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/* $Id: tessdemo.c,v 1.8 2000/07/11 14:11:58 brianp Exp $ */
/*
* A demo of the GLU polygon tesselation functions written by Bogdan Sikorski.
*/
#include <GL/glut.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define MAX_POINTS 200
#define MAX_CONTOURS 50
static int menu;
typedef enum
{ QUIT, TESSELATE, CLEAR }
menu_entries;
typedef enum
{ DEFINE, TESSELATED }
mode_type;
struct
{
GLint p[MAX_POINTS][2];
GLuint point_cnt;
}
contours[MAX_CONTOURS];
static GLuint contour_cnt;
static GLsizei width, height;
static mode_type mode;
struct
{
GLsizei no;
GLfloat color[3];
GLint p[3][2];
GLclampf p_color[3][3];
}
triangle;
static void GLCALLBACK
my_error(GLenum err)
{
int len, i;
char const *str;
glColor3f(0.9, 0.9, 0.9);
glRasterPos2i(5, 5);
str = (const char *) gluErrorString(err);
len = strlen(str);
for (i = 0; i < len; i++)
glutBitmapCharacter(GLUT_BITMAP_9_BY_15, str[i]);
}
static void GLCALLBACK
begin_callback(GLenum mode)
{
triangle.no = 0;
}
static void GLCALLBACK
edge_callback(GLenum flag)
{
if (flag == GL_TRUE) {
triangle.color[0] = 1.0;
triangle.color[1] = 1.0;
triangle.color[2] = 0.5;
}
else {
triangle.color[0] = 1.0;
triangle.color[1] = 0.0;
triangle.color[2] = 0.0;
}
}
static void GLCALLBACK
end_callback()
{
glBegin(GL_LINES);
glColor3f(triangle.p_color[0][0], triangle.p_color[0][1],
triangle.p_color[0][2]);
glVertex2i(triangle.p[0][0], triangle.p[0][1]);
glVertex2i(triangle.p[1][0], triangle.p[1][1]);
glColor3f(triangle.p_color[1][0], triangle.p_color[1][1],
triangle.p_color[1][2]);
glVertex2i(triangle.p[1][0], triangle.p[1][1]);
glVertex2i(triangle.p[2][0], triangle.p[2][1]);
glColor3f(triangle.p_color[2][0], triangle.p_color[2][1],
triangle.p_color[2][2]);
glVertex2i(triangle.p[2][0], triangle.p[2][1]);
glVertex2i(triangle.p[0][0], triangle.p[0][1]);
glEnd();
}
static void GLCALLBACK
vertex_callback(void *data)
{
GLsizei no;
GLint *p;
p = (GLint *) data;
no = triangle.no;
triangle.p[no][0] = p[0];
triangle.p[no][1] = p[1];
triangle.p_color[no][0] = triangle.color[0];
triangle.p_color[no][1] = triangle.color[1];
triangle.p_color[no][2] = triangle.color[2];
++(triangle.no);
}
static void
set_screen_wh(GLsizei w, GLsizei h)
{
width = w;
height = h;
}
static void
tesse(void)
{
GLUtriangulatorObj *tobj;
GLdouble data[3];
GLuint i, j, point_cnt;
tobj = gluNewTess();
if (tobj != NULL) {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.7, 0.7, 0.0);
gluTessCallback(tobj, GLU_BEGIN, glBegin);
gluTessCallback(tobj, GLU_END, glEnd);
gluTessCallback(tobj, GLU_ERROR, my_error);
gluTessCallback(tobj, GLU_VERTEX, glVertex2iv);
gluBeginPolygon(tobj);
for (j = 0; j <= contour_cnt; j++) {
point_cnt = contours[j].point_cnt;
gluNextContour(tobj, GLU_UNKNOWN);
for (i = 0; i < point_cnt; i++) {
data[0] = (GLdouble) (contours[j].p[i][0]);
data[1] = (GLdouble) (contours[j].p[i][1]);
data[2] = 0.0;
gluTessVertex(tobj, data, contours[j].p[i]);
}
}
gluEndPolygon(tobj);
glLineWidth(2.0);
gluTessCallback(tobj, GLU_BEGIN, begin_callback);
gluTessCallback(tobj, GLU_END, end_callback);
gluTessCallback(tobj, GLU_VERTEX, vertex_callback);
gluTessCallback(tobj, GLU_EDGE_FLAG, edge_callback);
gluBeginPolygon(tobj);
for (j = 0; j <= contour_cnt; j++) {
point_cnt = contours[j].point_cnt;
gluNextContour(tobj, GLU_UNKNOWN);
for (i = 0; i < point_cnt; i++) {
data[0] = (GLdouble) (contours[j].p[i][0]);
data[1] = (GLdouble) (contours[j].p[i][1]);
data[2] = 0.0;
gluTessVertex(tobj, data, contours[j].p[i]);
}
}
gluEndPolygon(tobj);
gluDeleteTess(tobj);
glutMouseFunc(NULL);
glColor3f(1.0, 1.0, 0.0);
glLineWidth(1.0);
mode = TESSELATED;
}
}
static void
left_down(int x1, int y1)
{
GLint P[2];
