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|
/*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Test that glXGetProcAddress works.
*/
#define GLX_GLXEXT_PROTOTYPES
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <GL/gl.h>
#include <GL/glx.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
typedef void (*generic_func)();
#define EQUAL(X, Y) (fabs((X) - (Y)) < 0.001)
/**
* The following functions are used to check that the named OpenGL function
* actually does what it's supposed to do.
* The naming of these functions is signficant. The getprocaddress.py script
* scans this file and extracts these function names.
*/
static GLboolean
test_ActiveTextureARB(generic_func func)
{
PFNGLACTIVETEXTUREARBPROC activeTexture = (PFNGLACTIVETEXTUREARBPROC) func;
GLint t;
GLboolean pass;
(*activeTexture)(GL_TEXTURE1_ARB);
glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &t);
pass = (t == GL_TEXTURE1_ARB);
(*activeTexture)(GL_TEXTURE0_ARB); /* restore default */
return pass;
}
static GLboolean
test_SecondaryColor3fEXT(generic_func func)
{
PFNGLSECONDARYCOLOR3FEXTPROC secColor3f = (PFNGLSECONDARYCOLOR3FEXTPROC) func;
GLfloat color[4];
GLboolean pass;
(*secColor3f)(1.0, 1.0, 0.0);
glGetFloatv(GL_CURRENT_SECONDARY_COLOR_EXT, color);
pass = (color[0] == 1.0 && color[1] == 1.0 && color[2] == 0.0);
(*secColor3f)(0.0, 0.0, 0.0); /* restore default */
return pass;
}
static GLboolean
test_ActiveStencilFaceEXT(generic_func func)
{
PFNGLACTIVESTENCILFACEEXTPROC activeFace = (PFNGLACTIVESTENCILFACEEXTPROC) func;
GLint face;
GLboolean pass;
(*activeFace)(GL_BACK);
glGetIntegerv(GL_ACTIVE_STENCIL_FACE_EXT, &face);
pass = (face == GL_BACK);
(*activeFace)(GL_FRONT); /* restore default */
return pass;
}
static GLboolean
test_VertexAttrib1fvARB(generic_func func)
{
PFNGLVERTEXATTRIB1FVARBPROC vertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) func;
PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB");
const GLfloat v[1] = {25.0};
const GLfloat def[1] = {0};
GLfloat res[4];
GLboolean pass;
(*vertexAttrib1fvARB)(6, v);
(*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
pass = (res[0] == 25.0 && res[1] == 0.0 && res[2] == 0.0 && res[3] == 1.0);
(*vertexAttrib1fvARB)(6, def);
return pass;
}
static GLboolean
test_VertexAttrib4NubvARB(generic_func func)
{
PFNGLVERTEXATTRIB4NUBVARBPROC vertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) func;
PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB");
const GLubyte v[4] = {255, 0, 255, 0};
const GLubyte def[4] = {0, 0, 0, 255};
GLfloat res[4];
GLboolean pass;
(*vertexAttrib4NubvARB)(6, v);
(*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
pass = (res[0] == 1.0 && res[1] == 0.0 && res[2] == 1.0 && res[3] == 0.0);
(*vertexAttrib4NubvARB)(6, def);
return pass;
}
static GLboolean
test_VertexAttrib4NuivARB(generic_func func)
{
PFNGLVERTEXATTRIB4NUIVARBPROC vertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) func;
PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB");
const GLuint v[4] = {0xffffffff, 0, 0xffffffff, 0};
const GLuint def[4] = {0, 0, 0, 0xffffffff};
GLfloat res[4];
GLboolean pass;
(*vertexAttrib4NuivARB)(6, v);
(*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
pass = (EQUAL(res[0], 1.0) && EQUAL(res[1], 0.0) && EQUAL(res[2], 1.0) && EQUAL(res[3], 0.0));
(*vertexAttrib4NuivARB)(6, def);
return pass;
}
static GLboolean
test_VertexAttrib4ivARB(generic_func func)
