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/**
* EGL Configuration (pixel format) functions.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <assert.h>
#include "eglconfig.h"
#include "egldisplay.h"
#include "egldriver.h"
#include "eglglobals.h"
#include "egllog.h"
#define MIN2(A, B) (((A) < (B)) ? (A) : (B))
void
_eglSetConfigAttrib(_EGLConfig *config, EGLint attr, EGLint val)
{
assert(attr >= FIRST_ATTRIB);
assert(attr < FIRST_ATTRIB + MAX_ATTRIBS);
config->Attrib[attr - FIRST_ATTRIB] = val;
}
/**
* Init the given _EGLconfig to default values.
* \param id the configuration's ID.
*/
void
_eglInitConfig(_EGLConfig *config, EGLint id)
{
memset(config, 0, sizeof(*config));
config->Handle = (EGLConfig) _eglUIntToPointer((unsigned int) id);
_eglSetConfigAttrib(config, EGL_CONFIG_ID, id);
_eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGB, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGBA, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_CONFIG_CAVEAT, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_NATIVE_RENDERABLE, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_NATIVE_VISUAL_TYPE, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_MIN_SWAP_INTERVAL, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_MAX_SWAP_INTERVAL, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_SURFACE_TYPE, EGL_WINDOW_BIT);
_eglSetConfigAttrib(config, EGL_TRANSPARENT_TYPE, EGL_NONE);
_eglSetConfigAttrib(config, EGL_TRANSPARENT_RED_VALUE, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_TRANSPARENT_GREEN_VALUE, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_TRANSPARENT_BLUE_VALUE, EGL_DONT_CARE);
#ifdef EGL_VERSION_1_2
_eglSetConfigAttrib(config, EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER);
_eglSetConfigAttrib(config, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT);
#endif /* EGL_VERSION_1_2 */
}
/**
* Return the public handle for an internal _EGLConfig.
* This is the inverse of _eglLookupConfig().
*/
EGLConfig
_eglGetConfigHandle(_EGLConfig *config)
{
return config ? config->Handle : 0;
}
/**
* Given an EGLConfig handle, return the corresponding _EGLConfig object.
* This is the inverse of _eglGetConfigHandle().
*/
_EGLConfig *
_eglLookupConfig(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config)
{
EGLint i;
_EGLDisplay *disp = _eglLookupDisplay(dpy);
for (i = 0; i < disp->NumConfigs; i++) {
if (disp->Configs[i]->Handle == config) {
return disp->Configs[i];
}
}
return NULL;
}
/**
* Add the given _EGLConfig to the given display.
* Note that we just save the ptr to the config (we don't copy the config).
*/
_EGLConfig *
_eglAddConfig(_EGLDisplay *display, _EGLConfig *config)
{
_EGLConfig **newConfigs;
EGLint n;
/* do some sanity checks on the config's attribs */
assert(GET_CONFIG_ATTRIB(config, EGL_CONFIG_ID) > 0);
assert(GET_CONFIG_ATTRIB(config, EGL_RENDERABLE_TYPE) != 0x0);
assert(GET_CONFIG_ATTRIB(config, EGL_SURFACE_TYPE) != 0x0);
assert(GET_CONFIG_ATTRIB(config, EGL_RED_SIZE) > 0);
assert(GET_CONFIG_ATTRIB(config, EGL_GREEN_SIZE) > 0);
assert(GET_CONFIG_ATTRIB(config, EGL_BLUE_SIZE) > 0);
n = display->NumConfigs;
/* realloc array of ptrs */
newConfigs = (_EGLConfig **) realloc(display->Configs,
(n + 1) * sizeof(_EGLConfig *));
if (newConfigs) {
display->Configs = newConfigs;
display->Configs[n] = config;
display->NumConfigs++;
return config;
}
else {
return NULL;
}
}
/**
* Parse the attrib_list to fill in the fields of the given _eglConfig
* Return EGL_FALSE if any errors, EGL_TRUE otherwise.
