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/*
* Copyright 2008 Tungsten Graphics, inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* Vertex fetch/store/convert code. This functionality is used in two places:
* 1. Vertex fetch/convert - to grab vertex data from incoming vertex
* arrays and convert to format needed by vertex shaders.
* 2. Vertex store/emit - to convert simple float[][4] vertex attributes
* (which is the organization used throughout the draw/prim pipeline) to
* hardware-specific formats and emit into hardware vertex buffers.
*
*
* Authors:
* Keith Whitwell <keithw@tungstengraphics.com>
*/
#ifndef _TRANSLATE_H
#define _TRANSLATE_H
#include "pipe/p_compiler.h"
#include "pipe/p_format.h"
struct translate_element
{
enum pipe_format input_format;
unsigned input_buffer;
unsigned input_offset;
enum pipe_format output_format;
unsigned output_offset;
};
struct translate_key {
unsigned output_stride;
unsigned nr_elements;
struct translate_element element[PIPE_MAX_ATTRIBS];
};
struct translate {
struct translate_key key;
void (*release)( struct translate * );
void (*set_buffer)( struct translate *,
unsigned i,
const void *ptr,
unsigned stride );
void (*run_elts)( struct translate *,
const unsigned *elts,
unsigned count,
void *output_buffer);
void (*run)( struct translate *,
unsigned start,
unsigned count,
void *output_buffer);
};
#if 0
struct translate_context *translate_context_create( void );
void translate_context_destroy( struct translate_context * );
struct translate *translate_lookup_or_create( struct translate_context *tctx,
const struct translate_key *key );
#endif
/*******************************************************************************
* Private:
*/
struct translate *translate_sse2_create( const struct translate_key *key );
struct translate *translate_generic_create( const struct translate_key *key );
#endif
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