
<b>ldd gears</b>
</blockquote>

<p>
You should see something like this:
</p>
<pre>
        libglut.so.3 => /home/brian/Mesa/lib/libglut.so.3 (0x40013000)
        libGLU.so.1 => /home/brian/Mesa/lib/libGLU.so.1 (0x40051000)
        libGL.so.1 => /home/brian/Mesa/lib/libGL.so.1 (0x400e0000)
        libc.so.6 => /lib/i686/libc.so.6 (0x42000000)
        libm.so.6 => /lib/i686/libm.so.6 (0x403da000)
        libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x403fc000)
        libXmu.so.6 => /usr/X11R6/lib/libXmu.so.6 (0x404da000)
        libXt.so.6 => /usr/X11R6/lib/libXt.so.6 (0x404f1000)
        libXi.so.6 => /usr/X11R6/lib/libXi.so.6 (0x40543000)
        libstdc++.so.5 => /usr/lib/libstdc++.so.5 (0x4054b000)
        libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x405fd000)
        libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x40605000)
        libpthread.so.0 => /lib/i686/libpthread.so.0 (0x40613000)
        /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000)
        libdl.so.2 => /lib/libdl.so.2 (0x40644000)
        libSM.so.6 => /usr/X11R6/lib/libSM.so.6 (0x40647000)
        libICE.so.6 => /usr/X11R6/lib/libICE.so.6 (0x40650000)
</pre>

<p>
Retrace your steps if this doesn't look right.
</p>


<H3>1.4 Installing the header and library files</H3>

<p>
The standard location for the OpenGL header files on Unix-type systems is
in <code>/usr/include/GL/</code>.
The standard location for the libraries is <code>/usr/lib/</code>.
For more information see, the
<a href="http://oss.sgi.com/projects/ogl-sample/ABI/" target="_parent">
Linux/OpenGL ABI specification</a>.
</p>

<p>
If you'd like Mesa to co-exist with another implementation of OpenGL that's
already installed, you'll have to choose different directories, like
<code>/usr/local/include/GL/</code> and <code>/usr/local/lib/</code>.
</p>

<p>
To install Mesa's headers and libraries, run <code>make install</code>
You'll be prompted to enter alternative directories for the headers
and libraries.
</p>

<p>
Note: at runtime, you can set the LD_LIBRARY_PATH (on Linux) to switch
between the Mesa libs and another vendor libs whenever you want.
This is a handy way to compare multiple OpenGL implementations.
</p>



<a name="windows">
<H2>2. Windows Compilation and Installation</H1>

<p>
Please see the <a href="README.WIN32">README.WIN32</a> file.
</p>




<a name="vms">
<H2>3. VMS Compilation and Installation</H1>

<p>
Please see the <a href="README.VMS">README.VMS</a> file.
</p>




<a name="other">
<H2>4. Other systems</H1>

<p>
Documentation for other environments (some may be very out of date):
</p>

<UL>
<LI><A HREF="README.GGI">README.GGI</A> - GGI
<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
<LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin
<LI><A HREF="README.BEOS">README.BEOS</A> - BeOS
<LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver
<LI><A HREF="README.DJ">README.DJ</A> - DJGPP
<LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS
<LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32
<LI><A HREF="README.NeXT">README.NeXT</A> - NeXT
<LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep
<LI><A HREF="README.OS2">README.OS2</A> - OS/2
<LI><A HREF="README.WINDML">README.WINDML</A> - WindML
</UL>




</body>
</html>