1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
|
/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "glsl_parser_extras.h"
#include "glsl_symbol_table.h"
#include "ir.h"
#include "builtin_variables.h"
#ifndef Elements
#define Elements(x) (sizeof(x)/sizeof(*(x)))
#endif
static void
add_builtin_variable(const builtin_variable *proto, exec_list *instructions,
glsl_symbol_table *symtab)
{
/* Create a new variable declaration from the description supplied by
* the caller.
*/
const glsl_type *const type = symtab->get_type(proto->type);
assert(type != NULL);
ir_variable *var = new ir_variable(type, proto->name);
var->mode = proto->mode;
if (var->mode != ir_var_out)
var->read_only = true;
/* Once the variable is created an initialized, add it to the symbol table
* and add the declaration to the IR stream.
*/
instructions->push_tail(var);
symtab->add_variable(var->name, var);
}
static void
generate_110_vs_variables(exec_list *instructions,
glsl_symbol_table *symtab)
{
for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) {
add_builtin_variable(& builtin_core_vs_variables[i],
instructions, symtab);
}
for (unsigned i = 0
; i < Elements(builtin_110_deprecated_vs_variables)
; i++) {
add_builtin_variable(& builtin_110_deprecated_vs_variables[i],
instructions, symtab);
}
/* FINISHME: Add support fo gl_TexCoord. The size of this array is
* FINISHME: implementation dependent based on the value of
* FINISHME: GL_MAX_TEXTURE_COORDS.
*/
}
static void
generate_120_vs_variables(exec_list *instructions,
glsl_symbol_table *symtab)
{
/* GLSL version 1.20 did not add any built-in variables in the vertex
* shader.
*/
generate_110_vs_variables(instructions, symtab);
}
static void
generate_130_vs_variables(exec_list *instructions,
glsl_symbol_table *symtab)
{
generate_120_vs_variables(instructions, symtab);
for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) {
add_builtin_variable(& builtin_130_vs_variables[i],
instructions, symtab);
}
/* FINISHME: Add support fo gl_ClipDistance. The size of this array is
* FINISHME: implementation dependent based on the value of
* FINISHME: GL_MAX_CLIP_DISTANCES.
*/
}
static void
initialize_vs_variables(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
switch (state->language_version) {
case 110:
generate_110_vs_variables(instructions, state->symbols);
break;
case 120:
generate_120_vs_variables(instructions, state->symbols);
break;
case 130:
generate_130_vs_variables(instructions, state->symbols);
break;
}
}
static void
generate_110_fs_variables(exec_list *instructions,
glsl_symbol_table *symtab)
{
for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) {
add_builtin_variable(& builtin_core_fs_variables[i],
instructions, symtab);
}
/* FINISHME: Add support for gl_TexCoord[] */
for (unsigned i = 0
; i < Elements(builtin_110_deprecated_fs_variables)
; i++) {
add_builtin_variable(& builtin_110_deprecated_fs_variables[i],
instructions, symtab);
}
/* FINISHME: Add support for gl_FragData[GL_MAX_DRAW_BUFFERS]. */
}
static void
generate_120_fs_variables(exec_list *instructions,
glsl_symbol_table *symtab)
{
/* GLSL version 1.20 did not add any built-in variables in the fragment
* shader.
*/
generate_110_fs_variables(instructions, symtab);
}
static void
generate_130_fs_variables(exec_list *instructions,
glsl_symbol_table *symtab)
{
generate_120_fs_variables(instructions, symtab);
/* FINISHME: Add support fo gl_ClipDistance. The size of this array is
* FINISHME: implementation dependent based on the value of
* FINISHME: GL_MAX_CLIP_DISTANCES.
*/
}
static void
initialize_fs_variables(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
switch (state->language_version) {
case 110:
generate_110_fs_variables(instructions, state->symbols);
break;
case 120:
generate_120_fs_variables(instructions, state->symbols);
break;
case 130:
generate_130_fs_variables(instructions, state->symbols);
break;
}
}
void
_mesa_glsl_initialize_variables(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
switch (state->target) {
case vertex_shader:
initialize_vs_variables(instructions, state);
break;
case geometry_shader:
break;
case fragment_shader:
initialize_fs_variables(instructions, state);
break;
}
}
|