blob: 0b8d957cb043596103fe4bb6f050ef3cb7f99b1a (
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uniform int KernelSizeInt;
void main() {
int i;
vec4 sum = vec4(0.0);
for (i = 0; i < KernelSizeInt; ++i) {
sum.g += 0.25;
if (i > 0)
break;
}
sum.a = 1.0;
gl_FragColor = sum;
}
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