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/**
* Surface-related functions.
*/
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "egldisplay.h"
#include "eglcontext.h"
#include "eglconfig.h"
#include "egldriver.h"
#include "eglglobals.h"
#include "egllog.h"
#include "eglsurface.h"
static void
_eglClampSwapInterval(_EGLSurface *surf, EGLint interval)
{
EGLint bound = GET_CONFIG_ATTRIB(surf->Config, EGL_MAX_SWAP_INTERVAL);
if (interval >= bound) {
interval = bound;
}
else {
bound = GET_CONFIG_ATTRIB(surf->Config, EGL_MIN_SWAP_INTERVAL);
if (interval < bound)
interval = bound;
}
surf->SwapInterval = interval;
}
/**
* Do error check on parameters and initialize the given _EGLSurface object.
* \return EGL_TRUE if no errors, EGL_FALSE otherwise.
*/
EGLBoolean
_eglInitSurface(_EGLDriver *drv, _EGLSurface *surf, EGLint type,
_EGLConfig *conf, const EGLint *attrib_list)
{
const char *func;
EGLint width = 0, height = 0, largest = 0;
EGLint texFormat = EGL_NO_TEXTURE, texTarget = EGL_NO_TEXTURE;
EGLint mipmapTex = EGL_FALSE;
EGLint renderBuffer = EGL_BACK_BUFFER;
#ifdef EGL_VERSION_1_2
EGLint colorspace = EGL_COLORSPACE_sRGB;
EGLint alphaFormat = EGL_ALPHA_FORMAT_NONPRE;
#endif
EGLint i;
switch (type) {
case EGL_WINDOW_BIT:
func = "eglCreateWindowSurface";
break;
case EGL_PIXMAP_BIT:
func = "eglCreatePixmapSurface";
renderBuffer = EGL_SINGLE_BUFFER;
break;
case EGL_PBUFFER_BIT:
func = "eglCreatePBufferSurface";
break;
case EGL_SCREEN_BIT_MESA:
func = "eglCreateScreenSurface";
renderBuffer = EGL_SINGLE_BUFFER; /* XXX correct? */
break;
default:
_eglLog(_EGL_WARNING, "Bad type in _eglInitSurface");
return EGL_FALSE;
}
if (!conf) {
_eglError(EGL_BAD_CONFIG, func);
return EGL_FALSE;
}
if ((GET_CONFIG_ATTRIB(conf, EGL_SURFACE_TYPE) & type) == 0) {
/* The config can't be used to create a surface of this type */
_eglError(EGL_BAD_CONFIG, func);
return EGL_FALSE;
}
/*
* Parse attribute list. Different kinds of surfaces support different
* attributes.
*/
for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
switch (attrib_list[i]) {
case EGL_WIDTH:
if (type == EGL_PBUFFER_BIT || type == EGL_SCREEN_BIT_MESA) {
width = attrib_list[++i];
}
else {
_eglError(EGL_BAD_ATTRIBUTE, func);
return EGL_FALSE;
}
break;
case EGL_HEIGHT:
if (type == EGL_PBUFFER_BIT || type == EGL_SCREEN_BIT_MESA) {
height = attrib_list[++i];
}
else {
_eglError(EGL_BAD_ATTRIBUTE, func);
return EGL_FALSE;
}
break;
case EGL_LARGEST_PBUFFER:
if (type == EGL_PBUFFER_BIT) {
largest = attrib_list[++i];
}
else {
_eglError(EGL_BAD_ATTRIBUTE, func);
return EGL_FALSE;
}
break;
case EGL_TEXTURE_FORMAT:
if (type == EGL_PBUFFER_BIT) {
texFormat = attrib_list[++i];
}
else {
_eglError(EGL_BAD_ATTRIBUTE, func);
return EGL_FALSE;
}
break;
case EGL_TEXTURE_TARGET:
if (type == EGL_PBUFFER_BIT) {
texTarget = attrib_list[++i];
}
else {
_eglError(EGL_BAD_ATTRIBUTE, func);
return EGL_FALSE;
}
break;
case EGL_MIPMAP_TEXTURE:
if (type == EGL_PBUFFER_BIT) {
mipmapTex = attrib_list[++i];
}
else {
_eglError(EGL_BAD_ATTRIBUTE, func);
return EGL_FALSE;
}
break;
#ifdef EGL_VERSION_1_2
case EGL_RENDER_BUFFER:
if (type == EGL_WINDOW_BIT) {
renderBuffer = attrib_list[++i];
if (renderBuffer != EGL_BACK_BUFFER &&
renderBuffer != EGL_SINGLE_BUFFER) {
_eglError(EGL_BAD_ATTRIBUTE, func);
return EGL_FALSE;
}
}
else {
_eglError(EGL_BAD_ATTRIBUTE, func);
return EGL_FALSE;
}
break;
case EGL_COLORSPACE:
if (type == EGL_WINDOW_BIT ||
type == EGL_PBUFFER_BIT ||
type == EGL_PIXMAP_BIT) {
colorspace = attrib_list[++i];
if (colorspace != EGL_COLORSPACE_sRGB &&
