1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
|
/* Tests to validate fixes to various bugs in src/mesa/shader/shader_api.c
*
* Written by Bruce Merry
*/
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <GL/glew.h>
#include <GL/glut.h>
static void assert_test(const char *file, int line, int cond, const char *msg)
{
if (!cond)
fprintf(stderr, "%s:%d assertion \"%s\" failed\n", file, line, msg);
}
#undef assert
#define assert(x) assert_test(__FILE__, __LINE__, (x), #x)
static void assert_no_error_test(const char *file, int line)
{
GLenum err;
err = glGetError();
if (err != GL_NO_ERROR)
fprintf(stderr, "%s:%d received error %s\n",
file, line, gluErrorString(err));
}
#define assert_no_error() assert_no_error_test(__FILE__, __LINE__)
static void assert_error_test(const char *file, int line, GLenum expect)
{
GLenum err;
err = glGetError();
if (err != expect)
fprintf(stderr, "%s:%d expected %s but received %s\n",
file, line, gluErrorString(expect), gluErrorString(err));
while (glGetError()); /* consume any following errors */
}
#define assert_error(err) assert_error_test(__FILE__, __LINE__, (err))
static void check_status(GLuint id, GLenum pname, void (*query)(GLuint, GLenum, GLint *))
{
GLint status;
query(id, pname, &status);
if (!status)
{
char info[65536];
fprintf(stderr, "Compilation/link failure:\n");
glGetInfoLogARB(id, sizeof(info), NULL, info);
fprintf(stderr, "%s\n", info);
exit(1);
}
}
static void check_compile_status(GLuint id)
{
check_status(id, GL_COMPILE_STATUS, glGetShaderiv);
}
static void check_link_status(GLuint id)
{
check_status(id, GL_LINK_STATUS, glGetProgramiv);
}
static GLuint make_shader(GLenum type, const char *src)
{
GLuint id;
assert_no_error();
id = glCreateShader(type);
glShaderSource(id, 1, &src, NULL);
glCompileShader(id);
check_compile_status(id);
assert_no_error();
return id;
}
static GLuint make_program(const char *vs_src, const char *fs_src)
{
GLuint id, vs, fs;
assert_no_error();
id = glCreateProgram();
if (vs_src) {
vs = make_shader(GL_VERTEX_SHADER, vs_src);
glAttachShader(id, vs);
glDeleteShader(vs);
}
if (fs_src) {
fs = make_shader(GL_FRAGMENT_SHADER, fs_src);
glAttachShader(id, fs);
glDeleteShader(fs);
}
glLinkProgram(id);
check_link_status(id);
glUseProgram(id);
glDeleteProgram(id);
assert_no_error();
return id;
}
static void test_uniform_size_type1(const char *glslType, GLenum glType, const char *el)
{
char buffer[1024];
GLuint program;
GLint active, i;
GLenum type;
GLint size;
printf(" Running subtest %s\n", glslType);
fflush(stdout);
sprintf(buffer, "#version 120\nuniform %s m[60];\nvoid main() { gl_Position[0] = m[59]%s; }\n",
glslType, el);
program = make_program(buffer, NULL);
glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &active);
assert_no_error();
for (i = 0; i < active; i++) {
size = -1;
type = 0;
glGetActiveUniform(program, i, sizeof(buffer), NULL, &size, &type, buffer);
assert_no_error();
if (strncmp(buffer, "m", 1) == 0)
break;
}
assert(i < active); /* Otherwise the compiler optimised it out */
assert(type == glType);
