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/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* @file
* Texture sampling.
*
* @author Jose Fonseca <jfonseca@vmware.com>
*/
#ifndef LP_BLD_SAMPLE_H
#define LP_BLD_SAMPLE_H
#include "pipe/p_format.h"
#include "util/u_debug.h"
#include "gallivm/lp_bld.h"
#include "gallivm/lp_bld_type.h"
#include "gallivm/lp_bld_swizzle.h"
struct pipe_resource;
struct pipe_sampler_view;
struct pipe_sampler_state;
struct util_format_description;
struct lp_type;
struct lp_build_context;
/**
* Sampler static state.
*
* These are the bits of state from pipe_resource and pipe_sampler_state that
* are embedded in the generated code.
*/
struct lp_sampler_static_state
{
/* pipe_sampler_view's state */
enum pipe_format format;
unsigned swizzle_r:3; /**< PIPE_SWIZZLE_* */
unsigned swizzle_g:3;
unsigned swizzle_b:3;
unsigned swizzle_a:3;
/* pipe_texture's state */
unsigned target:3; /**< PIPE_TEXTURE_* */
unsigned pot_width:1; /**< is the width a power of two? */
unsigned pot_height:1;
unsigned pot_depth:1;
/* pipe_sampler_state's state */
unsigned wrap_s:3;
unsigned wrap_t:3;
unsigned wrap_r:3;
unsigned min_img_filter:2;
unsigned min_mip_filter:2;
unsigned mag_img_filter:2;
unsigned compare_mode:1;
unsigned compare_func:3;
unsigned normalized_coords:1;
unsigned min_max_lod_equal:1; /**< min_lod == max_lod ? */
unsigned lod_bias_non_zero:1;
};
/**
* Sampler dynamic state.
*
* These are the bits of state from pipe_resource and pipe_sampler_state that
* are computed in runtime.
*
* There are obtained through callbacks, as we don't want to tie the texture
* sampling code generation logic to any particular texture layout or pipe
* driver.
*/
struct lp_sampler_dynamic_state
{
/** Obtain the base texture width (returns int32) */
LLVMValueRef
(*width)( const struct lp_sampler_dynamic_state *state,
LLVMBuilderRef builder,
unsigned unit);
/** Obtain the base texture height (returns int32) */
LLVMValueRef
(*height)( const struct lp_sampler_dynamic_state *state,
LLVMBuilderRef builder,
unsigned unit);
/** Obtain the base texture depth (returns int32) */
LLVMValueRef
(*depth)( const struct lp_sampler_dynamic_state *state,
LLVMBuilderRef builder,
unsigned unit);
/** Obtain the number of mipmap levels minus one (returns int32) */
LLVMValueRef
(*last_level)( const struct lp_sampler_dynamic_state *state,
LLVMBuilderRef builder,
unsigned unit);
/** Obtain stride in bytes between image rows/blocks (returns int32) */
LLVMValueRef
(*row_stride)( const struct lp_sampler_dynamic_state *state,
LLVMBuilderRef builder,
unsigned unit);
/** Obtain stride in bytes between image slices (returns int32) */
LLVMValueRef
(*img_stride)( const struct lp_sampler_dynamic_state *state,
LLVMBuilderRef builder,
unsigned unit);
/** Obtain pointer to array of pointers to mimpap levels */
LLVMValueRef
(*data_ptr)( const struct lp_sampler_dynamic_state *state,
LLVMBuilderRef builder,
unsigned unit);
/** Obtain texture min lod (returns float) */
LLVMValueRef
(*min_lod)(const struct lp_sampler_dynamic_state *state,
LLVMBuilderRef builder, unsigned unit);
/** Obtain texture max lod (returns float) */
LLVMValueRef
(*max_lod)(const struct lp_sampler_dynamic_state *state,
LLVMBuilderRef builder, unsigned unit);
/** Obtain texture lod bias (returns float) */
LLVMValueRef
(*lod_bias)(const struct lp_sampler_dynamic_state *state,
LLVMBuilderRef builder, unsigned unit);
/** Obtain texture border color (returns ptr to float[4]) */
LLVMValueRef
(*border_color)(const struct lp_sampler_dynamic_state *state,
LLVMBuilderRef builder, unsigned unit);
};
/**
* Keep all information for sampling code generation in a single place.
*/
struct lp_build_sample_context
{
LLVMBuilderRef builder;
const struct lp_sampler_static_state *static_state;
struct lp_sampler_dynamic_state *dynamic_state;
const struct util_format_description *format_desc;
/** regular scalar float type */
struct lp_type float_type;
struct lp_build_context float_bld;
/** float vector type */
struct lp_build_context float_vec_bld;
/** regular scalar float type */
struct lp_type int_type;
struct lp_build_context int_bld;
/** Incoming coordinates type and build context */
struct lp_type coord_type;
struct lp_build_context coord_bld;
/** Unsigned integer coordinates */
struct lp_type uint_coord_type;
struct lp_build_context uint_coord_bld;
/** Signed integer coordinates */
struct lp_type int_coord_type;
struct lp_build_context int_coord_bld;
/** Output texels type and build context */
struct lp_type texel_type;
struct lp_build_context texel_bld;
};
/**
* We only support a few wrap modes in lp_build_sample_wrap_linear_int() at
* this time. Return whether the given mode is supported by that function.
