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SConscript([
    'util/SConscript',
])

Import('*')

progs_env = env.Clone()

if progs_env['platform'] == 'windows':
    progs_env.Append(CPPDEFINES = ['NOMINMAX'])
    progs_env.Prepend(LIBS = [
        'winmm',
        'kernel32',
        'user32',
        'gdi32',
    ])

if platform != 'embedded':
	# OpenGL
	if progs_env['platform'] == 'windows':
   		progs_env.Prepend(LIBS = ['glu32', 'opengl32'])
	else:
		progs_env.Prepend(LIBS = ['GLU', 'GL'])

	# Glut
	progs_env.Prepend(LIBS = [glut])

	# GLEW
	progs_env.Prepend(LIBS = [glew])

	progs_env.Prepend(CPPPATH = [
		'#progs/util',
	])

	progs_env.Prepend(LIBS = [
		util,
	])

	Export('progs_env')

	SConscript([
	    'demos/SConscript',
	    'glsl/SConscript',
	    'redbook/SConscript',
	    'samples/SConscript',
	    'tests/SConscript',
	    'trivial/SConscript',
	    'vp/SConscript',
	    'vpglsl/SConscript',
	    'fp/SConscript',
	    'wgl/SConscript',
	    'perf/SConscript',
	])