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/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include <stdarg.h>
#ifdef WIN32
#include <windows.h>
#include <winddi.h>
#else
#include <stdio.h>
#include <stdlib.h>
#endif
#include "pipe/p_debug.h"
#include "pipe/p_compiler.h"
void debug_vprintf(const char *format, va_list ap)
{
#ifdef WIN32
EngDebugPrint("Gallium3D: ", (PCHAR)format, ap);
#else
vfprintf(stderr, format, ap);
#endif
}
void debug_printf(const char *format, ...)
{
va_list ap;
va_start(ap, format);
debug_vprintf(format, ap);
va_end(ap);
}
static INLINE void debug_abort(void)
{
#ifdef WIN32
EngDebugBreak();
#else
abort();
#endif
}
void debug_assert_fail(const char *expr, const char *file, unsigned line)
{
debug_printf("%s:%i: Assertion `%s' failed.\n", file, line, expr);
debug_abort();
}
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