{
PFNGLVERTEXATTRIB4IVARBPROC vertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) func;
PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB");
const GLint v[4] = {1, 2, -3, 4};
const GLint def[4] = {0, 0, 0, 1};
GLfloat res[4];
GLboolean pass;
(*vertexAttrib4ivARB)(6, v);
(*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
pass = (EQUAL(res[0], 1.0) && EQUAL(res[1], 2.0) && EQUAL(res[2], -3.0) && EQUAL(res[3], 4.0));
(*vertexAttrib4ivARB)(6, def);
return pass;
}
static GLboolean
test_VertexAttrib4NsvARB(generic_func func)
{
PFNGLVERTEXATTRIB4NSVARBPROC vertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) func;
PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB");
const GLshort v[4] = {0, 32767, 32767, 0};
const GLshort def[4] = {0, 0, 0, 32767};
GLfloat res[4];
GLboolean pass;
(*vertexAttrib4NsvARB)(6, v);
(*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
pass = (EQUAL(res[0], 0.0) && EQUAL(res[1], 1.0) && EQUAL(res[2], 1.0) && EQUAL(res[3], 0.0));
(*vertexAttrib4NsvARB)(6, def);
return pass;
}
static GLboolean
test_VertexAttrib4NusvARB(generic_func func)
{
PFNGLVERTEXATTRIB4NUSVARBPROC vertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) func;
PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB");
const GLushort v[4] = {0xffff, 0, 0xffff, 0};
const GLushort def[4] = {0, 0, 0, 0xffff};
GLfloat res[4];
GLboolean pass;
(*vertexAttrib4NusvARB)(6, v);
(*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
pass = (EQUAL(res[0], 1.0) && EQUAL(res[1], 0.0) && EQUAL(res[2], 1.0) && EQUAL(res[3], 0.0));
(*vertexAttrib4NusvARB)(6, def);
return pass;
}
static GLboolean
test_VertexAttrib4ubNV(generic_func func)
{
PFNGLVERTEXATTRIB4UBNVPROC vertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) func;
PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
const GLubyte v[4] = {255, 0, 255, 0};
const GLubyte def[4] = {0, 0, 0, 255};
GLfloat res[4];
GLboolean pass;
(*vertexAttrib4ubNV)(6, v[0], v[1], v[2], v[3]);
(*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
pass = (res[0] == 1.0 && res[1] == 0.0 && res[2] == 1.0 && res[3] == 0.0);
(*vertexAttrib4ubNV)(6, def[0], def[1], def[2], def[3]);
return pass;
}
static GLboolean
test_VertexAttrib2sNV(generic_func func)
{
PFNGLVERTEXATTRIB2SNVPROC vertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) func;
PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
const GLshort v[2] = {2, -4,};
const GLshort def[2] = {0, 0};
GLfloat res[4];
GLboolean pass;
(*vertexAttrib2sNV)(6, v[0], v[1]);
(*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
pass = (EQUAL(res[0], 2) && EQUAL(res[1], -4) && EQUAL(res[2], 0) && res[3] == 1.0);
(*vertexAttrib2sNV)(6, def[0], def[1]);
return pass;
}
static GLboolean
test_VertexAttrib3fNV(generic_func func)
{
PFNGLVERTEXATTRIB3FNVPROC vertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) func;
PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
const GLfloat v[3] = {0.2, 0.4, 0.8};
const GLfloat def[3] = {0, 0, 0};
GLfloat res[4];
GLboolean pass;
(*vertexAttrib3fNV)(6, v[0], v[1], v[2]);
(*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
pass = (EQUAL(res[0], 0.2) && EQUAL(res[1], 0.4) && EQUAL(res[2], 0.8) && res[3] == 1.0);
(*vertexAttrib3fNV)(6, def[0], def[1], def[2]);
return pass;
}
static GLboolean
test_VertexAttrib4dvNV(generic_func func)
{