assert(size == 60);
}
static void test_uniform_size_type(void)
{
test_uniform_size_type1("float", GL_FLOAT, "");
test_uniform_size_type1("vec2", GL_FLOAT_VEC2, "[0]");
test_uniform_size_type1("vec3", GL_FLOAT_VEC3, "[0]");
test_uniform_size_type1("vec4", GL_FLOAT_VEC4, "[0]");
test_uniform_size_type1("bool", GL_BOOL, " ? 1.0 : 0.0");
test_uniform_size_type1("bvec2", GL_BOOL_VEC2, "[0] ? 1.0 : 0.0");
test_uniform_size_type1("bvec3", GL_BOOL_VEC3, "[0] ? 1.0 : 0.0");
test_uniform_size_type1("bvec4", GL_BOOL_VEC4, "[0] ? 1.0 : 0.0");
test_uniform_size_type1("int", GL_INT, "");
test_uniform_size_type1("ivec2", GL_INT_VEC2, "[0]");
test_uniform_size_type1("ivec3", GL_INT_VEC3, "[0]");
test_uniform_size_type1("ivec4", GL_INT_VEC4, "[0]");
test_uniform_size_type1("mat2", GL_FLOAT_MAT2, "[0][0]");
test_uniform_size_type1("mat3", GL_FLOAT_MAT3, "[0][0]");
test_uniform_size_type1("mat4", GL_FLOAT_MAT4, "[0][0]");
test_uniform_size_type1("mat2x3", GL_FLOAT_MAT2x3, "[0][0]");
test_uniform_size_type1("mat2x4", GL_FLOAT_MAT2x4, "[0][0]");
test_uniform_size_type1("mat3x2", GL_FLOAT_MAT3x2, "[0][0]");
test_uniform_size_type1("mat3x4", GL_FLOAT_MAT3x4, "[0][0]");
test_uniform_size_type1("mat4x2", GL_FLOAT_MAT4x2, "[0][0]");
test_uniform_size_type1("mat4x3", GL_FLOAT_MAT4x3, "[0][0]");
}
static void test_attrib_size_type1(const char *glslType, GLenum glType, const char *el)
{
char buffer[1024];
GLuint program;
GLint active, i;
GLenum type;
GLint size;
printf(" Running subtest %s\n", glslType);
fflush(stdout);
sprintf(buffer, "#version 120\nattribute %s m;\nvoid main() { gl_Position[0] = m%s; }\n",
glslType, el);
program = make_program(buffer, NULL);
glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &active);
assert_no_error();
for (i = 0; i < active; i++) {
size = -1;
type = -1;
glGetActiveAttrib(program, i, sizeof(buffer), NULL, &size, &type, buffer);
assert_no_error();
if (strncmp(buffer, "m", 1) == 0)
break;
}
assert(i < active); /* Otherwise the compiler optimised it out */
assert(type == glType);
assert(size == 1);
}
static void test_attrib_size_type(void)
{
test_attrib_size_type1("float", GL_FLOAT, "");
test_attrib_size_type1("vec2", GL_FLOAT_VEC2, "[0]");
test_attrib_size_type1("vec3", GL_FLOAT_VEC3, "[0]");
test_attrib_size_type1("vec4", GL_FLOAT_VEC4, "[0]");
test_attrib_size_type1("mat2", GL_FLOAT_MAT2, "[0][0]");
test_attrib_size_type1("mat3", GL_FLOAT_MAT3, "[0][0]");
test_attrib_size_type1("mat4", GL_FLOAT_MAT4, "[0][0]");
test_attrib_size_type1("mat2x3", GL_FLOAT_MAT2x3, "[0][0]");
test_attrib_size_type1("mat2x4", GL_FLOAT_MAT2x4, "[0][0]");
test_attrib_size_type1("mat3x2", GL_FLOAT_MAT3x2, "[0][0]");
test_attrib_size_type1("mat3x4", GL_FLOAT_MAT3x4, "[0][0]");
test_attrib_size_type1("mat4x2", GL_FLOAT_MAT4x2, "[0][0]");
test_attrib_size_type1("mat4x3", GL_FLOAT_MAT4x3, "[0][0]");
}
static void test_uniform_array_overflow(void)
{
GLuint program;
GLint location;
GLfloat data[128];
program = make_program("#version 120\nuniform vec2 x[10];\nvoid main() { gl_Position.xy = x[9]; }\n", NULL);