*/
static INLINE boolean
lp_is_simple_wrap_mode(unsigned mode)
{
switch (mode) {
case PIPE_TEX_WRAP_REPEAT:
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
return TRUE;
default:
return FALSE;
}
}
static INLINE void
apply_sampler_swizzle(struct lp_build_sample_context *bld,
LLVMValueRef *texel)
{
unsigned char swizzles[4];
swizzles[0] = bld->static_state->swizzle_r;
swizzles[1] = bld->static_state->swizzle_g;
swizzles[2] = bld->static_state->swizzle_b;
swizzles[3] = bld->static_state->swizzle_a;
lp_build_swizzle_soa_inplace(&bld->texel_bld, texel, swizzles);
}
static INLINE int
texture_dims(enum pipe_texture_target tex)
{
switch (tex) {
case PIPE_TEXTURE_1D:
return 1;
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_RECT:
case PIPE_TEXTURE_CUBE:
return 2;
case PIPE_TEXTURE_3D:
return 3;
default:
assert(0 && "bad texture target in texture_dims()");
return 2;
}
}
boolean
lp_sampler_wrap_mode_uses_border_color(unsigned mode,
unsigned min_img_filter,
unsigned mag_img_filter);
/**
* Derive the sampler static state.
*/
void
lp_sampler_static_state(struct lp_sampler_static_state *state,
const struct pipe_sampler_view *view,
const struct pipe_sampler_state *sampler);
LLVMValueRef
lp_build_lod_selector(struct lp_build_sample_context *bld,
unsigned unit,
const LLVMValueRef ddx[4],
const LLVMValueRef ddy[4],
LLVMValueRef lod_bias, /* optional */
LLVMValueRef explicit_lod, /* optional */
LLVMValueRef width,
LLVMValueRef height,
LLVMValueRef depth);
void
lp_build_nearest_mip_level(struct lp_build_sample_context *bld,
unsigned unit,
LLVMValueRef lod,
LLVMValueRef *level_out);
void
lp_build_linear_mip_levels(struct lp_build_sample_context *bld,
unsigned unit,
LLVMValueRef lod,
LLVMValueRef *level0_out,
LLVMValueRef *level1_out,
LLVMValueRef *weight_out);
LLVMValueRef
lp_build_get_mipmap_level(struct lp_build_sample_context *bld,
LLVMValueRef data_array, LLVMValueRef level);
LLVMValueRef
lp_build_get_const_mipmap_level(struct lp_build_sample_context *bld,
LLVMValueRef data_array, int level);
void
lp_build_mipmap_level_sizes(struct lp_build_sample_context *bld,
unsigned dims,
LLVMValueRef width_vec,
LLVMValueRef height_vec,
LLVMValueRef depth_vec,
LLVMValueRef ilevel0,
LLVMValueRef ilevel1,
LLVMValueRef row_stride_array,
LLVMValueRef img_stride_array,
LLVMValueRef *width0_vec,
LLVMValueRef *width1_vec,
LLVMValueRef *height0_vec,
LLVMValueRef *height1_vec,
LLVMValueRef *depth0_vec,
LLVMValueRef *depth1_vec,
LLVMValueRef *row_stride0_vec,
LLVMValueRef *row_stride1_vec,
LLVMValueRef *img_stride0_vec,
LLVMValueRef *img_stride1_vec);
void
lp_build_cube_lookup(struct lp_build_sample_context *bld,
LLVMValueRef s,
LLVMValueRef t,
LLVMValueRef r,
LLVMValueRef *face,
LLVMValueRef *face_s,
LLVMValueRef *face_t);
void
lp_build_sample_partial_offset(struct lp_build_context *bld,
unsigned block_length,
LLVMValueRef coord,
LLVMValueRef stride,
LLVMValueRef *out_offset,
LLVMValueRef *out_i);
void
lp_build_sample_offset(struct lp_build_context *bld,
const struct util_format_description *format_desc,
LLVMValueRef x,
LLVMValueRef y,
LLVMValueRef z,
LLVMValueRef y_stride,
LLVMValueRef z_stride,
LLVMValueRef *out_offset,
LLVMValueRef *out_i,
LLVMValueRef *out_j);
void
lp_build_sample_soa(LLVMBuilderRef builder,
const struct lp_sampler_static_state *static_state,
struct lp_sampler_dynamic_state *dynamic_state,
struct lp_type fp_type,
unsigned unit,
unsigned num_coords,
const LLVMValueRef *coords,
const LLVMValueRef *ddx,
const LLVMValueRef *ddy,
LLVMValueRef lod_bias,
LLVMValueRef explicit_lod,
LLVMValueRef texel_out[4]);
void
lp_build_sample_nop(struct lp_type type,
LLVMValueRef texel_out[4]);
#endif /* LP_BLD_SAMPLE_H */
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