PFNGLVERTEXATTRIB4DVNVPROC vertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) func;
PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
const GLdouble v[4] = {0.2, 0.4, 0.8, 1.2};
const GLdouble def[4] = {0, 0, 0, 1};
GLfloat res[4];
GLboolean pass;
(*vertexAttrib4dvNV)(6, v);
(*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
pass = (EQUAL(res[0], 0.2) && EQUAL(res[1], 0.4) && EQUAL(res[2], 0.8) && EQUAL(res[3], 1.2));
(*vertexAttrib4dvNV)(6, def);
return pass;
}
static GLboolean
test_StencilFuncSeparateATI(generic_func func)
{
#ifdef GL_ATI_separate_stencil
PFNGLSTENCILFUNCSEPARATEATIPROC stencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC) func;
GLint frontFunc, backFunc;
GLint frontRef, backRef;
GLint frontMask, backMask;
(*stencilFuncSeparateATI)(GL_LESS, GL_GREATER, 2, 0xa);
glGetIntegerv(GL_STENCIL_FUNC, &frontFunc);
glGetIntegerv(GL_STENCIL_BACK_FUNC, &backFunc);
glGetIntegerv(GL_STENCIL_REF, &frontRef);
glGetIntegerv(GL_STENCIL_BACK_REF, &backRef);
glGetIntegerv(GL_STENCIL_VALUE_MASK, &frontMask);
glGetIntegerv(GL_STENCIL_BACK_VALUE_MASK, &backMask);
if (frontFunc != GL_LESS ||
backFunc != GL_GREATER ||
frontRef != 2 ||
backRef != 2 ||
frontMask != 0xa ||
backMask != 0xa)
return GL_FALSE;
#endif
return GL_TRUE;
}
static GLboolean
test_StencilFuncSeparate(generic_func func)
{
#ifdef GL_VERSION_2_0
PFNGLSTENCILFUNCSEPARATEPROC stencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) func;
GLint frontFunc, backFunc;
GLint frontRef, backRef;
GLint frontMask, backMask;
(*stencilFuncSeparate)(GL_BACK, GL_GREATER, 2, 0xa);
glGetIntegerv(GL_STENCIL_FUNC, &frontFunc);
glGetIntegerv(GL_STENCIL_BACK_FUNC, &backFunc);
glGetIntegerv(GL_STENCIL_REF, &frontRef);
glGetIntegerv(GL_STENCIL_BACK_REF, &backRef);
glGetIntegerv(GL_STENCIL_VALUE_MASK, &frontMask);
glGetIntegerv(GL_STENCIL_BACK_VALUE_MASK, &backMask);
if (frontFunc != GL_ALWAYS ||
backFunc != GL_GREATER ||
frontRef != 0 ||
backRef != 2 ||
frontMask == 0xa || /* might be 0xff or ~0 */
backMask != 0xa)
return GL_FALSE;
#endif
return GL_TRUE;
}
static GLboolean
test_StencilOpSeparate(generic_func func)
{
#ifdef GL_VERSION_2_0
PFNGLSTENCILOPSEPARATEPROC stencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) func;
GLint frontFail, backFail;
GLint frontZFail, backZFail;
GLint frontZPass, backZPass;
(*stencilOpSeparate)(GL_BACK, GL_INCR, GL_DECR, GL_INVERT);
glGetIntegerv(GL_STENCIL_FAIL, &frontFail);
glGetIntegerv(GL_STENCIL_BACK_FAIL, &backFail);
glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL, &frontZFail);
glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_FAIL, &backZFail);
glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS, &frontZPass);
glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_PASS, &backZPass);
if (frontFail != GL_KEEP ||
backFail != GL_INCR ||
frontZFail != GL_KEEP ||
backZFail != GL_DECR ||
frontZPass != GL_KEEP ||
backZPass != GL_INVERT)
return GL_FALSE;
#endif
return GL_TRUE;
}
static GLboolean
test_StencilMaskSeparate(generic_func func)
{
#ifdef GL_VERSION_2_0
PFNGLSTENCILMASKSEPARATEPROC stencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) func;
GLint frontMask, backMask;
(*stencilMaskSeparate)(GL_BACK, 0x1b);
glGetIntegerv(GL_STENCIL_WRITEMASK, &frontMask);
glGetIntegerv(GL_STENCIL_BACK_WRITEMASK, &backMask);
if (frontMask == 0x1b ||
backMask != 0x1b)
return GL_FALSE;
#endif
return GL_TRUE;
}
/*
* The following file is auto-generated with Python.