*/
EGLBoolean
_eglParseConfigAttribs(_EGLConfig *config, const EGLint *attrib_list)
{
EGLint i;
/* set all config attribs to EGL_DONT_CARE */
for (i = 0; i < MAX_ATTRIBS; i++) {
config->Attrib[i] = EGL_DONT_CARE;
}
/* by default choose windows unless otherwise specified */
config->Attrib[EGL_SURFACE_TYPE - FIRST_ATTRIB] = EGL_WINDOW_BIT;
for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
const EGLint attr = attrib_list[i];
if (attr >= EGL_BUFFER_SIZE &&
attr <= EGL_MAX_SWAP_INTERVAL) {
EGLint k = attr - FIRST_ATTRIB;
assert(k >= 0);
assert(k < MAX_ATTRIBS);
config->Attrib[k] = attrib_list[++i];
}
#ifdef EGL_VERSION_1_2
else if (attr == EGL_COLOR_BUFFER_TYPE) {
EGLint bufType = attrib_list[++i];
if (bufType != EGL_RGB_BUFFER && bufType != EGL_LUMINANCE_BUFFER) {
_eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig");
return EGL_FALSE;
}
_eglSetConfigAttrib(config, EGL_COLOR_BUFFER_TYPE, bufType);
}
else if (attr == EGL_RENDERABLE_TYPE) {
EGLint renType = attrib_list[++i];
if (renType & ~(EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT | EGL_OPENVG_BIT)) {
_eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig");
return EGL_FALSE;
}
_eglSetConfigAttrib(config, EGL_RENDERABLE_TYPE, renType);
}
else if (attr == EGL_ALPHA_MASK_SIZE ||
attr == EGL_LUMINANCE_SIZE) {
EGLint value = attrib_list[++i];
_eglSetConfigAttrib(config, attr, value);
}
#endif /* EGL_VERSION_1_2 */
else {
_eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig");
return EGL_FALSE;
}
}
return EGL_TRUE;
}
#define EXACT 1
#define ATLEAST 2
#define MASK 3
#define SMALLER 4
#define SPECIAL 5
#define NONE 6
struct sort_info {
EGLint Attribute;
EGLint MatchCriteria;
EGLint SortOrder;
};
/* This encodes the info from Table 3.5 of the EGL spec, ordered by
* Sort Priority.
*
* XXX To do: EGL 1.2 attribs
*/
static struct sort_info SortInfo[] = {
{ EGL_CONFIG_CAVEAT, EXACT, SPECIAL },
{ EGL_RED_SIZE, ATLEAST, SPECIAL },
{ EGL_GREEN_SIZE, ATLEAST, SPECIAL },
{ EGL_BLUE_SIZE, ATLEAST, SPECIAL },
{ EGL_ALPHA_SIZE, ATLEAST, SPECIAL },
{ EGL_BUFFER_SIZE, ATLEAST, SMALLER },
{ EGL_SAMPLE_BUFFERS, ATLEAST, SMALLER },
{ EGL_SAMPLES, ATLEAST, SMALLER },
{ EGL_DEPTH_SIZE, ATLEAST, SMALLER },
{ EGL_STENCIL_SIZE, ATLEAST, SMALLER },
{ EGL_NATIVE_VISUAL_TYPE, EXACT, SPECIAL },
{ EGL_CONFIG_ID, EXACT, SMALLER },
{ EGL_BIND_TO_TEXTURE_RGB, EXACT, NONE },
{ EGL_BIND_TO_TEXTURE_RGBA, EXACT, NONE },
{ EGL_LEVEL, EXACT, NONE },
{ EGL_NATIVE_RENDERABLE, EXACT, NONE },
{ EGL_MAX_SWAP_INTERVAL, EXACT, NONE },
{ EGL_MIN_SWAP_INTERVAL, EXACT, NONE },
{ EGL_SURFACE_TYPE, MASK, NONE },
{ EGL_TRANSPARENT_TYPE, EXACT, NONE },
{ EGL_TRANSPARENT_RED_VALUE, EXACT, NONE },
{ EGL_TRANSPARENT_GREEN_VALUE, EXACT, NONE },
{ EGL_TRANSPARENT_BLUE_VALUE, EXACT, NONE },
{ 0, 0, 0 }
};
/**
* Return EGL_TRUE if the attributes of c meet or exceed the minimums
* specified by min.
*/
static EGLBoolean
_eglConfigQualifies(const _EGLConfig *c, const _EGLConfig *min)
{
EGLint i;
for (i = 0; SortInfo[i].Attribute != 0; i++) {
const EGLint mv = GET_CONFIG_ATTRIB(min, SortInfo[i].Attribute);
if (mv != EGL_DONT_CARE) {
const EGLint cv = GET_CONFIG_ATTRIB(c, SortInfo[i].Attribute);
if (SortInfo[i].MatchCriteria == EXACT) {
if (cv != mv) {
return EGL_FALSE;
}
}
else if (SortInfo[i].MatchCriteria == ATLEAST) {
if (cv < mv) {
return EGL_FALSE;
}
}
else {
assert(SortInfo[i].MatchCriteria == MASK);
if ((mv & cv) != mv) {
return EGL_FALSE;
}
}
}
}
return EGL_TRUE;
}
/**
* Compare configs 'a' and 'b' and return -1 if a belongs before b,
* 1 if a belongs after b, or 0 if they're equal.
