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/* $Id: glutskel.c,v 1.2 2004/04/22 00:47:28 brianp Exp $ */
/*
* A skeleton/template GLUT program
*
* Written by Brian Paul and in the public domain.
*/
/*
* $Log: glutskel.c,v $
* Revision 1.2 2004/04/22 00:47:28 brianp
* minor clean-ups
*
* Revision 1.1.1.1 1999/08/19 00:55:42 jtg
* Imported sources
*
* Revision 1.2 1998/11/07 14:20:14 brianp
* added simple rotation, animation of cube
*
* Revision 1.1 1998/11/07 14:14:37 brianp
* Initial revision
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
static GLboolean Anim = GL_FALSE;
static void
Idle(void)
{
Xrot += 3.0;
Yrot += 4.0;
Zrot += 2.0;
glutPostRedisplay();
}
static void
Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(Xrot, 1, 0, 0);
glRotatef(Yrot, 0, 1, 0);
glRotatef(Zrot, 0, 0, 1);
glutSolidCube(2.0);
glPopMatrix();
glutSwapBuffers();
}
static void
Reshape(int width, int height)
{
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -15.0);
}
static void
Key(unsigned char key, int x, int y)
{
const GLfloat step = 3.0;
(void) x;
(void) y;
switch (key) {
case 'a':
Anim = !Anim;
if (Anim)
glutIdleFunc(Idle);
else
glutIdleFunc(NULL);
break;
case 'z':
Zrot -= step;
break;
case 'Z':
Zrot += step;
break;
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void
SpecialKey(int key, int x, int y)
{
const GLfloat step = 3.0;
(void) x;
(void) y;
switch (key) {
case GLUT_KEY_UP:
Xrot -= step;
break;
case GLUT_KEY_DOWN:
Xrot += step;
break;
case GLUT_KEY_LEFT:
Yrot -= step;
break;
case GLUT_KEY_RIGHT:
Yrot += step;
break;
}
glutPostRedisplay();
}
static void
Init(void)
{
/* setup lighting, etc */
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
}
int
main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowPosition(0, 0);
glutInitWindowSize(400, 400);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow(argv[0]);
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutSpecialFunc(SpecialKey);
glutDisplayFunc(Draw);
if (Anim)
glutIdleFunc(Idle);
Init();
glutMainLoop();
return 0;
}
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