summaryrefslogtreecommitdiff
path: root/progs/demos/dissolve.c
blob: 0b8df1bb66916edbd4c73d7c9598178cac579c4c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
/**
 * Dissolve between two images using randomized stencil buffer
 * and varying stencil ref.
 *
 * Brian Paul
 * 29 Jan 2010
 */


#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
#include "readtex.h"

#define FILE1 "../images/bw.rgb"
#define FILE2 "../images/arch.rgb"


static int Win;
static int WinWidth = 400, WinHeight = 400;
static GLboolean Anim = GL_TRUE;

static int ImgWidth[2], ImgHeight[2];
static GLenum ImgFormat[2];
static GLubyte *Image[2];
static GLfloat ScaleX[2], ScaleY[2];

static GLubyte StencilRef = 0;


static void
Idle(void)
{
   StencilRef = (GLint) (glutGet(GLUT_ELAPSED_TIME) / 10);
   glutPostRedisplay();
}


static void
RandomizeStencilBuffer(void)
{
   GLubyte *b = malloc(WinWidth * WinHeight);
   int i;
   for (i = 0; i < WinWidth * WinHeight; i++) {
      b[i] = rand() & 0xff;
   }

   glStencilFunc(GL_ALWAYS, 0, ~0);
   glPixelZoom(1.0, 1.0);
   glDrawPixels(WinWidth, WinHeight, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, b);

   free(b);
}



static void
Draw(void)
{
   glClear(GL_COLOR_BUFFER_BIT);

   glPixelZoom(ScaleX[0], ScaleY[0]);
   glStencilFunc(GL_LESS, StencilRef, ~0);
   glDrawPixels(ImgWidth[0], ImgHeight[0], ImgFormat[0], GL_UNSIGNED_BYTE, Image[0]);

   glPixelZoom(ScaleX[1], ScaleY[1]);
   glStencilFunc(GL_GEQUAL, StencilRef, ~0);
   glDrawPixels(ImgWidth[1], ImgHeight[1], ImgFormat[1], GL_UNSIGNED_BYTE, Image[1]);

   glutSwapBuffers();
}


static void
Reshape(int width, int height)
{
   WinWidth = width;
   WinHeight = height;
   glViewport(0, 0, width, height);
   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
   glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
   glMatrixMode(GL_MODELVIEW);
   glLoadIdentity();
   glTranslatef(0.0, 0.0, -15.0);

   RandomizeStencilBuffer();

   ScaleX[0] = (float) width / ImgWidth[0];
   ScaleY[0] = (float) height / ImgHeight[0];

   ScaleX[1] = (float) width / ImgWidth[1];
   ScaleY[1] = (float) height / ImgHeight[1];
}


static void
Key(unsigned char key, int x, int y)
{
   (void) x;
   (void) y;
   switch (key) {
   case 'a':
      Anim = !Anim;
      if (Anim)
         glutIdleFunc(Idle);
      else
         glutIdleFunc(NULL);
      break;
   case 27:
      glutDestroyWindow(Win);
      exit(0);
      break;
   }
   glutPostRedisplay();
}



static void
Init(void)
{
   Image[0] = LoadRGBImage(FILE1, &ImgWidth[0], &ImgHeight[0], &ImgFormat[0]);
   if (!Image[0]) {
      printf("Couldn't read %s\n", FILE1);
      exit(0);
   }

   Image[1] = LoadRGBImage(FILE2, &ImgWidth[1], &ImgHeight[1], &ImgFormat[1]);
   if (!Image[1]) {
      printf("Couldn't read %s\n", FILE2);
      exit(0);
   }

   glEnable(GL_STENCIL_TEST);
   glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);

   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
}


int
main(int argc, char *argv[])
{
   glutInit(&argc, argv);
   glutInitWindowSize(WinWidth, WinHeight);
   glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL);
   Win = glutCreateWindow(argv[0]);
   glutReshapeFunc(Reshape);
   glutKeyboardFunc(Key);
   glutDisplayFunc(Draw);
   if (Anim)
      glutIdleFunc(Idle);
   Init();
   glutMainLoop();
   return 0;
}