* Used by qsort().
*/
static int
_eglCompareConfigs(const void *a, const void *b)
{
const _EGLConfig *aConfig = (const _EGLConfig *) a;
const _EGLConfig *bConfig = (const _EGLConfig *) b;
EGLint i;
for (i = 0; SortInfo[i].Attribute != 0; i++) {
const EGLint aVal = GET_CONFIG_ATTRIB(aConfig, SortInfo[i].Attribute);
const EGLint bVal = GET_CONFIG_ATTRIB(bConfig, SortInfo[i].Attribute);
if (SortInfo[i].SortOrder == SMALLER) {
if (aVal < bVal)
return -1;
else if (aVal > bVal)
return 1;
/* else, continue examining attribute values */
}
else if (SortInfo[i].SortOrder == SPECIAL) {
if (SortInfo[i].Attribute == EGL_CONFIG_CAVEAT) {
/* values are EGL_NONE, SLOW_CONFIG, or NON_CONFORMANT_CONFIG */
if (aVal < bVal)
return -1;
else if (aVal > bVal)
return 1;
}
else if (SortInfo[i].Attribute == EGL_RED_SIZE ||
SortInfo[i].Attribute == EGL_GREEN_SIZE ||
SortInfo[i].Attribute == EGL_BLUE_SIZE ||
SortInfo[i].Attribute == EGL_ALPHA_SIZE) {
if (aVal > bVal)
return -1;
else if (aVal < bVal)
return 1;
}
else {
assert(SortInfo[i].Attribute == EGL_NATIVE_VISUAL_TYPE);
if (aVal < bVal)
return -1;
else if (aVal > bVal)
return 1;
}
}
else {
assert(SortInfo[i].SortOrder == NONE);
/* continue examining attribute values */
}
}
/* all attributes identical */
return 0;
}
/**
* Typical fallback routine for eglChooseConfig
*/
EGLBoolean
_eglChooseConfig(_EGLDriver *drv, EGLDisplay dpy, const EGLint *attrib_list,
EGLConfig *configs, EGLint config_size, EGLint *num_configs)
{
_EGLDisplay *disp = _eglLookupDisplay(dpy);
_EGLConfig **configList, criteria;
EGLint i, count;
/* parse the attrib_list to initialize criteria */
if (!_eglParseConfigAttribs(&criteria, attrib_list)) {
return EGL_FALSE;
}
/* allocate array of config pointers */
configList = (_EGLConfig **) malloc(config_size * sizeof(_EGLConfig *));
if (!configList) {
_eglError(EGL_BAD_CONFIG, "eglChooseConfig(out of memory)");
return EGL_FALSE;
}
/* make array of pointers to qualifying configs */
for (i = count = 0; i < disp->NumConfigs && count < config_size; i++) {
if (_eglConfigQualifies(disp->Configs[i], &criteria)) {
configList[count++] = disp->Configs[i];
}
}
/* sort array of pointers */
qsort(configList, count, sizeof(_EGLConfig *), _eglCompareConfigs);
/* copy config handles to output array */
if (configs) {
for (i = 0; i < count; i++) {
configs[i] = configList[i]->Handle;
}
}
free(configList);
*num_configs = count;
return EGL_TRUE;
}
/**
* Fallback for eglGetConfigAttrib.
*/
EGLBoolean
_eglGetConfigAttrib(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
EGLint attribute, EGLint *value)
{
const _EGLConfig *conf = _eglLookupConfig(drv, dpy, config);
const EGLint k = attribute - FIRST_ATTRIB;
if (k >= 0 && k < MAX_ATTRIBS) {
*value = conf->Attrib[k];
return EGL_TRUE;
}
else {
_eglError(EGL_BAD_ATTRIBUTE, "eglGetConfigAttrib");
return EGL_FALSE;
}
}
/**
* Fallback for eglGetConfigs.
*/
EGLBoolean
_eglGetConfigs(_EGLDriver *drv, EGLDisplay dpy, EGLConfig *configs,
EGLint config_size, EGLint *num_config)
{
_EGLDisplay *disp = _eglLookupDisplay(dpy);
if (!drv->Initialized) {
_eglError(EGL_NOT_INITIALIZED, "eglGetConfigs");
return EGL_FALSE;
}
if (configs) {
EGLint i;
*num_config = MIN2(disp->NumConfigs, config_size);
for (i = 0; i < *num_config; i++) {
configs[i] = disp->Configs[i]->Handle;
}
}
else {
/* just return total number of supported configs */
*num_config = disp->NumConfigs;
}
return EGL_TRUE;
}
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