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/*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* This file holds structs decelerations and function prototypes for one of
* the rbug extensions. Implementation of the functions is in the same folder
* in the c file matching this file's name.
*
* The structs what is returned from the demarshal functions. The functions
* starting rbug_send_* encodes a call to the write format and sends that to
* the supplied connection, while functions starting with rbug_demarshal_*
* demarshal data from the wire protocol.
*
* Structs and functions ending with _reply are replies to requests.
*/
#ifndef _RBUG_PROTO_SHADER_H_
#define _RBUG_PROTO_SHADER_H_
#include "rbug/rbug_proto.h"
#include "rbug/rbug_core.h"
struct rbug_proto_shader_list
{
struct rbug_header header;
rbug_context_t context;
};
struct rbug_proto_shader_info
{
struct rbug_header header;
rbug_context_t context;
rbug_shader_t shader;
};
struct rbug_proto_shader_disable
{
struct rbug_header header;
rbug_context_t context;
rbug_shader_t shader;
uint8_t disable;
};
struct rbug_proto_shader_replace
{
struct rbug_header header;
rbug_context_t context;
rbug_shader_t shader;
uint32_t *tokens;
uint32_t tokens_len;
};
struct rbug_proto_shader_list_reply
{
struct rbug_header header;
uint32_t serial;
rbug_shader_t *shaders;
uint32_t shaders_len;
};
struct rbug_proto_shader_info_reply
{
struct rbug_header header;
uint32_t serial;
uint32_t *original;
uint32_t original_len;
uint32_t *replaced;
uint32_t replaced_len;
uint8_t disabled;
};
int rbug_send_shader_list(struct rbug_connection *__con,
rbug_context_t context,
uint32_t *__serial);
int rbug_send_shader_info(struct rbug_connection *__con,
rbug_context_t context,
rbug_shader_t shader,
uint32_t *__serial);
int rbug_send_shader_disable(struct rbug_connection *__con,
rbug_context_t context,
rbug_shader_t shader,
uint8_t disable,
uint32_t *__serial);
int rbug_send_shader_replace(struct rbug_connection *__con,
rbug_context_t context,
rbug_shader_t shader,
uint32_t *tokens,
uint32_t tokens_len,
uint32_t *__serial);
int rbug_send_shader_list_reply(struct rbug_connection *__con,
uint32_t serial,
rbug_shader_t *shaders,
uint32_t shaders_len,
uint32_t *__serial);
int rbug_send_shader_info_reply(struct rbug_connection *__con,
uint32_t serial,
uint32_t *original,
uint32_t original_len,
uint32_t *replaced,
uint32_t replaced_len,
uint8_t disabled,
uint32_t *__serial);
struct rbug_proto_shader_list * rbug_demarshal_shader_list(struct rbug_proto_header *header);
struct rbug_proto_shader_info * rbug_demarshal_shader_info(struct rbug_proto_header *header);
struct rbug_proto_shader_disable * rbug_demarshal_shader_disable(struct rbug_proto_header *header);
struct rbug_proto_shader_replace * rbug_demarshal_shader_replace(struct rbug_proto_header *header);
struct rbug_proto_shader_list_reply * rbug_demarshal_shader_list_reply(struct rbug_proto_header *header);
struct rbug_proto_shader_info_reply * rbug_demarshal_shader_info_reply(struct rbug_proto_header *header);
#endif
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