GLuint point_cnt;
/* translate GLUT into GL coordinates */
P[0] = x1;
P[1] = height - y1;
point_cnt = contours[contour_cnt].point_cnt;
contours[contour_cnt].p[point_cnt][0] = P[0];
contours[contour_cnt].p[point_cnt][1] = P[1];
glBegin(GL_LINES);
if (point_cnt) {
glVertex2iv(contours[contour_cnt].p[point_cnt - 1]);
glVertex2iv(P);
}
else {
glVertex2iv(P);
glVertex2iv(P);
}
glEnd();
glFinish();
++(contours[contour_cnt].point_cnt);
}
static void
middle_down(int x1, int y1)
{
GLuint point_cnt;
point_cnt = contours[contour_cnt].point_cnt;
if (point_cnt > 2) {
glBegin(GL_LINES);
glVertex2iv(contours[contour_cnt].p[0]);
glVertex2iv(contours[contour_cnt].p[point_cnt - 1]);
contours[contour_cnt].p[point_cnt][0] = -1;
glEnd();
glFinish();
contour_cnt++;
contours[contour_cnt].point_cnt = 0;
}
}
static void
mouse_clicked(int button, int state, int x, int y)
{
x -= x % 10;
y -= y % 10;
switch (button) {
case GLUT_LEFT_BUTTON:
if (state == GLUT_DOWN)
left_down(x, y);
break;
case GLUT_MIDDLE_BUTTON:
if (state == GLUT_DOWN)
middle_down(x, y);
break;
}
}
static void
display(void)
{
GLuint i, j;
GLuint point_cnt;
glClear(GL_COLOR_BUFFER_BIT);
switch (mode) {
case DEFINE:
/* draw grid */
glColor3f(0.6, 0.5, 0.5);
glBegin(GL_LINES);
for (i = 0; i < width; i += 10)
for (j = 0; j < height; j += 10) {
glVertex2i(0, j);
glVertex2i(width, j);
glVertex2i(i, height);
glVertex2i(i, 0);
}
glEnd();
glColor3f(1.0, 1.0, 0.0);
for (i = 0; i <= contour_cnt; i++) {
point_cnt = contours[i].point_cnt;
glBegin(GL_LINES);
switch (point_cnt) {
case 0:
break;
case 1:
glVertex2iv(contours[i].p[0]);
glVertex2iv(contours[i].p[0]);
break;
case 2:
glVertex2iv(contours[i].p[0]);
glVertex2iv(contours[i].p[1]);
break;
default:
--point_cnt;
for (j = 0; j < point_cnt; j++) {
glVertex2iv(contours[i].p[j]);
glVertex2iv(contours[i].p[j + 1]);
}
if (contours[i].p[j + 1][0] == -1) {
glVertex2iv(contours[i].p[0]);
glVertex2iv(contours[i].p[j]);
}
break;
}
glEnd();
}
glFinish();
break;
case TESSELATED:
/* draw lines */
tesse();
break;
}
glColor3f(1.0, 1.0, 0.0);
}
static void
clear(void)
{
contour_cnt = 0;
contours[0].point_cnt = 0;
glutMouseFunc(mouse_clicked);
mode = DEFINE;
display();
}
static void
quit(void)
{
exit(0);
}
static void
menu_selected(int entry)
{
switch (entry) {
case CLEAR:
clear();
break;
case TESSELATE:
tesse();
break;
case QUIT:
quit();
break;
}
}
static void
key_pressed(unsigned char key, int x, int y)
{
switch (key) {
case 't':
case 'T':
tesse();
glFinish();
break;
case 'q':
case 'Q':
quit();
break;
case 'c':
case 'C':
clear();
break;
}
}
static void
myinit(void)
{
/* clear background to gray */
glClearColor(0.4, 0.4, 0.4, 0.0);
glShadeModel(GL_FLAT);
menu = glutCreateMenu(menu_selected);
glutAddMenuEntry("clear", CLEAR);
glutAddMenuEntry("tesselate", TESSELATE);
glutAddMenuEntry("quit", QUIT);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutMouseFunc(mouse_clicked);
glutKeyboardFunc(key_pressed);
contour_cnt = 0;
glPolygonMode(GL_FRONT, GL_FILL);
mode = DEFINE;
}
static void
reshape(GLsizei w, GLsizei h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, (GLdouble) w, 0.0, (GLdouble) h, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
set_screen_wh(w, h);
}
static void
usage(void)
{
printf("Use left mouse button to place vertices.\n");
printf("Press middle mouse button when done.\n");
printf("Select tesselate from the pop-up menu.\n");
}
/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int
main(int argc, char **argv)
{
usage();
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(400, 400);
glutCreateWindow(argv[0]);
myinit();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
return 0;
}
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