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/*
* Automatic primitive rasterization precision test.
*
* Draw prims at various sub-pixel offsets and examine where the quad is
* actually drawn.
* Check if the range of offsets which paint the right pixels falls within
* OpenGL's specification.
* In case of failures, report the coordinate bias needed to fix the problem.
*
* Note that even Mesa/swrast fails some line tests. This is because some
* window coordinates wind up as 53.9999 instead of 54, for example. Enabling
* the small translation factor below fixes that. Revisit someday...
*
* Brian Paul
* 28 Feb 2008
*/
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <GL/glew.h>
#include <GL/glut.h>
static int Width = 100, Height = 100;
static int Win;
static float Step = 0.125;
#if 0
/* This tiny offset fixes errors in Mesa/Xlib */
static float Xtrans = 0.5 * 0.125;
static float Ytrans = 0.5 * 0.125;
#else
static float Xtrans = 0.0;
static float Ytrans = 0.0;
#endif
static void
PointCalibrate(int xpos, int ypos)
{
GLfloat rgba[4];
float x, y;
float xmin, ymin, xmax, ymax;
xmin = ymin = 1000.0;
xmax = ymax = -1000.0;
for (y = -1.0; y <= 1.0; y += Step) {
for (x = -1.0; x <= 1.0; x += Step) {
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POINTS);
glVertex2f(xpos + x, ypos + y);
glEnd();
glReadPixels(xpos, ypos, 1, 1, GL_RGBA, GL_FLOAT, rgba);
if (rgba[0] == 1.0 && rgba[1] == 1.0 && rgba[2] == 1.0) {
/* hit */
if (x < xmin)
xmin = x;
if (y < ymin)
ymin = y;
if (x > xmax)
xmax = x;
if (y > ymax)
ymax = y;
}
}
}
printf("Point at (%2d, %2d) drawn for x in [%6.3f, %6.3f] and y in [%6.3f, %6.3f]\n",
xpos, ypos,
xpos + xmin, xpos + xmax,
ypos + ymin, ypos + ymax);
if (xmax - xmin != 1.0 - Step) {
printf(" => Inconsistant X-axis rasterization!\n");
}
if (ymax - ymin != 1.0 - Step) {
printf(" => Inconsistant Y-axis rasterization!\n");
}
if (xmin < 0.0) {
printf(" => Points should be X biased by about %f\n", xmin);
}
if (ymin < 0.0) {
printf(" => Points should be Y biased by about %f\n", ymin);
}
if (xmax > 1.0) {
printf(" => Points should be X biased by about %f\n", 1.0 - xmax);
}
if (ymax > 1.0) {
printf(" => Points should be Y biased by about %f\n", 1.0 - ymax);
}
}
/**
* XXX Implement VLineCalibrate() someday
*/
static void
HLineCalibrate(int xpos, int ypos, int len)
{
GLfloat rgba[2][4];
float x, y;
float ymin, ymax;
float xmin_left, xmax_left, xmin_right, xmax_right;
xmin_left = xmin_right = 1000.0;
xmax_left = xmax_right = -1000.0;
ymin = 1000;
ymax = -1000.0;
/*
* First, check vertical positioning of the horizontal line
*/
for (y = -1.0; y <= 1.0; y += Step) {
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_LINES);
glVertex2f(xpos, ypos + y);
glVertex2f(xpos + len, ypos + y);
glEnd();
glReadPixels(xpos + len / 2, ypos, 1, 1, GL_RGBA, GL_FLOAT, rgba);
if (rgba[0][0] == 1.0) {
/* hit */
if (y < ymin)
ymin = y;
if (y > ymax)
ymax = y;
}
}
printf("H-line at Y=%2d drawn for y in [%6.3f, %6.3f]\n",
ypos,
ypos + ymin, ypos + ymax);
if (ymax - ymin != 1.0 - Step) {
printf(" => Inconsistant Y-axis rasterization!\n");
}
if (ymin > 0.5 ) {
printf(" => Lines should be Y biased by about %f\n", ymin - 0.5);
}
if (ymax < 0.5 ) {
printf(" => Lines should be Y biased by about %f\n", 0.5 - ymax);
}
/*
* Second, check endpoints (for Y at 1/2 pixel)
*/
for (x = -1.0; x <= 1.0; x += Step) {
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_LINES);
glVertex2f(xpos + x, ypos + 0.5f);
glVertex2f(xpos + x + len, ypos + 0.5f);
glEnd();
/* left end */
glReadPixels(xpos - 1, ypos, 2, 1, GL_RGBA, GL_FLOAT, rgba);
if (rgba[0][0] == 0.0 && rgba[1][0] == 1.0) {
/* hit */
if (x < xmin_left)
xmin_left = x;
if (x > xmax_left)
xmax_left = x;
}
/* right end */
glReadPixels(xpos + len - 1, ypos, 2, 1, GL_RGBA, GL_FLOAT, rgba);
if (rgba[0][0] == 1.0 && rgba[1][0] == 0.0) {
/* hit */
if (x < xmin_right)
xmin_right = x;
if (x > xmax_right)
xmax_right = x;
}
}
printf("H-line [%d..%d) hit left end for x in [%6.3f, %6.3f] "
"hit right end for x in [%6.3f, %6.3f]\n",
xpos, xpos + len,
xpos + xmin_left, xpos + xmax_left,
xpos + len + xmin_right, xpos + len + xmax_right);
if (xmax_left - xmin_left > 1.0 - Step) {
