1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
|
/* $Id: svgamesa.h,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.0
* Copyright (C) 1995-1998 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: svgamesa.h,v $
* Revision 1.1 1999/08/19 00:55:40 jtg
* Initial revision
*
* Revision 3.0 1998/02/20 05:07:24 brianp
* initial rev
*
*/
/*
* SVGA/Mesa interface for Linux.
*/
/*
* Intro to using the VGA/Mesa interface
*
* 1. #include the <vga.h> file
* 2. Call vga_init() to initialize the SVGA library.
* 3. Call vga_setmode() to specify the screen size and color depth.
* 4. Call SVGAMesaCreateContext() to setup a Mesa context. If using 8-bit
* color Mesa assumes color index mode, if using 16-bit or deeper color
* Mesa assumes RGB mode.
* 5. Call SVGAMesaMakeCurrent() to activate the Mesa context.
* 6. You can now use the Mesa API functions.
* 7. Before exiting, call SVGAMesaDestroyContext() then vga_setmode(TEXT)
* to restore the original text screen.
*
* Notes
* 1. You must run your executable as root (or use the set UID-bit) because
* the SVGA library requires it.
* 2. The SVGA driver is not fully implemented yet. See svgamesa.c for what
* has to be done yet.
*/
#ifndef SVGAMESA_H
#define SVGAMESA_H
#define SVGAMESA_MAJOR_VERSION 3
#define SVGAMESA_MINOR_VERSION 0
#ifdef __cplusplus
extern "C" {
#endif
#include "GL/gl.h"
/*
* This is the SVGAMesa context 'handle':
*/
typedef struct svgamesa_context *SVGAMesaContext;
/*
* doubleBuffer flag new in version 2.4
*/
extern SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer );
extern void SVGAMesaDestroyContext( SVGAMesaContext ctx );
extern void SVGAMesaMakeCurrent( SVGAMesaContext ctx );
extern SVGAMesaContext SVGAMesaGetCurrentContext( void );
extern void SVGAMesaSwapBuffers( void );
#ifdef __cplusplus
}
#endif
#endif
|