colorspace != EGL_COLORSPACE_LINEAR) {
_eglError(EGL_BAD_ATTRIBUTE, func);
return EGL_FALSE;
}
}
else {
_eglError(EGL_BAD_ATTRIBUTE, func);
return EGL_FALSE;
}
break;
case EGL_ALPHA_FORMAT:
if (type == EGL_WINDOW_BIT ||
type == EGL_PBUFFER_BIT ||
type == EGL_PIXMAP_BIT) {
alphaFormat = attrib_list[++i];
if (alphaFormat != EGL_ALPHA_FORMAT_NONPRE &&
alphaFormat != EGL_ALPHA_FORMAT_PRE) {
_eglError(EGL_BAD_ATTRIBUTE, func);
return EGL_FALSE;
}
}
else {
_eglError(EGL_BAD_ATTRIBUTE, func);
return EGL_FALSE;
}
break;
#endif /* EGL_VERSION_1_2 */
default:
_eglError(EGL_BAD_ATTRIBUTE, func);
return EGL_FALSE;
}
}
if (width < 0 || height < 0) {
_eglError(EGL_BAD_ATTRIBUTE, func);
return EGL_FALSE;
}
memset(surf, 0, sizeof(_EGLSurface));
surf->Config = conf;
surf->Type = type;
surf->Width = width;
surf->Height = height;
surf->TextureFormat = texFormat;
surf->TextureTarget = texTarget;
surf->MipmapTexture = mipmapTex;
surf->MipmapLevel = 0;
/* the default swap interval is 1 */
_eglClampSwapInterval(surf, 1);
#ifdef EGL_VERSION_1_2
surf->SwapBehavior = EGL_BUFFER_DESTROYED; /* XXX ok? */
surf->HorizontalResolution = EGL_UNKNOWN; /* set by caller */
surf->VerticalResolution = EGL_UNKNOWN; /* set by caller */
surf->AspectRatio = EGL_UNKNOWN; /* set by caller */
surf->RenderBuffer = renderBuffer;
surf->AlphaFormat = alphaFormat;
surf->Colorspace = colorspace;
#endif
return EGL_TRUE;
}
EGLBoolean
_eglSwapBuffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf)
{
/* Drivers have to do the actual buffer swap. */
return EGL_TRUE;
}
EGLBoolean
_eglCopyBuffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf,
NativePixmapType target)
{
/* copy surface to native pixmap */
/* All implementation burdon for this is in the device driver */
return EGL_FALSE;
}
EGLBoolean
_eglQuerySurface(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surface,
EGLint attribute, EGLint *value)
{
switch (attribute) {
case EGL_WIDTH:
*value = surface->Width;
return EGL_TRUE;
case EGL_HEIGHT:
*value = surface->Height;
return EGL_TRUE;
case EGL_CONFIG_ID:
*value = GET_CONFIG_ATTRIB(surface->Config, EGL_CONFIG_ID);
return EGL_TRUE;
case EGL_LARGEST_PBUFFER:
*value = dpy->LargestPbuffer;
return EGL_TRUE;
case EGL_SURFACE_TYPE:
*value = surface->Type;
return EGL_TRUE;
#ifdef EGL_VERSION_1_1
case EGL_TEXTURE_FORMAT:
/* texture attributes: only for pbuffers, no error otherwise */
if (surface->Type == EGL_PBUFFER_BIT)
*value = surface->TextureFormat;
return EGL_TRUE;
case EGL_TEXTURE_TARGET:
if (surface->Type == EGL_PBUFFER_BIT)
*value = surface->TextureTarget;
return EGL_TRUE;
case EGL_MIPMAP_TEXTURE:
if (surface->Type == EGL_PBUFFER_BIT)
*value = surface->MipmapTexture;
return EGL_TRUE;
case EGL_MIPMAP_LEVEL:
if (surface->Type == EGL_PBUFFER_BIT)
*value = surface->MipmapLevel;
return EGL_TRUE;
#endif /* EGL_VERSION_1_1 */
#ifdef EGL_VERSION_1_2
case EGL_SWAP_BEHAVIOR:
*value = surface->SwapBehavior;
return EGL_TRUE;
case EGL_RENDER_BUFFER:
*value = surface->RenderBuffer;
return EGL_TRUE;
case EGL_PIXEL_ASPECT_RATIO:
*value = surface->AspectRatio;
return EGL_TRUE;
case EGL_HORIZONTAL_RESOLUTION:
*value = surface->HorizontalResolution;
return EGL_TRUE;
case EGL_VERTICAL_RESOLUTION:
*value = surface->VerticalResolution;
return EGL_TRUE;
case EGL_ALPHA_FORMAT:
*value = surface->AlphaFormat;
return EGL_TRUE;
case EGL_COLORSPACE:
*value = surface->Colorspace;
return EGL_TRUE;
#endif /* EGL_VERSION_1_2 */
default:
_eglError(EGL_BAD_ATTRIBUTE, "eglQuerySurface");
return EGL_FALSE;
}
}
/**
* Example function - drivers should do a proper implementation.
