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SConscript([
'util/SConscript',
])
Import('*')
progs_env = env.Clone()
if progs_env['platform'] == 'windows':
progs_env.Append(CPPDEFINES = ['NOMINMAX'])
progs_env.Prepend(LIBS = [
'winmm',
'kernel32',
'user32',
'gdi32',
])
if platform != 'embedded':
# OpenGL
if progs_env['platform'] == 'windows':
progs_env.Prepend(LIBS = ['glu32', 'opengl32'])
else:
progs_env.Prepend(LIBS = ['GLU', 'GL'])
# Glut
progs_env.Prepend(LIBPATH = [glut.dir])
progs_env.Prepend(LIBS = [glut.name])
# GLEW
progs_env.Prepend(LIBS = [glew])
progs_env.Prepend(CPPPATH = [
'#progs/util',
])
progs_env.Prepend(LIBS = [
util,
])
Export('progs_env')
SConscript([
'demos/SConscript',
'glsl/SConscript',
'redbook/SConscript',
'samples/SConscript',
'tests/SConscript',
'trivial/SConscript',
'vp/SConscript',
'vpglsl/SConscript',
'fp/SConscript',
'wgl/SConscript',
'perf/SConscript',
])
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