location = glGetUniformLocation(program, "x");
assert_no_error();
glUniform2fv(location, 64, data);
assert_no_error();
}
static void test_uniform_scalar_count(void)
{
GLuint program;
GLint location;
GLfloat data[128];
program = make_program("#version 110\nuniform vec2 x;\nvoid main() { gl_Position.xy = x; }\n", NULL);
location = glGetUniformLocation(program, "x");
assert_no_error();
glUniform2fv(location, 64, data);
assert_error(GL_INVALID_OPERATION);
}
static void test_uniform_query_matrix(void)
{
GLuint program;
GLfloat data[18];
GLint i, r, c;
GLint location;
program = make_program("#version 110\nuniform mat3 m[2];\nvoid main() { gl_Position.xyz = m[1][2]; }\n", NULL);
location = glGetUniformLocation(program, "m");
for (i = 0; i < 9; i++)
data[i] = i;
for (i = 9; i < 18; i++)
data[i] = 321.0;
glUniformMatrix3fv(location, 1, GL_TRUE, data);
for (i = 0; i < 18; i++)
data[i] = 123.0;
glGetUniformfv(program, location, data);
for (c = 0; c < 3; c++)
for (r = 0; r < 3; r++)
assert(data[c * 3 + r] == r * 3 + c);
for (i = 9; i < 18; i++)
assert(data[i] == 123.0);
}
static void test_uniform_neg_location(void)
{
GLuint program;
GLfloat data[4];
program = make_program("#version 110\nvoid main() { gl_Position = vec4(1.0, 1.0, 1.0, 1.0); }\n", NULL);
assert_no_error();
glUniform1i(-1, 1);
assert_no_error();
glUniform1i(-200, 1);
assert_error(GL_INVALID_OPERATION);
glUniformMatrix2fv(-1, 1, GL_FALSE, data);
assert_no_error();
glUniformMatrix2fv(-200, 1, GL_FALSE, data);
assert_error(GL_INVALID_OPERATION);
}
static void test_uniform_bool_conversion(void)
{
GLuint program;
GLint location;
GLint value[16]; /* in case glGetUniformiv goes nuts on the stack */
assert_no_error();
program = make_program("uniform bool b;\nvoid main() { gl_Position.x = b ? 1.5 : 0.5; }\n", NULL);
location = glGetUniformLocation(program, "b");
assert(location != -1);
assert_no_error();
glUniform1i(location, 5);
assert_no_error();
glGetUniformiv(program, location, &value[0]);
assert_no_error();
assert(value[0] == 1);
}
static void test_uniform_multiple_samplers(void)
{
GLuint program;
GLint location;
GLint values[2] = {0, 1};
assert_no_error();
program = make_program(NULL, "uniform sampler2D s[2];\nvoid main() { gl_FragColor = texture2D(s[1], vec2(0.0, 0.0)); }\n");
location = glGetUniformLocation(program, "s[0]");
assert(location != -1);
assert_no_error();
glUniform1iv(location, 2, values);
assert_no_error();
}
static void run_test(const char *name, void (*callback)(void))
{
printf("Running %s\n", name);
fflush(stdout);
callback();
}
#define RUN_TEST(name) run_test(#name, (name))
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutCreateWindow("Mesa bug demo");
glewInit();
RUN_TEST(test_uniform_size_type);
RUN_TEST(test_attrib_size_type);
RUN_TEST(test_uniform_array_overflow);
RUN_TEST(test_uniform_scalar_count);
RUN_TEST(test_uniform_query_matrix);
RUN_TEST(test_uniform_neg_location);
RUN_TEST(test_uniform_bool_conversion);
/* Leave this one at the end, since it crashes Mesa's shader compiler */
RUN_TEST(test_uniform_multiple_samplers);
return 0;
}
|