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#include <string.h>
#include "egltypedefs.h"
#include "egldriver.h"
#include "eglconfig.h"
#include "eglcontext.h"
#include "eglsurface.h"
#include "eglmisc.h"
#include "eglscreen.h"
#include "eglmode.h"
#include "eglsync.h"
static EGLBoolean
_eglReturnFalse(void)
{
return EGL_FALSE;
}
/**
* Plug all the available fallback routines into the given driver's
* dispatch table.
*/
void
_eglInitDriverFallbacks(_EGLDriver *drv)
{
memset(&drv->API, 0, sizeof(drv->API));
/* the driver has to implement these */
drv->API.Initialize = NULL;
drv->API.Terminate = NULL;
drv->API.GetConfigs = _eglGetConfigs;
drv->API.ChooseConfig = _eglChooseConfig;
drv->API.GetConfigAttrib = _eglGetConfigAttrib;
drv->API.CreateContext = (CreateContext_t) _eglReturnFalse;
drv->API.DestroyContext = (DestroyContext_t) _eglReturnFalse;
drv->API.MakeCurrent = (MakeCurrent_t) _eglReturnFalse;
drv->API.QueryContext = _eglQueryContext;
drv->API.CreateWindowSurface = (CreateWindowSurface_t) _eglReturnFalse;
drv->API.CreatePixmapSurface = (CreatePixmapSurface_t) _eglReturnFalse;
drv->API.CreatePbufferSurface = (CreatePbufferSurface_t) _eglReturnFalse;
drv->API.CreatePbufferFromClientBuffer =
(CreatePbufferFromClientBuffer_t) _eglReturnFalse;
drv->API.DestroySurface = (DestroySurface_t) _eglReturnFalse;
drv->API.QuerySurface = _eglQuerySurface;
drv->API.SurfaceAttrib = _eglSurfaceAttrib;
drv->API.BindTexImage = (BindTexImage_t) _eglReturnFalse;
drv->API.ReleaseTexImage = (ReleaseTexImage_t) _eglReturnFalse;
drv->API.CopyBuffers = (CopyBuffers_t) _eglReturnFalse;
drv->API.SwapBuffers = (SwapBuffers_t) _eglReturnFalse;
drv->API.SwapInterval = _eglSwapInterval;
drv->API.WaitClient = (WaitClient_t) _eglReturnFalse;
drv->API.WaitNative = (WaitNative_t) _eglReturnFalse;
drv->API.GetProcAddress = (GetProcAddress_t) _eglReturnFalse;
drv->API.QueryString = _eglQueryString;
#ifdef EGL_MESA_screen_surface
drv->API.CopyContextMESA = (CopyContextMESA_t) _eglReturnFalse;
drv->API.CreateScreenSurfaceMESA =
(CreateScreenSurfaceMESA_t) _eglReturnFalse;
drv->API.ShowScreenSurfaceMESA = (ShowScreenSurfaceMESA_t) _eglReturnFalse;
drv->API.ChooseModeMESA = _eglChooseModeMESA;
drv->API.GetModesMESA = _eglGetModesMESA;
drv->API.GetModeAttribMESA = _eglGetModeAttribMESA;
drv->API.GetScreensMESA = _eglGetScreensMESA;
drv->API.ScreenPositionMESA = _eglScreenPositionMESA;
drv->API.QueryScreenMESA = _eglQueryScreenMESA;
drv->API.QueryScreenSurfaceMESA = _eglQueryScreenSurfaceMESA;
drv->API.QueryScreenModeMESA = _eglQueryScreenModeMESA;
drv->API.QueryModeStringMESA = _eglQueryModeStringMESA;
#endif /* EGL_MESA_screen_surface */
#ifdef EGL_KHR_image_base
drv->API.CreateImageKHR = NULL;
drv->API.DestroyImageKHR = NULL;
#endif /* EGL_KHR_image_base */
#ifdef EGL_KHR_reusable_sync
drv->API.CreateSyncKHR = NULL;
drv->API.DestroySyncKHR = NULL;
drv->API.ClientWaitSyncKHR = NULL;
drv->API.SignalSyncKHR = NULL;
drv->API.GetSyncAttribKHR = _eglGetSyncAttribKHR;
#endif /* EGL_KHR_reusable_sync */
#ifdef EGL_MESA_drm_image
drv->API.CreateDRMImageMESA = NULL;
drv->API.ExportDRMImageMESA = NULL;
#endif
#ifdef EGL_NOK_swap_region
drv->API.SwapBuffersRegionNOK = NULL;
#endif
}
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