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#ifndef EGLCONFIGUTIL_INCLUDED
#define EGLCONFIGUTIL_INCLUDED
#include "eglconfig.h"
#include "GL/internal/glcore.h"
#if (!defined(WIN32) && !defined(_WIN32_WCE))
#include "stdint.h"
#endif
extern void
_eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode);
extern EGLBoolean
_eglFillInConfigs( _EGLConfig *configs,
EGLenum fb_format, EGLenum fb_type,
const uint8_t * depth_bits, const uint8_t * stencil_bits,
unsigned num_depth_stencil_bits,
const EGLenum * db_modes, unsigned num_db_modes,
int visType );
#endif /* EGLCONFIGUTIL_INCLUDED */
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