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/*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* This file holds structs decelerations and function prototypes for one of
* the rbug extensions. Implementation of the functions is in the same folder
* in the c file matching this file's name.
*
* The structs what is returned from the demarshal functions. The functions
* starting rbug_send_* encodes a call to the write format and sends that to
* the supplied connection, while functions starting with rbug_demarshal_*
* demarshal data from the wire protocol.
*
* Structs and functions ending with _reply are replies to requests.
*/
#ifndef _RBUG_PROTO_CONTEXT_H_
#define _RBUG_PROTO_CONTEXT_H_
#include "rbug/rbug_proto.h"
#include "rbug/rbug_core.h"
typedef enum
{
RBUG_BLOCK_BEFORE = 1,
RBUG_BLOCK_AFTER = 2,
RBUG_BLOCK_RULE = 4,
RBUG_BLOCK_MASK = 7
} rbug_block_t;
struct rbug_proto_context_list
{
struct rbug_header header;
};
struct rbug_proto_context_info
{
struct rbug_header header;
rbug_context_t context;
};
struct rbug_proto_context_draw_block
{
struct rbug_header header;
rbug_context_t context;
rbug_block_t block;
};
struct rbug_proto_context_draw_step
{
struct rbug_header header;
rbug_context_t context;
rbug_block_t step;
};
struct rbug_proto_context_draw_unblock
{
struct rbug_header header;
rbug_context_t context;
rbug_block_t unblock;
};
struct rbug_proto_context_draw_rule
{
struct rbug_header header;
rbug_context_t context;
rbug_shader_t vertex;
rbug_shader_t fragment;
rbug_texture_t texture;
rbug_texture_t surface;
rbug_block_t block;
};
struct rbug_proto_context_flush
{
struct rbug_header header;
rbug_context_t context;
int32_t flags;
};
struct rbug_proto_context_list_reply
{
struct rbug_header header;
uint32_t serial;
rbug_context_t *contexts;
uint32_t contexts_len;
};
struct rbug_proto_context_info_reply
{
struct rbug_header header;
uint32_t serial;
rbug_shader_t vertex;
rbug_shader_t fragment;
rbug_texture_t *texs;
uint32_t texs_len;
rbug_texture_t *cbufs;
uint32_t cbufs_len;
rbug_texture_t zsbuf;
rbug_block_t blocker;
rbug_block_t blocked;
};
struct rbug_proto_context_draw_blocked
{
struct rbug_header header;
rbug_context_t context;
rbug_block_t block;
};
int rbug_send_context_list(struct rbug_connection *__con,
uint32_t *__serial);
int rbug_send_context_info(struct rbug_connection *__con,
rbug_context_t context,
uint32_t *__serial);
int rbug_send_context_draw_block(struct rbug_connection *__con,
rbug_context_t context,
rbug_block_t block,
uint32_t *__serial);
int rbug_send_context_draw_step(struct rbug_connection *__con,
rbug_context_t context,
rbug_block_t step,
uint32_t *__serial);
int rbug_send_context_draw_unblock(struct rbug_connection *__con,
rbug_context_t context,
rbug_block_t unblock,
uint32_t *__serial);
int rbug_send_context_draw_rule(struct rbug_connection *__con,
rbug_context_t context,
rbug_shader_t vertex,
rbug_shader_t fragment,
rbug_texture_t texture,
rbug_texture_t surface,
rbug_block_t block,
uint32_t *__serial);
int rbug_send_context_flush(struct rbug_connection *__con,
rbug_context_t context,
int32_t flags,
uint32_t *__serial);
int rbug_send_context_list_reply(struct rbug_connection *__con,
uint32_t serial,
rbug_context_t *contexts,
uint32_t contexts_len,
uint32_t *__serial);
int rbug_send_context_info_reply(struct rbug_connection *__con,
uint32_t serial,
rbug_shader_t vertex,
rbug_shader_t fragment,
rbug_texture_t *texs,
uint32_t texs_len,
rbug_texture_t *cbufs,
uint32_t cbufs_len,
rbug_texture_t zsbuf,
rbug_block_t blocker,
rbug_block_t blocked,
uint32_t *__serial);
int rbug_send_context_draw_blocked(struct rbug_connection *__con,
rbug_context_t context,
rbug_block_t block,
uint32_t *__serial);
struct rbug_proto_context_list * rbug_demarshal_context_list(struct rbug_proto_header *header);
struct rbug_proto_context_info * rbug_demarshal_context_info(struct rbug_proto_header *header);
struct rbug_proto_context_draw_block * rbug_demarshal_context_draw_block(struct rbug_proto_header *header);
struct rbug_proto_context_draw_step * rbug_demarshal_context_draw_step(struct rbug_proto_header *header);
struct rbug_proto_context_draw_unblock * rbug_demarshal_context_draw_unblock(struct rbug_proto_header *header);
struct rbug_proto_context_draw_rule * rbug_demarshal_context_draw_rule(struct rbug_proto_header *header);
struct rbug_proto_context_flush * rbug_demarshal_context_flush(struct rbug_proto_header *header);
struct rbug_proto_context_list_reply * rbug_demarshal_context_list_reply(struct rbug_proto_header *header);
struct rbug_proto_context_info_reply * rbug_demarshal_context_info_reply(struct rbug_proto_header *header);
struct rbug_proto_context_draw_blocked * rbug_demarshal_context_draw_blocked(struct rbug_proto_header *header);
#endif
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