*/
_EGLSurface *
_eglCreateWindowSurface(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf,
NativeWindowType window, const EGLint *attrib_list)
{
#if 0 /* THIS IS JUST EXAMPLE CODE */
_EGLSurface *surf;
surf = (_EGLSurface *) calloc(1, sizeof(_EGLSurface));
if (!surf)
return NULL;
if (!_eglInitSurface(drv, surf, EGL_WINDOW_BIT, conf, attrib_list)) {
free(surf);
return NULL;
}
return surf;
#endif
return NULL;
}
/**
* Example function - drivers should do a proper implementation.
*/
_EGLSurface *
_eglCreatePixmapSurface(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf,
NativePixmapType pixmap, const EGLint *attrib_list)
{
#if 0 /* THIS IS JUST EXAMPLE CODE */
_EGLSurface *surf;
surf = (_EGLSurface *) calloc(1, sizeof(_EGLSurface));
if (!surf)
return NULL;
if (!_eglInitSurface(drv, surf, EGL_PIXMAP_BIT, conf, attrib_list)) {
free(surf);
return NULL;
}
return surf;
#endif
return NULL;
}
/**
* Example function - drivers should do a proper implementation.
*/
_EGLSurface *
_eglCreatePbufferSurface(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf,
const EGLint *attrib_list)
{
#if 0 /* THIS IS JUST EXAMPLE CODE */
_EGLSurface *surf;
surf = (_EGLSurface *) calloc(1, sizeof(_EGLSurface));
if (!surf)
return NULL;
if (!_eglInitSurface(drv, surf, EGL_PBUFFER_BIT, conf, attrib_list)) {
free(surf);
return NULL;
}
return NULL;
#endif
return NULL;
}
/**
* Default fallback routine - drivers should usually override this.
*/
EGLBoolean
_eglDestroySurface(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf)
{
if (!_eglIsSurfaceBound(surf))
free(surf);
return EGL_TRUE;
}
/**
* Default fallback routine - drivers might override this.
*/
EGLBoolean
_eglSurfaceAttrib(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surface,
EGLint attribute, EGLint value)
{
switch (attribute) {
case EGL_MIPMAP_LEVEL:
surface->MipmapLevel = value;
break;
default:
_eglError(EGL_BAD_ATTRIBUTE, "eglSurfaceAttrib");
return EGL_FALSE;
}
return EGL_TRUE;
}
EGLBoolean
_eglBindTexImage(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surface,
EGLint buffer)
{
/* Just do basic error checking and return success/fail.
* Drivers must implement the real stuff.
*/
if (surface->Type != EGL_PBUFFER_BIT) {
_eglError(EGL_BAD_SURFACE, "eglBindTexImage");
return EGL_FALSE;
}
if (surface->TextureFormat == EGL_NO_TEXTURE) {
_eglError(EGL_BAD_MATCH, "eglBindTexImage");
return EGL_FALSE;
}
if (buffer != EGL_BACK_BUFFER) {
_eglError(EGL_BAD_PARAMETER, "eglBindTexImage");
return EGL_FALSE;
}
surface->BoundToTexture = EGL_TRUE;
return EGL_TRUE;
}
EGLBoolean
_eglReleaseTexImage(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surface,
EGLint buffer)
{
/* Just do basic error checking and return success/fail.
* Drivers must implement the real stuff.
*/
if (surface->Type != EGL_PBUFFER_BIT) {
_eglError(EGL_BAD_SURFACE, "eglBindTexImage");
return EGL_FALSE;
}
if (surface->TextureFormat == EGL_NO_TEXTURE) {
_eglError(EGL_BAD_MATCH, "eglBindTexImage");
return EGL_FALSE;
}
if (buffer != EGL_BACK_BUFFER) {
_eglError(EGL_BAD_PARAMETER, "eglReleaseTexImage");
return EGL_FALSE;
}
if (!surface->BoundToTexture) {
_eglError(EGL_BAD_SURFACE, "eglReleaseTexImage");
return EGL_FALSE;
}
surface->BoundToTexture = EGL_FALSE;
return EGL_TRUE;
}
EGLBoolean
_eglSwapInterval(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf,
EGLint interval)
{
_eglClampSwapInterval(surf, interval);
return EGL_TRUE;
}
#ifdef EGL_VERSION_1_2
/**
* Example function - drivers should do a proper implementation.
*/
_EGLSurface *
_eglCreatePbufferFromClientBuffer(_EGLDriver *drv, _EGLDisplay *dpy,
EGLenum buftype, EGLClientBuffer buffer,
_EGLConfig *conf, const EGLint *attrib_list)
{
if (buftype != EGL_OPENVG_IMAGE) {
_eglError(EGL_BAD_PARAMETER, "eglCreatePbufferFromClientBuffer");
return NULL;
}
return NULL;
}
#endif /* EGL_VERSION_1_2 */
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