1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
|
/**
* Extra utility functions related to EGL configs.
*/
#include <stdlib.h>
#include <string.h>
#include "eglconfigutil.h"
/**
* Convert an _EGLConfig to a __GLcontextModes object.
* NOTE: This routine may be incomplete - we're only making sure that
* the fields needed by Mesa (for _mesa_create_context/framebuffer) are
* set correctly.
*/
void
_eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode)
{
memset(mode, 0, sizeof(*mode));
mode->rgbMode = GL_TRUE; /* no color index */
mode->colorIndexMode = GL_FALSE;
mode->doubleBufferMode = GL_TRUE; /* always DB for now */
mode->stereoMode = GL_FALSE;
mode->redBits = GET_CONFIG_ATTRIB(config, EGL_RED_SIZE);
mode->greenBits = GET_CONFIG_ATTRIB(config, EGL_GREEN_SIZE);
mode->blueBits = GET_CONFIG_ATTRIB(config, EGL_BLUE_SIZE);
mode->alphaBits = GET_CONFIG_ATTRIB(config, EGL_ALPHA_SIZE);
mode->rgbBits = GET_CONFIG_ATTRIB(config, EGL_BUFFER_SIZE);
/* no rgba masks - fix? */
mode->depthBits = GET_CONFIG_ATTRIB(config, EGL_DEPTH_SIZE);
mode->haveDepthBuffer = mode->depthBits > 0;
mode->stencilBits = GET_CONFIG_ATTRIB(config, EGL_STENCIL_SIZE);
mode->haveStencilBuffer = mode->stencilBits > 0;
/* no accum */
mode->level = GET_CONFIG_ATTRIB(config, EGL_LEVEL);
mode->samples = GET_CONFIG_ATTRIB(config, EGL_SAMPLES);
mode->sampleBuffers = GET_CONFIG_ATTRIB(config, EGL_SAMPLE_BUFFERS);
/* surface type - not really needed */
mode->visualType = GLX_TRUE_COLOR;
mode->renderType = GLX_RGBA_BIT;
}
/**
* Convert a __GLcontextModes object to an _EGLConfig.
*/
EGLBoolean
_eglConfigFromContextModesRec(_EGLConfig *conf, const __GLcontextModes *m,
EGLint conformant, EGLint renderable_type)
{
EGLint config_caveat, surface_type;
/* must be RGBA */
if (!m->rgbMode || !(m->renderType & GLX_RGBA_BIT))
return EGL_FALSE;
config_caveat = EGL_NONE;
if (m->visualRating == GLX_SLOW_CONFIG)
config_caveat = EGL_SLOW_CONFIG;
if (m->visualRating == GLX_NON_CONFORMANT_CONFIG)
conformant &= ~EGL_OPENGL_BIT;
if (!(conformant & EGL_OPENGL_ES_BIT))
config_caveat = EGL_NON_CONFORMANT_CONFIG;
surface_type = 0;
if (m->drawableType & GLX_WINDOW_BIT)
surface_type |= EGL_WINDOW_BIT;
if (m->drawableType & GLX_PIXMAP_BIT)
surface_type |= EGL_PIXMAP_BIT;
if (m->drawableType & GLX_PBUFFER_BIT)
surface_type |= EGL_PBUFFER_BIT;
SET_CONFIG_ATTRIB(conf, EGL_BUFFER_SIZE, m->rgbBits);
SET_CONFIG_ATTRIB(conf, EGL_RED_SIZE, m->redBits);
SET_CONFIG_ATTRIB(conf, EGL_GREEN_SIZE, m->greenBits);
SET_CONFIG_ATTRIB(conf, EGL_BLUE_SIZE, m->blueBits);
SET_CONFIG_ATTRIB(conf, EGL_ALPHA_SIZE, m->alphaBits);
SET_CONFIG_ATTRIB(conf, EGL_BIND_TO_TEXTURE_RGB, m->bindToTextureRgb);
SET_CONFIG_ATTRIB(conf, EGL_BIND_TO_TEXTURE_RGBA, m->bindToTextureRgba);
SET_CONFIG_ATTRIB(conf, EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER);
SET_CONFIG_ATTRIB(conf, EGL_CONFIG_CAVEAT, config_caveat);
SET_CONFIG_ATTRIB(conf, EGL_CONFORMANT, conformant);
SET_CONFIG_ATTRIB(conf, EGL_DEPTH_SIZE, m->depthBits);
SET_CONFIG_ATTRIB(conf, EGL_LEVEL, m->level);
SET_CONFIG_ATTRIB(conf, EGL_MAX_PBUFFER_WIDTH, m->maxPbufferWidth);
SET_CONFIG_ATTRIB(conf, EGL_MAX_PBUFFER_HEIGHT, m->maxPbufferHeight);
SET_CONFIG_ATTRIB(conf, EGL_MAX_PBUFFER_PIXELS, m->maxPbufferPixels);
SET_CONFIG_ATTRIB(conf, EGL_NATIVE_RENDERABLE, m->xRenderable);
SET_CONFIG_ATTRIB(conf, EGL_NATIVE_VISUAL_ID, m->visualID);
if (m->visualType != GLX_NONE)
SET_CONFIG_ATTRIB(conf, EGL_NATIVE_VISUAL_TYPE, m->visualType);
else
SET_CONFIG_ATTRIB(conf, EGL_NATIVE_VISUAL_TYPE, EGL_NONE);
SET_CONFIG_ATTRIB(conf, EGL_RENDERABLE_TYPE, renderable_type);
SET_CONFIG_ATTRIB(conf, EGL_SAMPLE_BUFFERS, m->sampleBuffers);
SET_CONFIG_ATTRIB(conf, EGL_SAMPLES, m->samples);
SET_CONFIG_ATTRIB(conf, EGL_STENCIL_SIZE, m->stencilBits);
SET_CONFIG_ATTRIB(conf, EGL_SURFACE_TYPE, surface_type);
/* what to do with GLX_TRANSPARENT_INDEX? */
if (m->transparentPixel == GLX_TRANSPARENT_RGB) {
SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_TYPE, EGL_TRANSPARENT_RGB);
SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_RED_VALUE, m->transparentRed);
SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_GREEN_VALUE, m->transparentGreen);
SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_BLUE_VALUE, m->transparentBlue);
}
else {
SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_TYPE, EGL_NONE);
}
return EGL_TRUE;
}
|