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#include "eglcommon.h"
#include <VG/openvg.h>
const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
const VGfloat color[4] = {0.4, 0.1, 1.0, 1.0};
VGPath path;
VGPaint fill;
static void
init(void)
{
/* Absent VG_CLOSE_PATH */
VGubyte commands[] = {VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS,
VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS};
VGfloat clearColor[] = {1.0f, 1.0f, 1.0f, 1.0f};/* white color */
VGfloat fillColor[] = {1.0f, 0.0f, 0.0f, 1.0f};/* red color */
VGfloat coords[] = {-16.0f, -16.0f, 0.0f, -16.0f, 0.0f, 0.0f, -16.0f, 0.0f,
0.0f, 0.0f, 16.0f, 0.0f, 16.0f, 16.0f, 0.0f, 16.0f};
vgSetfv(VG_CLEAR_COLOR, 4, clearColor);
vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_NONANTIALIASED);
vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
vgLoadIdentity();
vgTranslate(32.0f, 32.0f);
path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f, 0, 0,
VG_PATH_CAPABILITY_ALL);
if (path == VG_INVALID_HANDLE)
return;
fill = vgCreatePaint();
if (fill == VG_INVALID_HANDLE) {
vgDestroyPath(path);
return;
}
vgAppendPathData(path, 8, commands, coords);
vgSetPaint(fill, VG_FILL_PATH);
vgSetParameterfv(fill, VG_PAINT_COLOR, 4, fillColor);
vgSetParameteri(fill, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
}
static void
draw(void)
{
vgClear(0, 0, window_width(), window_height());
vgDrawPath(path, VG_FILL_PATH);
vgFlush();
}
int main(int argc, char **argv)
{
set_window_size(64, 64);
return run(argc, argv, init, reshape,
draw, 0);
}
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