1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
|
/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
#include <assert.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define GL_GLEXT_PROTOTYPES
#include <GL/glut.h>
static void Display( void )
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();
glBegin(GL_POLYGON);
glVertexAttrib2fNV(0, -1, -1);
glVertexAttrib2fNV(0, 1, -1);
glVertexAttrib2fNV(0, 0, 1);
glEnd();
glPopMatrix();
glutSwapBuffers();
}
static void Reshape( int width, int height )
{
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef( 0.0, 0.0, -15.0 );
}
static void Key( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void load_program(const char *prog, GLuint prognum)
{
int a;
GLint errorpos, errno;
glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
strlen(prog), (const GLubyte *) prog);
assert(glIsProgramARB(prognum));
errno = glGetError();
printf("glGetError = %d\n", errno);
if (errno != GL_NO_ERROR)
{
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
printf("errorpos: %d\n", errorpos);
printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
for (a=-10; a<10; a++)
{
if ((errorpos+a < 0) || (errorpos+a >= strlen(prog))) continue;
printf("%c", prog[errorpos+a]);
}
printf("\n");
exit(1);
}
}
static void Init( void )
{
GLuint prognum[4];
static const char *prog1 =
"!!ARBvp1.0\n"
"TEMP R0;\n"
"MUL result.color.primary.xyz, R0, program.local[35]; \n"
"END\n";
static const char *prog2 =
"!!ARBvp1.0\n"
"#\n"
"# c[0-3] = modelview projection (composite) matrix\n"
"# c[32] = normalized light direction in object-space\n"
"# c[35] = yellow diffuse material, (1.0, 1.0, 0.0, 1.0)\n"
"# c[64].x = 0.0\n"
"# c[64].z = 0.125, a scaling factor\n"
"TEMP R0, R1;\n"
"#\n"
"# outputs diffuse illumination for color and perturbed position\n"
"#\n"
"DP3 R0, program.local[32], vertex.normal; # light direction DOT normal\n"
"MUL result.color.primary.xyz, R0, program.local[35]; \n"
"MAX R0, program.local[64].x, R0; \n"
"MUL R0, R0, vertex.normal; \n"
"MUL R0, R0, program.local[64].z; \n"
"ADD R1, vertex.position, -R0; # perturb object space position\n"
"DP4 result.position.x, state.matrix.mvp.row[3], R1; \n"
"DP4 result.position.y, state.matrix.mvp.row[1], R1; \n"
"DP4 result.position.z, state.matrix.mvp.row[2], R1; \n"
"DP4 result.position.w, state.matrix.mvp.row[3], R1; \n"
"END\n";
static const char *prog3 =
"!!ARBvp1.0\n"
"TEMP R0, R1, R2, R3;\n"
"DP4 result.position.x, state.matrix.mvp.row[0], vertex.position;\n"
"DP4 result.position.y, state.matrix.mvp.row[1], vertex.position;\n"
"DP4 result.position.z, state.matrix.mvp.row[2], vertex.position;\n"
"DP4 result.position.w, state.matrix.mvp.row[3], vertex.position;\n"
"DP3 R0.x, state.matrix.modelview.inverse.row[0], vertex.normal;\n"
"DP3 R0.y, state.matrix.modelview.inverse.row[1], vertex.normal;\n"
"DP3 R0.z, state.matrix.modelview.inverse.row[2], vertex.normal;\n"
"DP3 R1.x, program.env[32], R0; # R1.x = Lpos DOT n'\n"
"DP3 R1.y, program.env[33], R0; # R1.y = hHat DOT n'\n"
"MOV R1.w, program.local[38].x; # R1.w = specular power\n"
"LIT R2, R1; # Compute lighting values\n"
"MAD R3, program.env[35].x, R2.y, program.env[35].y; # diffuse + emissive\n"
"MAD result.color.primary.xyz, program.env[36], R2.z, R3; # + specular\n"
"END\n";
static const char *prog4 =
"!!ARBvp1.0\n"
"TEMP R2, R3;\n"
"PARAM foo = {0., 0., 0., 1.};\n"
"PARAM blah[] = { program.local[0..8] };\n"
"ADDRESS A0;\n"
"ARL A0.x, foo.x;\n"
"DP4 R2, R3, blah[A0.x].x;\n"
"DP4 R2, R3, blah[A0.x + 5];\n"
"DP4 result.position, R3, blah[A0.x - 4];\n"
"END\n";
glGenProgramsNV(4, prognum);
load_program(prog1, prognum[0]);
load_program(prog2, prognum[1]);
load_program(prog3, prognum[2]);
load_program(prog4, prognum[3]);
}
int main( int argc, char *argv[] )
{
glutInit( &argc, argv );
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 250, 250 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow(argv[0]);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
Init();
glutMainLoop();
return 0;
}
|