1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
|
/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Math utilities and approximations for common math functions.
* Reduced precision is usually acceptable in shaders...
*
* "fast" is used in the names of functions which are low-precision,
* or at least lower-precision than the normal C lib functions.
*/
#ifndef U_MATH_H
#define U_MATH_H
#include "pipe/p_compiler.h"
#ifdef __cplusplus
extern "C" {
#endif
#if defined(PIPE_SUBSYSTEM_WINDOWS_MINIPORT)
__inline double ceil(double val)
{
double ceil_val;
if((val - (long) val) == 0) {
ceil_val = val;
}
else {
if(val > 0) {
ceil_val = (long) val + 1;
}
else {
ceil_val = (long) val;
}
}
return ceil_val;
}
#ifndef PIPE_SUBSYSTEM_WINDOWS_CE
__inline double floor(double val)
{
double floor_val;
if((val - (long) val) == 0) {
floor_val = val;
}
else {
if(val > 0) {
floor_val = (long) val;
}
else {
floor_val = (long) val - 1;
}
}
return floor_val;
}
#endif
#pragma function(pow)
__inline double __cdecl pow(double val, double exponent)
{
/* XXX */
assert(0);
return 0;
}
#pragma function(log)
__inline double __cdecl log(double val)
{
/* XXX */
assert(0);
return 0;
}
#pragma function(atan2)
__inline double __cdecl atan2(double val)
{
/* XXX */
assert(0);
return 0;
}
#else
#include <math.h>
#include <stdarg.h>
#endif
#if defined(_MSC_VER)
#if _MSC_VER < 1400 && !defined(__cplusplus) || defined(PIPE_SUBSYSTEM_WINDOWS_CE)
static INLINE float cosf( float f )
{
return (float) cos( (double) f );
}
static INLINE float sinf( float f )
{
return (float) sin( (double) f );
}
static INLINE float ceilf( float f )
{
return (float) ceil( (double) f );
}
static INLINE float floorf( float f )
{
return (float) floor( (double) f );
}
static INLINE float powf( float f, float g )
{
return (float) pow( (double) f, (double) g );
}
static INLINE float sqrtf( float f )
{
return (float) sqrt( (double) f );
}
static INLINE float fabsf( float f )
{
return (float) fabs( (double) f );
}
static INLINE float logf( float f )
{
return (float) log( (double) f );
}
#else
/* Work-around an extra semi-colon in VS 2005 logf definition */
#ifdef logf
#undef logf
#define logf(x) ((float)log((double)(x)))
#endif /* logf */
#endif
#endif /* _MSC_VER */
#define POW2_TABLE_SIZE 256
#define POW2_TABLE_SCALE ((float) (POW2_TABLE_SIZE-1))
extern float pow2_table[POW2_TABLE_SIZE];
extern void
util_init_math(void);
union fi {
float f;
int i;
unsigned ui;
};
/**
* Fast approximation to exp(x).
* Compute with base 2 exponents: exp(x) = exp2(log2(e) * x)
* Note: log2(e) is a constant, k = 1.44269
* So, exp(x) = exp2(k * x);
* Identity: exp2(a + b) = exp2(a) * exp2(b)
* Let ipart = int(k*x)
* Let fpart = k*x - ipart;
* So, exp2(k*x) = exp2(ipart) * exp2(fpart)
* Compute exp2(ipart) with i << ipart
* Compute exp2(fpart) with lookup table.
*/
static INLINE float
util_fast_exp(float x)
{
if (x >= 0.0f) {
float k = 1.44269f; /* = log2(e) */
float kx = k * x;
int ipart = (int) kx;
float fpart = kx - (float) ipart;
float y = (float) (1 << ipart)
* pow2_table[(int) (fpart * POW2_TABLE_SCALE)];
return y;
}
else {
/* exp(-x) = 1.0 / exp(x) */
float k = -1.44269f;
float kx = k * x;
int ipart = (int) kx;
float fpart = kx - (float) ipart;
float y = (float) (1 << ipart)
* pow2_table[(int) (fpart * POW2_TABLE_SCALE)];
return 1.0f / y;
}
}
/**
* Fast version of 2^x
* XXX the above function could be implemented in terms of this one.