*/
#include "getproclist.h"
static int
extension_supported(const char *haystack, const char *needle)
{
const char *p = strstr(haystack, needle);
if (p) {
/* found string, make sure next char is space or zero */
const int len = strlen(needle);
if (p[len] == ' ' || p[len] == 0)
return 1;
else
return 0;
}
else
return 0;
}
static void
check_functions( const char *extensions )
{
struct name_test_pair *entry;
int failures = 0, passes = 0;
int totalFail = 0, totalPass = 0;
int doTests;
for (entry = functions; entry->name; entry++) {
if (entry->name[0] == '-') {
const char *version = (const char *) glGetString(GL_VERSION);
if (entry->name[1] == '1') {
/* check GL version 1.x */
if (version[0] == '1' &&
version[1] == '.' &&
version[2] >= entry->name[3])
doTests = 1;
else
doTests = 0;
}
else if (entry->name[1] == '2') {
if (version[0] == '2' &&
version[1] == '.' &&
version[2] >= entry->name[3])
doTests = 1;
else
doTests = 0;
}
else {
/* check if the named extension is available */
doTests = extension_supported(extensions, entry->name+1);
}
if (doTests)
printf("Testing %s functions\n", entry->name + 1);
totalFail += failures;
totalPass += passes;
failures = 0;
passes = 0;
}
else if (doTests) {
generic_func funcPtr = (generic_func) glXGetProcAddressARB((const GLubyte *) entry->name);
if (funcPtr) {
if (entry->test) {
GLboolean b;
printf(" Validating %s:", entry->name);
b = (*entry->test)(funcPtr);
if (b) {
printf(" Pass\n");
passes++;
}
else {
printf(" FAIL!!!\n");
failures++;
}
}
else {
passes++;
}
}
else {
printf(" glXGetProcAddress(%s) failed!\n", entry->name);
failures++;
}
}
if (doTests && (!(entry+1)->name || (entry+1)->name[0] == '-')) {
if (failures > 0) {
printf(" %d failed.\n", failures);
}
if (passes > 0) {
printf(" %d passed.\n", passes);
}
}
}
totalFail += failures;
totalPass += passes;
printf("-----------------------------\n");
printf("Total: %d pass %d fail\n", totalPass, totalFail);
}
static void
print_screen_info(Display *dpy, int scrnum, Bool allowDirect)
{
Window win;
int attribSingle[] = {
GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_STENCIL_SIZE, 1,
None };
int attribDouble[] = {
GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_STENCIL_SIZE, 1,
GLX_DOUBLEBUFFER,
None };
XSetWindowAttributes attr;
unsigned long mask;
Window root;
GLXContext ctx;
XVisualInfo *visinfo;
int width = 100, height = 100;
root = RootWindow(dpy, scrnum);
visinfo = glXChooseVisual(dpy, scrnum, attribSingle);
if (!visinfo) {
visinfo = glXChooseVisual(dpy, scrnum, attribDouble);
if (!visinfo) {
fprintf(stderr, "Error: couldn't find RGB GLX visual\n");
return;
}
}
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow(dpy, root, 0, 0, width, height,
0, visinfo->depth, InputOutput,
visinfo->visual, mask, &attr);
ctx = glXCreateContext( dpy, visinfo, NULL, allowDirect );
if (!ctx) {
fprintf(stderr, "Error: glXCreateContext failed\n");
XDestroyWindow(dpy, win);
return;
}
if (glXMakeCurrent(dpy, win, ctx)) {
check_functions( (const char *) glGetString(GL_EXTENSIONS) );
}
else {
fprintf(stderr, "Error: glXMakeCurrent failed\n");
}
glXDestroyContext(dpy, ctx);
XDestroyWindow(dpy, win);
}
int
main(int argc, char *argv[])
{
char *displayName = NULL;
Display *dpy;
dpy = XOpenDisplay(displayName);
if (!dpy) {
fprintf(stderr, "Error: unable to open display %s\n", displayName);
return -1;
}
print_screen_info(dpy, 0, GL_TRUE);
XCloseDisplay(dpy);
return 0;
}
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