printf(" => Inconsistant left-end rasterization!\n");
}
if (xmax_right - xmin_right > 1.0 - Step) {
printf(" => Inconsistant right-end rasterization!\n");
}
if (xmin_left != xmin_right ||
xmax_left != xmax_right) {
printf(" => Inconsistant length!\n");
}
if (xmin_left < 0.0) {
printf(" => Coords should be X biased by about %f\n", xmin_left );
}
if (xmin_right < 0.0) {
printf(" => Coords should be X biased by about %f\n", xmin_right );
}
if (xmax_left >= 1.0) {
printf(" => Coords should be X biased by about %f\n", -xmax_right + 1.0);
}
if (xmax_right >= 1.0) {
printf(" => Coords should be X biased by about %f\n", -xmax_right + 1.0);
}
}
static void
QuadCalibrate(int xpos, int ypos, int width, int height)
{
GLfloat rgba1[2][4];
GLfloat rgba2[2][4];
float x, y;
float xmin, ymin, xmax, ymax;
xmin = ymin = 1000.0;
xmax = ymax = -1000.0;
for (y = -1.0; y <= 1.0; y += Step) {
for (x = -1.0; x <= 1.0; x += Step) {
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_QUADS);
glVertex2f(xpos + x, ypos + y);
glVertex2f(xpos + x + width, ypos + y);
glVertex2f(xpos + x + width, ypos + y + height);
glVertex2f(xpos + x, ypos + y + height);
glEnd();
/* horizontal measurement */
glReadPixels(xpos - 1, ypos + 2, 2, 1, GL_RGBA, GL_FLOAT, rgba1);
glReadPixels(xpos + width - 1, ypos + 2, 2, 1, GL_RGBA, GL_FLOAT, rgba2);
if (rgba1[0][0] == 0.0 && rgba1[1][0] == 1.0 &&
rgba2[0][0] == 1.0 && rgba2[1][0] == 0.0) {
if (x < xmin)
xmin = x;
if (x > xmax)
xmax = x;
}
/* vertical measurement */
glReadPixels(xpos + 2, ypos - 1, 1, 2, GL_RGBA, GL_FLOAT, rgba1);
glReadPixels(xpos + 2, ypos + height - 1, 1, 2, GL_RGBA, GL_FLOAT, rgba2);
if (rgba1[0][0] == 0.0 && rgba1[1][0] == 1.0 &&
rgba2[0][0] == 1.0 && rgba2[1][0] == 0.0) {
if (y < ymin)
ymin = y;
if (y > ymax)
ymax = y;
}
}
}
printf("Quad at (%2d, %2d)..(%2d, %2d) drawn"
" for x in [%6.3f, %6.3f] and y in [%6.3f, %6.3f]\n",
xpos, ypos,
xpos + width, ypos + height,
xpos + xmin, xpos + xmax,
ypos + ymin, ypos + ymax);
if (xmax - xmin != 1.0 - Step) {
printf(" => Inconsistant X-axis rasterization/size!\n");
}
if (ymax - ymin != 1.0 - Step) {
printf(" => Inconsistant Y-axis rasterization/size!\n");
}
if (xmin < -0.5) {
printf(" => Coords should be X biased by about %f\n", 0.5 + xmin );
}
if (ymin < -0.5) {
printf(" => Coords should be Y biased by about %f\n", 0.5 + ymin);
}
if (xmax > 0.5) {
printf(" => Coords should be X biased by about %f\n", -xmax + 0.5);
}
if (ymax > 0.5) {
printf(" => Coords should be Y biased by about %f\n", -ymax + 0.5);
}
}
/**
* Misc/disabled code for debugging.
*/
static void
DebugTest(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE);
glColor3f(.5, .5, .5);
glBegin(GL_LINES);
glVertex2f(30, 35.5);
glVertex2f(54, 35.5);
glVertex2f(54, 35.5);
glVertex2f(66, 35.5);
glEnd();
glDisable(GL_BLEND);
glColor3f(1,1,1);
}
static void
Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(Xtrans, Ytrans, 0);
PointCalibrate(1, 1);
PointCalibrate(50, 50);
PointCalibrate(28, 17);
PointCalibrate(17, 18);
printf("\n");
HLineCalibrate(5, 10, 10);
HLineCalibrate(25, 22, 12);
HLineCalibrate(54, 33, 12);
HLineCalibrate(54+12, 33, 12);
printf("\n");
QuadCalibrate(2, 2, 10, 10);
QuadCalibrate(50, 50, 10, 10);
QuadCalibrate(28, 17, 12, 12);
QuadCalibrate(17, 28, 12, 12);
(void) DebugTest;
glPopMatrix();
glutSwapBuffers();
}
static void
Reshape(int width, int height)
{
Width = width;
Height = height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, width, 0, height, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
static void
Key(unsigned char key, int x, int y)
{
(void) x;
(void) y;
switch (key) {
case 27:
glutDestroyWindow(Win);
exit(0);
break;
}
glutPostRedisplay();
}
static void
Init(void)
{
printf("Measurement/callibration for basic prim rasterization...\n");
printf("GL_RENDERER: %s\n", (char*) glGetString(GL_RENDERER));
}
int
main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowPosition(0, 0);
glutInitWindowSize(Width, Height);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
Win = glutCreateWindow(argv[0]);
glewInit();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
Init();
glutMainLoop();
return 0;
}
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