*/
static INLINE float
util_fast_exp2(float x)
{
if (x >= 0.0f) {
int ipart = (int) x;
float fpart = x - (float) ipart;
float y = (float) (1 << ipart)
* pow2_table[(int) (fpart * POW2_TABLE_SCALE)];
return y;
}
else {
/* exp(-x) = 1.0 / exp(x) */
int ipart = (int) -x;
float fpart = -x - (float) ipart;
float y = (float) (1 << ipart)
* pow2_table[(int) (fpart * POW2_TABLE_SCALE)];
return 1.0f / y;
}
}
/**
* Based on code from http://www.flipcode.com/totd/
*/
static INLINE float
util_fast_log2(float val)
{
union fi num;
int log_2;
num.f = val;
log_2 = ((num.i >> 23) & 255) - 128;
num.i &= ~(255 << 23);
num.i += 127 << 23;
num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3;
return num.f + log_2;
}
static INLINE float
util_fast_pow(float x, float y)
{
/* XXX this test may need adjustment */
if (y >= 3.0 && -0.02f <= x && x <= 0.02f)
return 0.0f;
return util_fast_exp2(util_fast_log2(x) * y);
}
/**
* Floor(x), returned as int.
*/
static INLINE int
util_ifloor(float f)
{
int ai, bi;
double af, bf;
union fi u;
af = (3 << 22) + 0.5 + (double)f;
bf = (3 << 22) + 0.5 - (double)f;
u.f = (float) af; ai = u.i;
u.f = (float) bf; bi = u.i;
return (ai - bi) >> 1;
}
/**
* Round float to nearest int.
*/
static INLINE int
util_iround(float f)
{
#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
int r;
__asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st");
return r;
#elif defined(PIPE_CC_MSVC) && defined(PIPE_ARCH_X86)
int r;
_asm {
fld f
fistp r
}
return r;
#else
if (f >= 0.0f)
return (int) (f + 0.5f);
else
return (int) (f - 0.5f);
#endif
}
#if defined(PIPE_CC_MSVC) && defined(PIPE_ARCH_X86)
/**
* Find first bit set in word. Least significant bit is 1.
* Return 0 if no bits set.
*/
static INLINE
unsigned ffs( unsigned u )
{
unsigned i;
if( u == 0 ) {
return 0;
}
__asm bsf eax, [u]
__asm inc eax
__asm mov [i], eax
return i;
}
#endif
/**
* Return float bits.
*/
static INLINE unsigned
fui( float f )
{
union fi fi;
fi.f = f;
return fi.ui;
}
static INLINE float
ubyte_to_float(ubyte ub)
{
return (float) ub * (1.0f / 255.0f);
}
/**
* Convert float in [0,1] to ubyte in [0,255] with clamping.
*/
static INLINE ubyte
float_to_ubyte(float f)
{
const int ieee_0996 = 0x3f7f0000; /* 0.996 or so */
union fi tmp;
tmp.f = f;
if (tmp.i < 0) {
return (ubyte) 0;
}
else if (tmp.i >= ieee_0996) {
return (ubyte) 255;
}
else {
tmp.f = tmp.f * (255.0f/256.0f) + 32768.0f;
return (ubyte) tmp.i;
}
}
#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) )
#define MIN2( A, B ) ( (A)<(B) ? (A) : (B) )
#define MAX2( A, B ) ( (A)>(B) ? (A) : (B) )
static INLINE int
align(int value, int alignment)
{
return (value + alignment - 1) & ~(alignment - 1);
}
#ifndef COPY_4V
#define COPY_4V( DST, SRC ) \
do { \
(DST)[0] = (SRC)[0]; \
(DST)[1] = (SRC)[1]; \
(DST)[2] = (SRC)[2]; \
(DST)[3] = (SRC)[3]; \
} while (0)
#endif
#ifndef COPY_4FV
#define COPY_4FV( DST, SRC ) COPY_4V(DST, SRC)
#endif
#ifndef ASSIGN_4V
#define ASSIGN_4V( DST, V0, V1, V2, V3 ) \
do { \
(DST)[0] = (V0); \
(DST)[1] = (V1); \
(DST)[2] = (V2); \
(DST)[3] = (V3); \
} while (0)
#endif
#ifdef __cplusplus
}
#endif
#endif /* U_MATH_H */
|