summaryrefslogtreecommitdiff
path: root/src/egl/main/egldisplay.c
blob: b53cc597132cc35ecd691a5cc7e688bade9b1548 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
/**
 * Functions related to EGLDisplay.
 */

#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "eglcontext.h"
#include "eglsurface.h"
#include "egldisplay.h"
#include "egldriver.h"
#include "eglglobals.h"
#include "eglstring.h"
#include "eglmutex.h"
#include "egllog.h"


/**
 * Finish display management.
 */
void
_eglFiniDisplay(void)
{
   _EGLDisplay *dpyList, *dpy;

   /* atexit function is called with global mutex locked */
   dpyList = _eglGlobal.DisplayList;
   while (dpyList) {
      EGLint i;

      /* pop list head */
      dpy = dpyList;
      dpyList = dpyList->Next;

      for (i = 0; i < _EGL_NUM_RESOURCES; i++) {
         if (dpy->ResourceLists[i]) {
            _eglLog(_EGL_DEBUG, "Display %p is destroyed with resources", dpy);
            break;
         }
      }

      free(dpy);
   }
   _eglGlobal.DisplayList = NULL;
}


/**
 * Allocate a new _EGLDisplay object for the given nativeDisplay handle.
 * We'll also try to determine the device driver name at this time.
 *
 * Note that nativeDisplay may be an X Display ptr, or a string.
 */
_EGLDisplay *
_eglNewDisplay(EGLNativeDisplayType nativeDisplay)
{
   _EGLDisplay *dpy = (_EGLDisplay *) calloc(1, sizeof(_EGLDisplay));
   if (dpy) {
      dpy->NativeDisplay = nativeDisplay;
   }
   return dpy;
}


/**
 * Link a display to itself and return the handle of the link.
 * The handle can be passed to client directly.
 */
EGLDisplay
_eglLinkDisplay(_EGLDisplay *dpy)
{
   _eglLockMutex(_eglGlobal.Mutex);

   dpy->Next = _eglGlobal.DisplayList;
   _eglGlobal.DisplayList = dpy;

   _eglUnlockMutex(_eglGlobal.Mutex);

   return (EGLDisplay) dpy;
}


/**
 * Unlink a linked display from itself.
 * Accessing an unlinked display should generate EGL_BAD_DISPLAY error.
 */
void
_eglUnlinkDisplay(_EGLDisplay *dpy)
{
   _EGLDisplay *prev;

   _eglLockMutex(_eglGlobal.Mutex);

   prev = _eglGlobal.DisplayList;
   if (prev != dpy) {
      while (prev) {
         if (prev->Next == dpy)
            break;
         prev = prev->Next;
      }
      assert(prev);
      prev->Next = dpy->Next;
   }
   else {
      _eglGlobal.DisplayList = dpy->Next;
   }

   _eglUnlockMutex(_eglGlobal.Mutex);
}


/**
 * Find the display corresponding to the specified native display id in all
 * linked displays.
 */
_EGLDisplay *
_eglFindDisplay(EGLNativeDisplayType nativeDisplay)
{
   _EGLDisplay *dpy;

   _eglLockMutex(_eglGlobal.Mutex);

   dpy = _eglGlobal.DisplayList;
   while (dpy) {
      if (dpy->NativeDisplay == nativeDisplay) {
         _eglUnlockMutex(_eglGlobal.Mutex);
         return dpy;
      }
      dpy = dpy->Next;
   }

   _eglUnlockMutex(_eglGlobal.Mutex);

   return NULL;
}


/**
 * Destroy the contexts and surfaces that are linked to the display.
 */
void
_eglReleaseDisplayResources(_EGLDriver *drv, _EGLDisplay *display)
{
   _EGLResource *list;

   list = display->ResourceLists[_EGL_RESOURCE_CONTEXT];
   while (list) {
      _EGLContext *ctx = (_EGLContext *) list;
      list = list->Next;

      _eglUnlinkContext(ctx);
      drv->API.DestroyContext(drv, display, ctx);
   }
   assert(!display->ResourceLists[_EGL_RESOURCE_CONTEXT]);

   list = display->ResourceLists[_EGL_RESOURCE_SURFACE];
   while (list) {
      _EGLSurface *surf = (_EGLSurface *) list;
      list = list->Next;

      _eglUnlinkSurface(surf);
      drv->API.DestroySurface(drv, display, surf);
   }
   assert(!display->ResourceLists[_EGL_RESOURCE_SURFACE]);
}


/**
 * Free all the data hanging of an _EGLDisplay object, but not
 * the object itself.
 */
void
_eglCleanupDisplay(_EGLDisplay *disp)
{
   EGLint i;

   if (disp->Configs) {
      for (i = 0; i < disp->NumConfigs; i++)
         free(disp->Configs[i]);
      free(disp->Configs);
      disp->Configs = NULL;
      disp->NumConfigs = 0;
      disp->MaxConfigs = 0;
   }

   /* XXX incomplete */
}


#ifndef _EGL_SKIP_HANDLE_CHECK


/**
 * Return EGL_TRUE if the given handle is a valid handle to a display.
 */
EGLBoolean
_eglCheckDisplayHandle(EGLDisplay dpy)
{
   _EGLDisplay *cur;

   _eglLockMutex(_eglGlobal.Mutex);
   cur = _eglGlobal.DisplayList;
   while (cur) {
      if (cur == (_EGLDisplay *) dpy)
         break;
      cur = cur->Next;
   }
   _eglUnlockMutex(_eglGlobal.Mutex);
   return (cur != NULL);
}


/**
 * Return EGL_TRUE if the given resource is valid.  That is, the display does
 * own the resource.
 */
EGLBoolean
_eglCheckResource(void *res, _EGLResourceType type, _EGLDisplay *dpy)
{
   _EGLResource *list = dpy->ResourceLists[type];
   
   if (!res)
      return EGL_FALSE;

   while (list) {
      if (res == (void *) list) {
         assert(list->Display == dpy);
         break;
      }
      list = list->Next;
   }

   return (list != NULL);
}


#endif /* !_EGL_SKIP_HANDLE_CHECK */


/**
 * Link a resource to a display.
 */
void
_eglLinkResource(_EGLResource *res, _EGLResourceType type, _EGLDisplay *dpy)
{
   assert(!res->Display || res->Display == dpy);

   res->Display = dpy;
   res->IsLinked = EGL_TRUE;
   res->Next = dpy->ResourceLists[type];
   dpy->ResourceLists[type] = res;
}


/**
 * Unlink a linked resource from its display.
 */
void
_eglUnlinkResource(_EGLResource *res, _EGLResourceType type)
{
   _EGLResource *prev;

   prev = res->Display->ResourceLists[type];
   if (prev != res) {
      while (prev) {
         if (prev->Next == res)
            break;
         prev = prev->Next;
      }
      assert(prev);
      prev->Next = res->Next;
   }
   else {
      res->Display->ResourceLists[type] = res->Next;
   }

   res->Next = NULL;
   /* do not reset res->Display */
   res->IsLinked = EGL_FALSE;
}